update mini map
This commit is contained in:
@@ -149,7 +149,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -115.97, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &2662512916839275454
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@@ -217,7 +217,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: e59d8ae2ed61a41b2a0437eddcb12c6e, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -276,6 +276,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: dbb3be46f1d07224f90ade7b25776f34, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_debugHostPlayerPos: {x: 902, y: 138, z: 208}
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_hostPlayerIcon: {fileID: 7794785241219751657}
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m_pA3DRadarBack: {fileID: 0}
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m_TexRadarBack: {fileID: 0}
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@@ -285,10 +286,21 @@ MonoBehaviour:
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pObjMiniMap: {fileID: 0}
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txtHostPos: {fileID: 4181830183982007782}
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m_TexMapParts:
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- {fileID: 2800000, guid: 5a6dea9f8398a4fdbb65d7a36cff969d, type: 3}
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- {fileID: 2800000, guid: e59d8ae2ed61a41b2a0437eddcb12c6e, type: 3}
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- {fileID: 2800000, guid: 808bf4a367f33454ebcd807e4bf76a80, type: 3}
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- {fileID: 2800000, guid: fef5a1848cea846c8b6e7a6ae91702da, type: 3}
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- {fileID: 2800000, guid: 301ade9e872ca41b0af566abb2e46390, type: 3}
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- {fileID: 2800000, guid: 329687e46624c4870a94f793afc501f2, type: 3}
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- {fileID: 2800000, guid: 11f2157d89d3e4a668de99650da0956d, type: 3}
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- {fileID: 2800000, guid: f2730c9ec0a84498a8c46129a3c94805, type: 3}
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m_SpriteMapParts:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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m_ImageMapParts:
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- {fileID: 3845363629262670326}
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- {fileID: 6391300263649697801}
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- {fileID: 832989083214924840}
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- {fileID: 1862429896836666507}
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_spriteAtlas: {fileID: 100100200, guid: b764c7c6d08a20e41a8ebfb3435954db, type: 3}
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--- !u!1 &5439706710607590680
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GameObject:
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m_ObjectHideFlags: 0
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@@ -354,7 +366,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 808bf4a367f33454ebcd807e4bf76a80, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -490,7 +502,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6204794853470406477}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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@@ -663,7 +675,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 375, -17
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m_text: 490, 570, 13
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -799,7 +811,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 5a6dea9f8398a4fdbb65d7a36cff969d, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -843,8 +855,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -25.9, y: -1.7}
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m_SizeDelta: {x: 16, y: 16}
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m_AnchoredPosition: {x: 141, y: 72}
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m_SizeDelta: {x: 8, y: 8}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1911266972102470756
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CanvasRenderer:
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@@ -946,7 +958,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: fef5a1848cea846c8b6e7a6ae91702da, type: 3}
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -41,23 +41,26 @@ namespace PerfectWorld.UI.MiniMap
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private const int MINIMAP_LL = 2;
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private const int MINIMAP_LR = 3;
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private const int MINIMAP_MAX = 4;
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[SerializeField] private Vector3 _debugHostPlayerPos;
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[SerializeField] private RectTransform _hostPlayerIcon;
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[SerializeField] private Texture2D m_pA3DRadarBack;
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[SerializeField] private Texture2D m_TexRadarBack;
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[SerializeField] private Sprite m_pA3DRadarBack;
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[SerializeField] private Sprite m_TexRadarBack;
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[SerializeField] private byte nRow, nCol; // number of rows and cols in the current map instances.txt
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[SerializeField] private string strSubPath; // path to the minimap textures folder "surfaces/minimaps/a61/{0}"
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[SerializeField] private RectTransform pObjMiniMap;
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[SerializeField] private TMP_Text txtHostPos;
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[SerializeField] private Texture2D[] m_TexMapParts = new Texture2D[MINIMAP_MAX];
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[SerializeField] private Sprite[] m_SpriteMapParts = new Sprite[MINIMAP_MAX];
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[SerializeField] private Image[] m_ImageMapParts = new Image[MINIMAP_MAX];
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// reference to unity sprite atlas
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[SerializeField] private SpriteAtlas _spriteAtlas;
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private List<MARK> m_vecMark = new();
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private List<MARK> m_vecNPCMark = new();
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private Dictionary<string, Texture2D> m_TexMap = new();
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private Dictionary<string, Sprite> m_TexMap = new();
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private List<string> _texToDelete = new(); // list of texture to delete from m_TexMap, use in update functions.
