convert ui code
This commit is contained in:
@@ -623,7 +623,6 @@ namespace BrewMonster
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private void OnMsgComboSkillPrepare(ECMSG Msg)
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{
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BMLogger.LogError("OnMsgComboSkillPrepare");
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cmd_combo_skill_prepare cmd = GPDataTypeHelper.FromBytes<cmd_combo_skill_prepare>((byte[])Msg.dwParam1);
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uint skillID = (uint)cmd.skill_id;
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@@ -1015,8 +1014,6 @@ namespace BrewMonster
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m_pCurSkill = null;
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}
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Debug.Log("HOST_STOP_SKILL");
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AP.AP_ActionEvent((int)AP_EVENT.AP_EVENT_STOPSKILL);
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if (pSkillToMatch != null)
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{
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@@ -3671,9 +3668,6 @@ namespace BrewMonster
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float fBorderLine = fWaterHeight - 2.0f;
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if (vPos.y <= fBorderLine) break;
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// ·þÎñÆ÷¶Ë½«Ë®ÃæÒÔÏÂ2Ã×ÒÔÉÏ´¦ÀíΪ run_speed£¨ÓÐÎÊÌ⣩
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// µ«Î´Ê¹ÓüÓËÙ¼¼ÄÜʱ swim_speed СÓÚ run_speed£¬
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// ¿ÉÒÔÔÚË®ÃæÒÔÏÂ2Ã×ÒÔÉÏ»ñÈ¡³¬¹ý swim_speed µÄËÙ¶È£¬Òò´Ë£¬´Ë´¦È¡Á½Õß½ÏСֵΪºÏÀí×ö·¨
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fSpeedSev = Math.Min(m_ExtProps.mv.run_speed, fSpeedSev);
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break;
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}
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@@ -3691,7 +3685,6 @@ namespace BrewMonster
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// Return-town skill is very special, handle it separately
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// 回城技能非常特殊,单独处理
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Debug.Log($"ApplySkillShortcut: Checking skill {idSkill}, ID_RETURNTOWN_SKILL={ID_RETURNTOWN_SKILL}");
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if (idSkill == ID_RETURNTOWN_SKILL)
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{
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Debug.Log($"ApplySkillShortcut: Skill 167 detected, calling ReturnToTargetTown");
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@@ -28,6 +28,7 @@ namespace BrewMonster
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"程序联入/金币效果.gfx", // RES_GFX_ITEMFLASH,
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"程序联入/鼠标悬浮.gfx", // RES_GFX_CURSORHOVER,
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"程序联入/目标被选中.gfx", // RES_GFX_SELECTED,
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"程序联入/目标被选中.gfx", // RES_GFX_SELECTED,
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"程序联入/海底飘尘.gfx", // RES_GFX_FLOATING_DUST,
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"程序联入/人物游动水圈.gfx", // RES_GFX_WATER_WAVE_STILL,
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"程序联入/人物游动水波.gfx", // RES_GFX_WATER_WAVE_MOVE,
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@@ -51,7 +52,73 @@ namespace BrewMonster
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"人物/通用/其它/境界提升.gfx",
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"策划联入/状态效果/斗气%d级.gfx",
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};
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public static string res_IconFile(int n)
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{
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return l_aIconFiles[n];
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}
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public static readonly string[] l_aIconFiles =
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{
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"打坐.dds",
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"走跑转换.dds",
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"普通攻击.dds",
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"寻找目标.dds",
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"协助攻击.dds",
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"邀请加入.dds",
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"脱离队伍.dds",
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"踢出队伍.dds",
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"寻找队伍.dds",
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"交易命令.dds",
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"摆摊卖.dds",
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"摆摊买.dds",
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"邀请加入.dds",
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"飞行.dds",
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"招手.dds", // RES_ICON_CMD_EXP_WAVE,
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"点头.dds", // RES_ICON_CMD_EXP_NOD,
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"摇头.dds", // RES_ICON_CMD_EXP_SHAKEHEAD,
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"耸肩膀.dds", // RES_ICON_CMD_EXP_SHRUG,
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"大笑.dds", // RES_ICON_CMD_EXP_LAUGH,
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"生气.dds", // RES_ICON_CMD_EXP_ANGRY,
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"晕倒.dds", // RES_ICON_CMD_EXP_STUN,
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"沮丧.dds", // RES_ICON_CMD_EXP_DEPRESSED,
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"飞吻.dds", // RES_ICON_CMD_EXP_KISSHAND,
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"害羞.dds", // RES_ICON_CMD_EXP_SHY,
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"抱拳.dds", // RES_ICON_CMD_EXP_SALUTE,
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"坐下.dds", // RES_ICON_CMD_EXP_SITDOWN,
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"冲锋.dds", // RES_ICON_CMD_EXP_ASSAULT,
