add gfx resource and vfx object base
This commit is contained in:
@@ -183,7 +183,7 @@ public class CECObject : MonoBehaviour
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);*/
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SetDestDirAndUp(vDir, g_vAxisY, timeturn);
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}
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private void Update()
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protected virtual void Update()
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{
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if (m_bAdjustOrient)
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AdjustOrientation(Time.deltaTime);
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@@ -313,6 +313,11 @@ public abstract class CECPlayer : CECObject
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return m_PlayerInfo;
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}
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protected override void Update()
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{
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base.Update();
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}
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public enum PLAYER_ACTION_TYPE
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{
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// 0
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@@ -1,3 +1,7 @@
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using BrewMonster.Scripts;
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using CSNetwork.GPDataType;
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using UnityEngine;
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public class CECModel
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{
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private const uint COMACT_FLAG_MODE_NONE = 0;
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@@ -38,6 +42,78 @@ public class CECModel
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AnimationName = animationName;
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}
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}
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public void PlayGfx(string szPath, string szHook, float fScale, bool bFadeOut, A3DVECTOR3 vOffset, float fPitch, float fYaw, float fRot, bool bUseECMHook, uint dwFadeOutTime)
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{
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if (!bFadeOut)
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dwFadeOutTime = 0;
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string strKey = szPath;
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strKey += szHook;
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// var vfxPrefab = AddressableManager.Instance.LoadPrefabAsync(szPath).Result;
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var testVfx = GameController.Instance.GetTestVfx();
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testVfx.name = "PlayGfx";
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testVfx.transform.position = new Vector3(vOffset.x, vOffset.y, vOffset.z);
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// PGFX_INFO pInfo;
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//
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// CoGfxMap::iterator it = m_CoGfxMap.find(strKey);
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// if (bUseECMHook) {
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// if (CECModelHook* pHook = GetECMHook(szHook))
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// {
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// fScale *= pHook->GetScaleFactor();
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// }
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// }
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//
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// if (it != m_CoGfxMap.end())
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// {
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// pInfo = it->second;
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// A3DGFXEx* pGfx = pInfo->GetGfx();
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// TransferEcmProperties(pGfx);
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// pGfx->SetScale(fScale * m_fGfxScaleFactor);
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// pInfo->SetFadeOutTime(dwFadeOutTime);
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// pInfo->SetModelAlpha(true);
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// pInfo->SetHookName(szHook);
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// pInfo->SetUseECMHook(bUseECMHook);
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// pInfo->SetScale(fScale);
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// pInfo->SetOffset(vOffset);
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// pInfo->SetPitch(fPitch);
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// pInfo->SetYaw(fYaw);
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// pInfo->SetRot(fRot);
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// pInfo->BuildTranMat();
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// pGfx->SetSfxPriority(m_nSfxPriority);
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// pGfx->Start(true);
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// return;
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// }
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//
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// pInfo = new GFX_INFO(NULL);
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// pInfo->SetFilePath(szPath);
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// pInfo->SetHookName(szHook);
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// pInfo->SetUseECMHook(bUseECMHook);
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// pInfo->SetScale(fScale);
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// pInfo->Init(m_pA3DDevice);
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// pInfo->SetOffset(vOffset);
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// pInfo->SetPitch(fPitch);
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// pInfo->SetYaw(fYaw);
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// pInfo->SetRot(fRot);
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// pInfo->LoadGfx();
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//
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// if (!pInfo->GetGfx())
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// {
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// delete pInfo;
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// return;
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// }
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//
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// pInfo->BuildTranMat();
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// pInfo->SetFadeOutTime(dwFadeOutTime);
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// pInfo->SetModelAlpha(true);
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// TransferEcmProperties(pInfo->GetGfx());
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// pInfo->GetGfx()->SetScale(fScale * m_fGfxScaleFactor);
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// pInfo->GetGfx()->SetSfxPriority(m_nSfxPriority);
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// pInfo->GetGfx()->Start(true);
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//
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// m_CoGfxMap[strKey] = pInfo;
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}
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}
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// Action channel