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private float m_fZoom = 1.0f;
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private bool m_bShowMark = true;
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@@ -89,8 +92,8 @@ namespace PerfectWorld.UI.MiniMap
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// if (m_pHostPlayer == null) return;
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// TODO: This should be the position of the host player, not hardcoded.
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Vector3 vecPosHost = new Vector3(-259.4484f, 52.00275f, -17.2688f);//m_pHostPlayer.transform.position;
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txtHostPos.text = $"{Mathf.RoundToInt(vecPosHost.x) / 10 + 400}, {Mathf.RoundToInt(vecPosHost.z)}";
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Vector3 vecPosHost = _debugHostPlayerPos;//m_pHostPlayer.transform.position;
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txtHostPos.text = $"{Mathf.RoundToInt(vecPosHost.x) / 10 + 400}, {Mathf.RoundToInt(vecPosHost.z) / 10 + 550}, {Mathf.RoundToInt(vecPosHost.y) / 10}";
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float fRatio = 512.0f / 1024.0f / m_fZoom;
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float fNormal = fRatio;
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@@ -101,7 +104,7 @@ namespace PerfectWorld.UI.MiniMap
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vecPosHost.z = Mathf.Floor(vecPosHost.z * fNormal) / fNormal;
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// TODO: This should be the size of the minimap texture, not hardcoded.
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Rect rcMiniMap = new Rect(0, 0, 256, 256);//pObjMiniMap.rect;
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Rect rcMiniMap = new Rect(0, 0, 119, 119);//pObjMiniMap.rect;
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//ASSERT(rcMiniMap.Width() == rcMiniMap.Height());
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int W = (int)rcMiniMap.width;
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int H = (int)rcMiniMap.height;
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@@ -203,7 +206,6 @@ namespace PerfectWorld.UI.MiniMap
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//*/
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string strIndex = string.Empty;
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bool bLoadNewMap = false;
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Texture2D pA3DTex = m_TexRadarBack;
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Sprite pSprite = null;
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for( i = MINIMAP_UL; i < MINIMAP_MAX; i++ )
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{
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@@ -247,13 +249,13 @@ namespace PerfectWorld.UI.MiniMap
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// else
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// {
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strFile = string.Format(strSubPath, strIndex); //"Surfaces\\MiniMaps\\" + strSubPath + "\\" + strIndex + ".dds";
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pA3DTex = Resources.Load<Texture2D>(strFile);
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pSprite = _spriteAtlas.GetSprite(strIndex);
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// }
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}
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m_TexMap[strIndex] = pA3DTex;
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m_TexMapParts[i] = pA3DTex;
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m_TexMap[strIndex] = pSprite;
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m_SpriteMapParts[i] = pSprite;
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m_ImageMapParts[i].sprite = pSprite;
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bLoadNewMap = true;
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}
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}
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@@ -329,13 +331,13 @@ namespace PerfectWorld.UI.MiniMap
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m_vertexMiniMap[3][3].x = +W / 2.0f;
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m_vertexMiniMap[3][3].y = +H / 2.0f;
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pA3DTex = m_TexRadarBack;
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pSprite = m_TexRadarBack;
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ushort[] a_wIndex = new ushort[6] { 0, 1, 2, 2, 1, 3 };
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A3DVECTOR3 vecPos = new A3DVECTOR3(0);
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for (i = 0; i < MINIMAP_MAX; i++)
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{
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strIndex = string.Format("{0:D2}{1:D2}", idxCorner[i].y, idxCorner[i].x);
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pA3DTex = m_TexMap[strIndex];
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pSprite = m_TexMap[strIndex];
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// m_vertexMiniMap[i][0].tu = float(rcInter[i].left - rcCell[i].left) / fSide;
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// m_vertexMiniMap[i][0].tv = float(rcInter[i].top - rcCell[i].top) / fSide;
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