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"思考.dds", // RES_ICON_CMD_EXP_THINK,
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"挑衅.dds", // RES_ICON_CMD_EXP_DEFIANCE,
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"胜利.dds", // RES_ICON_CMD_EXP_VICTORY,
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"伸懒腰.dds", // RES_ICON_CMD_EXP_GAPE
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"亲吻.dds", // RES_ICON_CMD_EXP_KISS
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"战斗.dds", // RES_ICON_CMD_EXP_FIGHT,
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"攻击1.dds", // RES_ICON_CMD_EXP_ATTACK1,
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"攻击2.dds", // RES_ICON_CMD_EXP_ATTACK2,
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"攻击3.dds", // RES_ICON_CMD_EXP_ATTACK3,
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"攻击4.dds", // RES_ICON_CMD_EXP_ATTACK4,
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"防御.dds", // RES_ICON_CMD_EXP_DEFENCE,
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"摔倒.dds", // RES_ICON_CMD_EXP_FALL,
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"倒地.dds", // RES_ICON_CMD_EXP_FALLONGROUND,
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"张望.dds", // RES_ICON_CMD_EXP_LOOKAROUND,
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"舞蹈1.dds", // RES_ICON_CMD_EXP_DANCE,
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"舞蹈2.dds", // RES_ICON_CMD_EXP_FASHIONWEAPON
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"拾取.dds", // RES_ICON_CMD_PICKUP
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"挖掘.dds", // RES_ICON_CMD_GATHER
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"加速飞行.dds", // RES_ICON_CMD_RUSHFLY
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"相依相偎的动作.dds", // RES_ICON_CMD_BINDBUDDY
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"亲亲密密的动作.dds", // RES_ICON_CMD_TWOKISS
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"跳跃的动作1.dds", // RES_ICON_CMD_JUMPTRICK,
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"跳跃的动作2.dds", // RES_ICON_CMD_RUNTRICK,
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};
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public static string res_GFXFile(int n)
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{
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if (n < 0 || n >= l_aGFXFiles.Length)
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@@ -78,7 +145,7 @@ namespace BrewMonster
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NUM_RES_CURSOR,
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}
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// GFX resource
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// GFX resource
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enum GfxResourceType
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{
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RES_GFX_LEVELUP = 0,
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@@ -113,11 +180,11 @@ namespace BrewMonster
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NUM_RES_GFX,
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};
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// Sound resource
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// Sound resource
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// Texture resource
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// Texture resource
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// Shader resource
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// Shader resource
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enum ShaderResourceType
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{
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RES_SHD_HAIR = 0,
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@@ -134,8 +201,7 @@ namespace BrewMonster
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NUM_RES_SHADER, // 10
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};
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// Icon resource
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// Icon resource
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enum IconResourceType
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{
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RES_ICON_CMD_SITDOWN = 0,
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@@ -201,7 +267,7 @@ namespace BrewMonster
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NUM_RES_ICON,
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};
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// Model resource
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// Model resource
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enum ModelResourceType
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{
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RES_MOD_GOLD = 0,
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@@ -266,7 +332,7 @@ namespace BrewMonster
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NUM_RES_MODEL,
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};
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// model file for change shape 2
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// model file for change shape 2
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enum ResourceModelType
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{
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RES_MOD_CHANGESAHPE_NULL, // 0
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@@ -290,7 +356,7 @@ namespace BrewMonster
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RES_MOD_FORCHANGESAHPE_NUM,
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};
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// Some unicode string resources
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// Some unicode string resources
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enum UnicodeStringResourceType
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{
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RES_FONT_TITLE = 0,
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