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public enum ActionChannel
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@@ -412,8 +412,10 @@ public class CECNPC : CECObject
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TurnFaceTo(idTarget, dwTime);
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}
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private void Update()
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protected override void Update()
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{
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base.Update();
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switch (m_iCurWork)
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{
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case (int)WorkID.WORK_MOVE: TickWork_Move(Time.deltaTime); break;
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@@ -360,8 +360,9 @@ namespace PerfectWorld.Scripts.Player
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}
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}
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private void Update()
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protected override void Update()
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{
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base.Update();
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MovingTo(Time.deltaTime);
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if (pHost != null /*&& pHost.IsSkeletonReady()*/)
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1386eda4285a2e64c8cc2846ae0a0298
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,232 @@
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using BrewMonster.Scripts;
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using UnityEngine;
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namespace BrewMonster.PerfectWorld.Scripts.Vfx
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{
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public class BaseVfxObject : MonoBehaviour
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{
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[SerializeField] private ParticleSystem _vfx;
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[SerializeField] private string _vfxPath;
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private Vector3 _originalScale = Vector3.one;
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private Vector3 _offset = Vector3.zero;
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private void Awake()
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{
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if (_vfx == null)
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{
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_vfx = GetComponent<ParticleSystem>();
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}
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if (_vfx != null)
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{
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_originalScale = _vfx.transform.localScale;
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}
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}
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private void OnDestroy()
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{
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if(!string.IsNullOrEmpty(_vfxPath))
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{
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AddressableManager.Instance.UnloadAsset(_vfxPath);
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}
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}
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public void Init(string vfxPath)
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{
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_vfxPath = vfxPath;
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}
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/// <summary>
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/// Set VFX scale
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/// </summary>
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public void SetScale(float scale)
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{
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SetScale(new Vector3(scale, scale, scale));
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}
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/// <summary>
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/// Set VFX scale with vector
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/// </summary>
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public void SetScale(Vector3 scale)
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{
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if (_vfx != null)
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{
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_vfx.transform.localScale = Vector3.Scale(_originalScale, scale);
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// 调整粒子大小 / Adjust particle size
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var main = _vfx.main;
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main.startSizeMultiplier *= scale.magnitude / Mathf.Sqrt(3);
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}
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}
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/// <summary>
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/// Set VFX offset
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/// </summary>
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public void SetOffset(Vector3 offset)
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{
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_offset = offset;
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if (_vfx != null)
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{
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_vfx.transform.localPosition = offset;
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}
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}
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/// <summary>
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/// Set VFX world position
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/// </summary>
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public void SetPosition(Vector3 position)
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{
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if (_vfx != null)
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{
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_vfx.transform.position = position;
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}
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}
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/// <summary>
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/// Set VFX rotation
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/// </summary>
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public void SetRotation(Quaternion rotation)
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{
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if (_vfx != null)
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{
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_vfx.transform.rotation = rotation;
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}
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}
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/// <summary>
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/// Set VFX rotation with euler angles
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/// </summary>
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public void SetRotation(Vector3 eulerAngles)
