Change encoding method

This commit is contained in:
hungdk
2025-09-15 16:14:33 +07:00
parent 535863cd97
commit e2c272b3d5
@@ -9,21 +9,33 @@ namespace ModelRenderer.Scripts.Common
{
if (ushortArray == null || ushortArray.Length == 0)
return string.Empty;
// First convert ushort array to byte array
// Each ushort (16 bits) can be up to two bytes in GBK
byte[] byteArray = new byte[ushortArray.Length * 2];
// Determine actual length up to the first null terminator
int codeUnitCount = ushortArray.Length;
for (int i = 0; i < ushortArray.Length; i++)
{
if (ushortArray[i] == 0)
{
codeUnitCount = i;
break;
}
}
if (codeUnitCount == 0)
return string.Empty;
// Convert ushort code units to a byte array (UTF-16LE expected)
byte[] byteArray = new byte[codeUnitCount * 2];
Buffer.BlockCopy(ushortArray, 0, byteArray, 0, byteArray.Length);
// Convert bytes to string using GBK encoding
// Convert bytes to string using Unicode (UTF-16LE)
try
{
return Encoding.Unicode.GetString(byteArray);
}
catch (Exception ex)
{
UnityEngine.Debug.LogError($"Error converting bytes to GBK string: {ex.Message}");
UnityEngine.Debug.LogError($"Error converting bytes to Unicode string: {ex.Message}");
return string.Empty;
}
}
@@ -46,15 +58,29 @@ namespace ModelRenderer.Scripts.Common
{
if (byteArray == null || byteArray.Length == 0)
return string.Empty;
try
{
// Code page 936 is the code page for Simplified Chinese (GB2312/GBK)
// You may need to import System.Text.Encoding.CodePages package for Unity/modern .NET
Encoding cp936Encoding = Encoding.GetEncoding(936);
// Trim at first null terminator, if present
int length = byteArray.Length;
for (int i = 0; i < byteArray.Length; i++)
{
if (byteArray[i] == 0)
{
length = i;
break;
}
}
if (length <= 0)
return string.Empty;
// Convert the byte array to a string using code page 936 encoding
return cp936Encoding.GetString(byteArray);
return cp936Encoding.GetString(byteArray, 0, length);
}
catch (Exception ex)
{
@@ -68,7 +94,21 @@ namespace ModelRenderer.Scripts.Common
if (byteArray == null || byteArray.Length == 0)
return string.Empty;
return Encoding.Unicode.GetString(byteArray);
// Trim at first null terminator (two-byte aligned not guaranteed; treat any 0 byte as terminator)
int length = byteArray.Length;
for (int i = 0; i < byteArray.Length; i++)
{
if (byteArray[i] == 0)
{
length = i;
break;
}
}
if (length <= 0)
return string.Empty;
return Encoding.Unicode.GetString(byteArray, 0, length);
}
}
}