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{
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SetRotation(Quaternion.Euler(eulerAngles));
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}
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/// <summary>
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/// Set VFX color
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/// </summary>
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public void SetColor(Color color)
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{
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if (_vfx != null)
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{
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var main = _vfx.main;
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main.startColor = color;
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}
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}
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/// <summary>
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/// Set VFX duration
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/// </summary>
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public void SetDuration(float duration)
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{
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if (_vfx != null)
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{
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var main = _vfx.main;
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main.duration = duration;
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}
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}
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/// <summary>
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/// Set VFX playback speed
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/// </summary>
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public void SetSpeed(float speed)
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{
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if (_vfx != null)
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{
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var main = _vfx.main;
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main.simulationSpeed = speed;
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}
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}
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/// <summary>
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/// Play VFX
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/// </summary>
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public void Play()
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{
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if (_vfx != null)
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{
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_vfx.Play();
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}
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}
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/// <summary>
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/// Play VFX with children
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/// </summary>
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public void PlayWithChildren()
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{
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if (_vfx != null)
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{
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_vfx.Play(true);
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}
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}
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/// <summary>
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/// Stop VFX
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/// </summary>
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public void Stop()
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{
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if (_vfx != null)
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{
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_vfx.Stop();
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}
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}
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/// <summary>
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/// Pause VFX
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/// </summary>
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public void Pause()
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{
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if (_vfx != null)
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{
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_vfx.Pause();
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}
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}
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/// <summary>
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/// Clear all VFX particles
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/// </summary>
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public void Clear()
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{
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if (_vfx != null)
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{
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_vfx.Clear();
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}
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}
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/// <summary>
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/// 重新开始播放 / Restart VFX
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/// </summary>
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public void Restart()
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{
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if (_vfx != null)
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{
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_vfx.Stop();
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_vfx.Clear();
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_vfx.Play();
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}
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}
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/// <summary>
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/// 检查特效是否正在播放 / Check if VFX is playing
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/// </summary>
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public bool IsPlaying()
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{
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return _vfx != null && _vfx.isPlaying;
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}
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/// <summary>
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/// 检查特效是否已结束 / Check if VFX is stopped
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/// </summary>
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public bool IsStopped()
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{
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return _vfx != null && _vfx.isStopped;
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}
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/// <summary>
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/// 获取粒子系统 / Get ParticleSystem component
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/// </summary>
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public ParticleSystem GetParticleSystem()
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{
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return _vfx;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9dcde7b030da4a94a9b5c05323a411bf
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@@ -26,6 +26,7 @@ using UnityEngine.UI;
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using static UnityEditor.PlayerSettings;
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using Scene = UnityEngine.SceneManagement.Scene;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.World;
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public partial class CECHostPlayer : CECPlayer
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{
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@@ -121,8 +122,9 @@ public partial class CECHostPlayer : CECPlayer
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// btnJump.onClick.AddListener(HandleJump);
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}
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private void Update()
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protected override void Update()
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{
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base.Update();
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//Debug.Log($"(ulong)Time.deltaTime * 1000 {(ulong)(Time.deltaTime * 1000)}");
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m_MoveCtrl.Tick((ulong)(Time.deltaTime * 1000));
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// Nếu có thay đổi runtime, có thể lấy lại mỗi vài giây/Start nếu bạn thích:
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@@ -190,6 +192,9 @@ public partial class CECHostPlayer : CECPlayer
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}
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}
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m_pWorkMan?.Tick(Time.deltaTime);
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// Update GFXs
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UpdateGFXs(Time.deltaTime);
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}
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public void StopMovement()
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@@ -1762,6 +1767,71 @@ public partial class CECHostPlayer : CECPlayer
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// }
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// return fSpeedSev;
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//}
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void UpdateGFXs(uint dwDeltaTime)
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{
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// if (m_pLevelUpGFX)
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// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
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var pWorld = CECWorld.Instance;
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// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
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// {
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// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
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// {
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// CECObject* pObject = pWorld->GetObject(m_idCurHover, 1);
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// if (pObject)
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// {
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// if (m_pHoverGFX->GetState() == ST_STOP)
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// m_pHoverGFX->Start();
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//
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// m_pHoverGFX->SetParentTM(pObject->GetAbsoluteTM());
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// }
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// else
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// m_pHoverGFX->Stop();
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// }
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// else
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// m_pHoverGFX->Stop();
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// }
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// if (m_pSelectedGFX)
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// {
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// if (!IsChangingFace() && (ISPLAYERID(m_idSelTarget) || ISNPCID(m_idSelTarget)))
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// {
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// CECObject* pObject = pWorld.GetObject(m_idSelTarget, 1);
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// if (pObject)
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// {
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// if (m_pSelectedGFX->GetState() == ST_STOP)
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// m_pSelectedGFX->Start();
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//
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// m_pSelectedGFX->SetParentTM(pObject->GetAbsoluteTM());
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// }
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// else
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// m_pSelectedGFX->Stop();
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// }
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// else
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// m_pSelectedGFX->Stop();
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// }
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// if (m_pFloatDust)
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// {
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// A3DTerrainWater* pWater = g_pGame->GetGameRun()->GetWorld()->GetTerrainWater();
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//
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// if (pWater->IsUnderWater(m_CameraCoord.GetPos()))
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// {
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// if (m_pFloatDust->GetState() == ST_STOP)
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// {
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// m_pFloatDust->Start(true);
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// m_pFloatDust->TickAnimation(2000);
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// }
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//
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// m_pFloatDust->SetParentTM(GetAbsoluteTM());
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// }
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// else if (m_pFloatDust->GetState() != ST_STOP)
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// m_pFloatDust->Stop();
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// }
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// UpdateMonsterSpiritGfx(dwDeltaTime);
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}
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}
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public enum StateAnim
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
|
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guid: 4ae2a189a9875cc42933bdde5dfa273e
|
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,530 @@
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using UnityEngine;
|
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|
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namespace BrewMonster
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{
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public class EC_Resource
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{
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// Cursor resource
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static readonly string[] l_aCurFiles =
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{
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"cursors/normal.ani",
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"cursors/attack.cur",
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"cursors/talk.cur",
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"cursors/pick.cur",
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"cursors/repair.cur",
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"cursors/hand.cur",
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"cursors/flag.cur",
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"cursors/dig.ani",
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"cursors/gourd.cur",
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};
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// GFX resource
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static readonly string[] l_aGFXFiles = // use where?
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{
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"鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_LEVELUP,
|
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"鲁脤脨貌脕陋脠毛/陆脟脡芦鲁枚脧脰脠脣脌脿.gfx", // RES_GFX_PLAYERAPPEAR,
|
||||
"卤禄禄梅脰脨/卤禄禄梅脰脨脨搂鹿没.gfx", // RES_GFX_HIT,
|
||||
"鲁脤脨貌脕陋脠毛/脰赂脧貌卤锚.gfx", // RES_GFX_MOVETARGET,
|
||||
"鲁脤脨貌脕陋脠毛/陆冒卤脪脨搂鹿没.gfx", // RES_GFX_ITEMFLASH,
|
||||
"鲁脤脨貌脕陋脠毛/脢贸卤锚脨眉赂隆.gfx", // RES_GFX_CURSORHOVER,
|
||||
"鲁脤脨貌脕陋脠毛/脛驴卤锚卤禄脩隆脰脨.gfx", // RES_GFX_SELECTED,
|
||||
"鲁脤脨貌脕陋脠毛/潞拢碌脳脝庐鲁戮.gfx", // RES_GFX_FLOATING_DUST,
|
||||
"鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐脠娄.gfx", // RES_GFX_WATER_WAVE_STILL,
|
||||
"鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐虏篓.gfx", // RES_GFX_WATER_WAVE_MOVE,
|
||||
"鲁脤脨貌脕陋脠毛/脣庐脰脨潞么脦眉脝酶脜脻.gfx", // RES_GFX_AIR_BUBBLE,
|
||||
"鲁脤脨貌脕陋脠毛/脣庐脰脨脫脦露炉脝酶脜脻.gfx", // RES_GFX_SWIM_BUBBLE,
|
||||
"鲁脤脨貌脕陋脠毛/掳脳禄垄卤盲.gfx", // RES_GFX_TRANSFORM_TIGER,
|
||||
"鲁脤脨貌脕陋脠毛/禄冒潞眉卤盲.gfx", // RES_GFX_TRANSFORM_FOX,
|
||||
"鲁脤脨貌脕陋脠毛/录脫脩陋.gfx", // RES_GFX_RED_MEDICINE,
|
||||
"鲁脤脨貌脕陋脠毛/录脫脛搂.gfx", // RES_GFX_BLUE_MEDICINE,
|
||||
"鲁脤脨貌脕陋脠毛/录脫脩陋录脫脛搂.gfx", // RES_GFX_PURPLE_MEDICINE,
|
||||
"鲁脤脨貌脕陋脠毛/陆芒露戮.gfx", // RES_GFX_JIEDU_MEDICINE,
|
||||
"鲁脤脨貌脕陋脠毛/脦茂路脌路没脢脥路脜.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
|
||||
"鲁脤脨貌脕陋脠毛/路篓路脌路没脢脥路脜.gfx", // RES_GFX_MAGIC_ARMORRUNE,
|
||||
"鲁脤脨貌脕陋脠毛/戮枚露路脳麓脤卢.gfx", // RES_GFX_INDUEL,
|
||||
"鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌潞矛.gfx", // RES_GFX_TANKLEADER_RED,
|
||||
"鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌脌露.gfx", // RES_GFX_TANKLEADER_BLUE,
|
||||
"鹿脰脦茂/鲁猫脦茂脥篓脫脙/戮芦脕茅脡媒录露.gfx",// RES_GFX_GOBLIN_LEVELUP,
|
||||
"鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_INVISIBLE_DETECTED
|
||||
"虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/潞脷脡芦脕卢脧脽.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
|
||||
"鲁脤脨貌脕陋脠毛/鹿芒脟貌脤脴脨搂_脳脫脨搂鹿没01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
|
||||
"脠脣脦茂/脥篓脫脙/脝盲脣眉/戮鲁陆莽脤谩脡媒.gfx",
|
||||
"虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/露路脝酶%d录露.gfx",
|
||||
};
|
||||
|
||||
// Shader resource
|
||||
static readonly string[] l_aShaderFiles =
|
||||
{
|
||||
"hair.sdr", // 0
|
||||
"goatee.sdr",
|
||||
"face.sdr",
|
||||
"eye.sdr",
|
||||
"brow.sdr",
|
||||
|
||||
"mouth.sdr", // 5
|
||||
"nose.sdr",
|
||||
"eyeball.sdr",
|
||||
"moustache.sdr",
|
||||
"body.sdr"
|
||||
};
|
||||
|
||||
// Icon files
|
||||
static readonly string[] l_aIconFiles =
|
||||
{
|
||||
"麓貌脳酶.dds",
|
||||
"脳脽脜脺脳陋禄禄.dds",
|
||||
"脝脮脥篓鹿楼禄梅.dds",
|
||||
"脩掳脮脪脛驴卤锚.dds",
|
||||
"脨颅脰煤鹿楼禄梅.dds",
|
||||
|
||||
"脩没脟毛录脫脠毛.dds",
|
||||
"脥脩脌毛露脫脦茅.dds",
|
||||
"脤脽鲁枚露脫脦茅.dds",
|
||||
"脩掳脮脪露脫脦茅.dds",
|
||||
"陆禄脪脳脙眉脕卯.dds",
|
||||
|
||||
"掳脷脤炉脗么.dds",
|
||||
"掳脷脤炉脗貌.dds",
|
||||
"脩没脟毛录脫脠毛.dds",
|
||||
"路脡脨脨.dds",
|
||||
"脮脨脢脰.dds", // RES_ICON_CMD_EXP_WAVE,
|
||||
|
||||
"碌茫脥路.dds", // RES_ICON_CMD_EXP_NOD,
|
||||
"脪隆脥路.dds", // RES_ICON_CMD_EXP_SHAKEHEAD,
|
||||
"脣脢录莽掳貌.dds", // RES_ICON_CMD_EXP_SHRUG,
|
||||
"麓贸脨娄.dds", // RES_ICON_CMD_EXP_LAUGH,
|
||||
"脡煤脝酶.dds", // RES_ICON_CMD_EXP_ANGRY,
|
||||
|
||||
"脭脦碌鹿.dds", // RES_ICON_CMD_EXP_STUN,
|
||||
"戮脷脡楼.dds", // RES_ICON_CMD_EXP_DEPRESSED,
|
||||
"路脡脦脟.dds", // RES_ICON_CMD_EXP_KISSHAND,
|
||||
"潞娄脨脽.dds", // RES_ICON_CMD_EXP_SHY,
|
||||
"卤搂脠颅.dds", // RES_ICON_CMD_EXP_SALUTE,
|
||||
|
||||
"脳酶脧脗.dds", // RES_ICON_CMD_EXP_SITDOWN,
|
||||
"鲁氓路忙.dds", // RES_ICON_CMD_EXP_ASSAULT,
|
||||
"脣录驴录.dds", // RES_ICON_CMD_EXP_THINK,
|
||||
"脤么脨脝.dds", // RES_ICON_CMD_EXP_DEFIANCE,
|
||||
"脢陇脌没.dds", // RES_ICON_CMD_EXP_VICTORY,
|
||||
|
||||
"脡矛脌脕脩眉.dds", // RES_ICON_CMD_EXP_GAPE
|
||||
"脟脳脦脟.dds", // RES_ICON_CMD_EXP_KISS
|
||||
"脮陆露路.dds", // RES_ICON_CMD_EXP_FIGHT,
|
||||
"鹿楼禄梅1.dds", // RES_ICON_CMD_EXP_ATTACK1,
|
||||
"鹿楼禄梅2.dds", // RES_ICON_CMD_EXP_ATTACK2,
|
||||
|
||||
"鹿楼禄梅3.dds", // RES_ICON_CMD_EXP_ATTACK3,
|
||||
"鹿楼禄梅4.dds", // RES_ICON_CMD_EXP_ATTACK4,
|
||||
"路脌脫霉.dds", // RES_ICON_CMD_EXP_DEFENCE,
|
||||
"脣陇碌鹿.dds", // RES_ICON_CMD_EXP_FALL,
|
||||
"碌鹿碌脴.dds", // RES_ICON_CMD_EXP_FALLONGROUND,
|
||||
|
||||
"脮脜脥没.dds", // RES_ICON_CMD_EXP_LOOKAROUND,
|
||||
"脦猫碌赂1.dds", // RES_ICON_CMD_EXP_DANCE,
|
||||
"脦猫碌赂2.dds", // RES_ICON_CMD_EXP_FASHIONWEAPON
|
||||
"脢掳脠隆.dds", // RES_ICON_CMD_PICKUP
|
||||
"脥脷戮貌.dds", // RES_ICON_CMD_GATHER
|
||||
"录脫脣脵路脡脨脨.dds", // RES_ICON_CMD_RUSHFLY
|
||||
|
||||
"脧脿脪脌脧脿脵脣碌脛露炉脳梅.dds", // RES_ICON_CMD_BINDBUDDY
|
||||
"脟脳脟脳脙脺脙脺碌脛露炉脳梅.dds", // RES_ICON_CMD_TWOKISS
|
||||
"脤酶脭戮碌脛露炉脳梅1.dds", // RES_ICON_CMD_JUMPTRICK,
|
||||
"脤酶脭戮碌脛露炉脳梅2.dds", // RES_ICON_CMD_RUNTRICK,
|
||||
};
|
||||
|
||||
// Model files
|
||||
static readonly string[] l_aModelFiles =
|
||||
{
|
||||
"models/matters/脦茂脝路/陆冒卤脪/陆冒卤脪.ecm",
|
||||
"models/matters/脦茂脝路/脭陋戮搂/脭陋戮搂.ecm",
|
||||
// 脠脣脌脿
|
||||
"models/players/脨脦脧贸/脦盲脧脌脛脨/脟没赂脡/脦盲脧脌脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脦盲脧脌脜庐/脟没赂脡/脦盲脧脌脜庐.ecm",
|
||||
"models/players/脨脦脧贸/路篓脢娄脛脨/脟没赂脡/路篓脢娄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/路篓脢娄脜庐/脟没赂脡/路篓脢娄脜庐.ecm",
|
||||
// 脧芦脳氓 脦脳脢娄
|
||||
"models/players/脨脦脧贸/脦脳脢娄脛脨/脟没赂脡/脦脳脢娄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脦脳脢娄脜庐/脟没赂脡/脦脳脢娄脜庐.ecm",
|
||||
// 脩媒脳氓
|
||||
"",
|
||||
"models/players/脨脦脧贸/脩媒戮芦/脟没赂脡/脩媒戮芦.ecm",
|
||||
"models/players/脨脦脧贸/脩媒脢脼脛脨/脟没赂脡/脩媒脢脼脛脨.ecm",
|
||||
"",
|
||||
// 脧芦脳氓 麓脤驴脥
|
||||
"models/players/脨脦脧贸/麓脤驴脥脛脨/脟没赂脡/麓脤驴脥脛脨.ecm",
|
||||
"models/players/脨脦脧贸/麓脤驴脥脜庐/脟没赂脡/麓脤驴脥脜庐.ecm",
|
||||
// 脫冒脳氓
|
||||
"models/players/脨脦脧贸/脫冒脙垄脛脨/脟没赂脡/脫冒脙垄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脙垄脜庐/脟没赂脡/脫冒脙垄脜庐.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脕茅脛脨/脟没赂脡/脫冒脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脕茅脜庐/脟没赂脡/脫冒脕茅脜庐.ecm",
|
||||
// 脕茅脳氓
|
||||
"models/players/脨脦脧贸/陆拢脕茅脛脨/脟没赂脡/陆拢脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/陆拢脕茅脜庐/脟没赂脡/陆拢脕茅脜庐.ecm",
|
||||
"models/players/脨脦脧贸/梅脠脕茅脛脨/脟没赂脡/梅脠脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/梅脠脕茅脜庐/脟没赂脡/梅脠脕茅脜庐.ecm",
|
||||
// 脰掳脪碌卤盲脡铆脛拢脨脥
|
||||
"models/players/脨脦脧贸/掳脳禄垄/掳脳禄垄.ecm",
|
||||
"models/players/脨脦脧贸/禄冒潞眉脌锚/禄冒潞眉脌锚.ecm",
|
||||
"models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脛脨/脫掳脳氓卤盲脡铆脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脜庐/脫掳脳氓卤盲脡铆脜庐.ecm",
|
||||
|
||||
// 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
|
||||
"models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
|
||||
"models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
|
||||
"models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
|
||||
"models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
|
||||
// 脰掳脪碌卤盲脡铆脨脗脛拢脨脥
|
||||
"models/players/脨脦脧贸/脨脺脙篓/脨脺脙篓.ecm",
|
||||
"models/players/脨脦脧贸/碌没脫冒潞眉/碌没脫冒潞眉.ecm",
|
||||
|
||||
// 脛卢脠脧掳脷脤炉脛拢脨脥
|
||||
"models/players/脨脦脧贸/掳脷脤炉/脛脨/脛脨.ecm",
|
||||
"models/players/脨脦脧贸/掳脷脤炉/脜庐/脜庐.ecm",
|
||||
|
||||
// 毛脢脳氓
|
||||
"models/players/脨脦脧贸/脪鹿脫掳脛脨/脟没赂脡/脪鹿脫掳脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脪鹿脫掳脜庐/脟没赂脡/脪鹿脫掳脜庐.ecm",
|
||||
"models/players/脨脦脧贸/脭脗脧脡脛脨/脟没赂脡/脭脗脧脡脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脭脗脧脡脜庐/脟没赂脡/脭脗脧脡脜庐.ecm",
|
||||
|
||||
// ???????
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脛脨/毛脢脳氓卤盲脡铆脭脗脧脡脛脨.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脜庐/毛脢脳氓卤盲脡铆脭脗脧脡脜庐.ecm",
|
||||
};
|
||||
|
||||
|
||||
// Model files
|
||||
static readonly string[] l_aModelFilesForChangeShape2 = // 脨隆露炉脦茂卤盲脡铆拢卢卤盲脡铆脌脿脨脥脦陋 2
|
||||
{
|
||||
"",
|
||||
|
||||
// 脮陆鲁碌卤盲脡铆
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌鲁玫录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌脰脨录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌赂脽录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌鲁玫录露.ecm",
|
||||
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌脰脨录露.ecm", // 5
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌赂脽录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌鲁玫录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌脰脨录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌赂脽录露.ecm",
|
||||
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脫脟脫么脰脨脛锚/脫脟脫么脰脨脛锚.ecm", // 10
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/盲陆脨脺脛脨潞矛/盲陆脨脺脛脨潞矛.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脨隆脗铆鲁碌/脨隆脗铆鲁碌.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脩漏脠脣/脨隆脩漏脠脣.ecm",
|
||||
"",
|
||||
|
||||
"", //15
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
|
||||
"", // 20
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
|
||||
"", // 25
|
||||
|
||||
// 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
|
||||
"models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
|
||||
"models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
|
||||
"models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
|
||||
"models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
|
||||
"models/players/脨脦脧贸/2014卤盲脡铆/路莽路篓脢娄/路莽路篓脢娄.ecm",
|
||||
"models/players/脨脦脧贸/2014卤盲脡铆/脪鹿脫掳脫掳露脻卤盲脡铆/脫掳露脻.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/碌掳碌掳/碌掳碌掳.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/路脢脩貌/路脢脩貌.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/脕煤脙篓/脕煤脙篓.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/脜脻脜脻脫茫/脜脻脜脻脫茫.ecm",
|
||||
};
|
||||
|
||||
static readonly string[] l_szSysIconFile = {
|
||||
"2013/驴矛陆脻脌赂/gt(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/touch(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脨脼脕露(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/掳脵驴脝(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/录脛脗么(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脥锚脙脌路镁脦帽(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脟茅脭碌(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/戮脹脕茅(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脳脭露炉潞脠脪漏(脮媒鲁拢).dds",
|
||||
"",
|
||||
};
|
||||
}
|
||||
|
||||
// Cursor resource
|
||||
enum CursorResourceType
|
||||
{
|
||||
RES_CUR_NORMAL = 0,
|
||||
RES_CUR_ATTACK,
|
||||
RES_CUR_TALK,
|
||||
RES_CUR_PICKUP,
|
||||
RES_CUR_REPAIR,
|
||||
RES_CUR_HAND,
|
||||
RES_CUR_FLAG,
|
||||
RES_CUR_DIG,
|
||||
RES_CUR_SWALLOW,
|
||||
NUM_RES_CURSOR,
|
||||
}
|
||||
|
||||
// GFX resource
|
||||
enum GfxResourceType
|
||||
{
|
||||
RES_GFX_LEVELUP = 0,
|
||||
RES_GFX_PLAYERAPPEAR,
|
||||
RES_GFX_HIT,
|
||||
RES_GFX_MOVETARGET,
|
||||
RES_GFX_ITEMFLASH,
|
||||
RES_GFX_CURSORHOVER,
|
||||
RES_GFX_SELECTED,
|
||||
RES_GFX_FLOATING_DUST,
|
||||
RES_GFX_WATER_WAVE_STILL,
|
||||
RES_GFX_WATER_WAVE_MOVE,
|
||||
RES_GFX_AIR_BUBBLE,
|
||||
RES_GFX_SWIM_BUBBLE,
|
||||
RES_GFX_TRANSFORM_TIGER,
|
||||
RES_GFX_TRANSFORM_FOX,
|
||||
RES_GFX_RED_MEDICINE,
|
||||
RES_GFX_BLUE_MEDICINE,
|
||||
RES_GFX_PURPLE_MEDICINE,
|
||||
RES_GFX_JIEDU_MEDICINE,
|
||||
RES_GFX_PHYSIC_ARMORRUNE,
|
||||
RES_GFX_MAGIC_ARMORRUNE,
|
||||
RES_GFX_INDUEL,
|
||||
RES_GFX_TANKLEADER_RED,
|
||||
RES_GFX_TANKLEADER_BLUE,
|
||||
RES_GFX_GOBLIN_LEVELUP,
|
||||
RES_GFX_INVISIBLE_DETECTED,
|
||||
RES_GFX_MONSTER_SPIRIT_LINE,
|
||||
RES_GFX_MONSTER_SPIRIT_BALL,
|
||||
RES_GFX_REALM_LEVELUP,
|
||||
RES_GFX_BATTLEFURY,
|
||||
NUM_RES_GFX,
|
||||
};
|
||||
|
||||
// Sound resource
|
||||
|
||||
// Texture resource
|
||||
|
||||
// Shader resource
|
||||
enum ShaderResourceType
|
||||
{
|
||||
RES_SHD_HAIR = 0,
|
||||
RES_SHD_GOATEE,
|
||||
RES_SHD_FACE,
|
||||
RES_SHD_EYE,
|
||||
RES_SHD_BROW,
|
||||
|
||||
RES_SHD_MOUTH, // 5
|
||||
RES_SHD_NOSE,
|
||||
RES_SHD_EYEBALL,
|
||||
RES_SHD_MOUSTACHE,
|
||||
RES_SHD_BODY,
|
||||
|
||||
NUM_RES_SHADER, // 10
|
||||
};
|
||||
|
||||
// Icon resource
|
||||
enum IconResourceType
|
||||
{
|
||||
RES_ICON_CMD_SITDOWN = 0,
|
||||
RES_ICON_CMD_WALKRUN,
|
||||
RES_ICON_CMD_NORMALATTACK,
|
||||
RES_ICON_CMD_FINDTARGET,
|
||||
RES_ICON_CMD_ASSISTATTACK,
|
||||
|
||||
RES_ICON_CMD_INVITETOTEAM, // 5
|
||||
RES_ICON_CMD_LEAVETEAM,
|
||||
RES_ICON_CMD_KICKTEAMMEM,
|
||||
RES_ICON_CMD_FINDTEAM,
|
||||
RES_ICON_CMD_STARTTRADE,
|
||||
|
||||
RES_ICON_CMD_SELLBOOTH, // 10
|
||||
RES_ICON_CMD_BUYBOOTH,
|
||||
RES_ICON_CMD_INVITETOFACTION,
|
||||
RES_ICON_CMD_FLY,
|
||||
RES_ICON_CMD_EXP_WAVE,
|
||||
|
||||
RES_ICON_CMD_EXP_NOD, // 15
|
||||
RES_ICON_CMD_EXP_SHAKEHEAD,
|
||||
RES_ICON_CMD_EXP_SHRUG,
|
||||
RES_ICON_CMD_EXP_LAUGH,
|
||||
RES_ICON_CMD_EXP_ANGRY,
|
||||
|
||||
RES_ICON_CMD_EXP_STUN, // 20
|
||||
RES_ICON_CMD_EXP_DEPRESSED,
|
||||
RES_ICON_CMD_EXP_KISSHAND,
|
||||
RES_ICON_CMD_EXP_SHY,
|
||||
RES_ICON_CMD_EXP_SALUTE,
|
||||
|
||||
RES_ICON_CMD_EXP_SITDOWN, // 25
|
||||
RES_ICON_CMD_EXP_ASSAULT,
|
||||
RES_ICON_CMD_EXP_THINK,
|
||||
RES_ICON_CMD_EXP_DEFIANCE,
|
||||
RES_ICON_CMD_EXP_VICTORY,
|
||||
|
||||
RES_ICON_CMD_EXP_GAPE, // 30
|
||||
RES_ICON_CMD_EXP_KISS,
|
||||
RES_ICON_CMD_EXP_FIGHT,
|
||||
RES_ICON_CMD_EXP_ATTACK1,
|
||||
RES_ICON_CMD_EXP_ATTACK2,
|
||||
|
||||
RES_ICON_CMD_EXP_ATTACK3, // 35
|
||||
RES_ICON_CMD_EXP_ATTACK4,
|
||||
RES_ICON_CMD_EXP_DEFENCE,
|
||||
RES_ICON_CMD_EXP_FALL,
|
||||
RES_ICON_CMD_EXP_FALLONGROUND,
|
||||
|
||||
RES_ICON_CMD_EXP_LOOKAROUND, // 40
|
||||
RES_ICON_CMD_EXP_DANCE,
|
||||
RES_ICON_CMD_EXP_FASHIONWEAPON,
|
||||
RES_ICON_CMD_PICKUP,
|
||||
RES_ICON_CMD_GATHER,
|
||||
RES_ICON_CMD_RUSHFLY,
|
||||
|
||||
RES_ICON_CMD_BINDBUDDY,
|
||||
RES_ICON_CMD_TWOKISS, // Ç×Ç×ÃÜÃÜ
|
||||
RES_ICON_CMD_JUMPTRICK,
|
||||
RES_ICON_CMD_RUNTRICK,
|
||||
|
||||
NUM_RES_ICON,
|
||||
};
|
||||
|
||||
// Model resource
|
||||
enum ModelResourceType
|
||||
{
|
||||
RES_MOD_GOLD = 0,
|
||||
RES_MOD_TEMP,
|
||||
RES_MOD_WARRIOR_M,
|
||||
RES_MOD_WARRIOR_F,
|
||||
RES_MOD_MAGE_M,
|
||||
RES_MOD_MAGE_F,
|
||||
RES_MOD_MONK_M,
|
||||
RES_MOD_MONK_F,
|
||||
RES_MOD_HAG_M,
|
||||
RES_MOD_HAG_F,
|
||||
RES_MOD_ORC_M,
|
||||
RES_MOD_ORC_F,
|
||||
RES_MOD_GHOST_M,
|
||||
RES_MOD_GHOST_F,
|
||||
RES_MOD_ARCHOR_M,
|
||||
RES_MOD_ARCHOR_F,
|
||||
RES_MOD_ANGEL_M,
|
||||
RES_MOD_ANGEL_F,
|
||||
RES_MOD_JIANLING_M,
|
||||
RES_MOD_JIANLING_F,
|
||||
RES_MOD_MEILING_M,
|
||||
RES_MOD_MEILING_F,
|
||||
RES_MOD_ORC_TIGER,
|
||||
RES_MOD_ORC_FOX,
|
||||
RES_MOD_SHADOW_FISH_M,
|
||||
RES_MOD_SHADOW_FISH_F,
|
||||
RES_MOD_MONEYFROG,
|
||||
RES_MOD_WEDDING_KID_M,
|
||||
RES_MOD_WEDDING_KID_F,
|
||||
RES_MOD_SOLDIER,
|
||||
RES_MOD_TREEBIRD,
|
||||
RES_MOD_EVIL_TIGER,
|
||||
RES_MOD_RED_SQUIRREL,
|
||||
RES_MOD_LAND_TURTLE,
|
||||
RES_MOD_BRIDE_COUSIN,
|
||||
RES_MOD_SENTRY_PUPPET,
|
||||
RES_MOD_PENGUIN_KING,
|
||||
RES_MOD_PENGUIN_QUEEN,
|
||||
RES_MOD_SNOW_RABBIT,
|
||||
RES_MOD_TEDDY_BEAR,
|
||||
RES_MOD_RED_SQUIRREL_BIG,
|
||||
RES_MOD_TREEBIRD_BIG,
|
||||
RES_MOD_SENTRY_ANGRY,
|
||||
RES_MOD_SENTRY_DEPRESSED,
|
||||
RES_MOD_SENTRY_LOST,
|
||||
RES_MOD_SNOW_RABBIT_BLAZE,
|
||||
RES_MOD_DRAGON,
|
||||
RES_MOD_ORC_PANDER,
|
||||
RES_MOD_ORC_FOX2,
|
||||
RES_MOD_DEFAULT_BOOTH_M,
|
||||
RES_MOD_DEFAULT_BOOTH_F,
|
||||
RES_MOD_YEYING_M,
|
||||
RES_MOD_YEYING_F,
|
||||
RES_MOD_YUEXIAN_M,
|
||||
RES_MOD_YUEXIAN_F,
|
||||
RES_MOD_YEYING_RESHAPE_M,
|
||||
RES_MOD_YEYING_RESHAPE_F,
|
||||
RES_MOD_YUEXIAN_RESHAPE_M,
|
||||
RES_MOD_YUEXIAN_RESHAPE_F,
|
||||
NUM_RES_MODEL,
|
||||
};
|
||||
|
||||
// model file for change shape 2
|
||||
enum ResourceModelType
|
||||
{
|
||||
RES_MOD_CHANGESAHPE_NULL, // 0
|
||||
RES_MOD_CHARIOT_1,
|
||||
RES_MOD_CHARIOT_2,
|
||||
RES_MOD_CHARIOT_3,
|
||||
RES_MOD_CHARIOT_4,
|
||||
RES_MOD_CHARIOT_5, //5
|
||||
RES_MOD_CHARIOT_6,
|
||||
RES_MOD_CHARIOT_7,
|
||||
RES_MOD_CHARIOT_8,
|
||||
RES_MOD_CHARIOT_9,
|
||||
RES_MOD_DEPRESSEC_AGED_PERSION, //10
|
||||
RES_MOD_RED_BEAR,
|
||||
RES_MOD_PONYCAR,
|
||||
RES_MOD_SNOWMAN,
|
||||
|
||||
RES_MOD_CHANGESAHPE_MONEY_FROG = 26,
|
||||
RES_MOD_CHANGESAHPE_USED = 52, // 26-52 Òѱ»Ê¹ÓÃ
|
||||
|
||||
RES_MOD_FORCHANGESAHPE_NUM,
|
||||
};
|
||||
|
||||
// Some unicode string resources
|
||||
enum UnicodeStringResourceType
|
||||
{
|
||||
RES_FONT_TITLE = 0,
|
||||
RES_FONT_DAMAGE,
|
||||
NUM_RES_FONT,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47d8b4297c6ec224d9d91a7d6ccf1146
|
||||
Reference in New Issue
Block a user