Merge branch 'develop' of ssh://git.pthub.vn:3222/Unity/perfect-world-unity into fix-ui
This commit is contained in:
@@ -0,0 +1,26 @@
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---
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name: C# Chat System Formatting
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description: Hướng dẫn viết code C# cho hệ thống chat dùng AUIDialog.FormatPrintf và pGameUI.GetStringFromTable.
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---
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# C# Chat System Formatting
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Skill này cung cấp hướng dẫn khi viết code C# cho hệ thống chat (ví dụ như khi chuyển đổi code từ C++ sang C# trong Unity).
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## Quy tắc lấy chuỗi và format
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Khi cần lấy một chuỗi từ bảng ngôn ngữ (Table) và format chuỗi đó với các tham số (thay thế cho %s, %d,...), hãy sử dụng kết hợp `pGameUI.GetStringFromTable` và `AUIDialog.FormatPrintf`.
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Trong phiên bản C++ gốc (ví dụ trong `EC_GameUIMan.cpp`), việc lấy chuỗi thường dùng `GetStringFromTable` và format bằng `swprintf` hoặc các hàm tương tự. Ở phiên bản C#, chúng ta thực hiện như sau:
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```csharp
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// Ví dụ Table 9343: chuỗi dạng "Thời gian đăng nhập trước: %s"
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// AUIDialog.FormatPrintf sẽ thực hiện kết hợp giữa pGameUI.GetStringFromTable(9343) và chuỗi timeStr
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string textTime = AUIDialog.FormatPrintf(pGameUI.GetStringFromTable(9343), timeStr);
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```
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## Các bước thực hiện
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1. Đảm bảo đã lấy được referent tới `pGameUI`, ví dụ qua `CECUIManager.Instance?.GetInGameUIMan()`.
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2. Lấy chuỗi format gốc từ bảng ngôn ngữ: `pGameUI.GetStringFromTable(ID)`.
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3. Dùng `AUIDialog.FormatPrintf` để thay thế các placeholder (như `%s`, `%d`) trong chuỗi lấy được bằng các giá trị thực tế.
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4. Gửi chuỗi đã được format đến hệ thống chat, ví dụ qua `EventBus.Publish(new GameSession.ChatMessageEvent {...})`.
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@@ -3,10 +3,13 @@ using BrewMonster.Scripts.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using BrewMonster.Network;
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using CSNetwork.GPDataType;
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namespace BrewMonster.Scripts.ChatUI
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{
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public class ChatMessageView : MonoBehaviour
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public class ChatMessageView : MonoBehaviour, IPointerClickHandler
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{
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public Image iconImage;
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public EC_UIUtility.TextOutlet messageText;
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@@ -24,5 +27,41 @@ namespace BrewMonster.Scripts.ChatUI
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messageText.Set(message);
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GetComponent<IRefreshLayout>().RefreshLayout();
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (messageText == null || messageText.tmp == null) return;
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int linkIndex = TMP_TextUtilities.FindIntersectingLink(messageText.tmp, eventData.position, eventData.pressEventCamera);
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if (linkIndex != -1)
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{
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TMP_LinkInfo linkInfo = messageText.tmp.textInfo.linkInfo[linkIndex];
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string linkId = linkInfo.GetLinkID();
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if (!string.IsNullOrEmpty(linkId))
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{
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string playerName = linkId;
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int characterId = 0;
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if (linkId.Contains("|"))
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{
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string[] parts = linkId.Split('|');
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if (parts.Length == 2)
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{
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int.TryParse(parts[0], out characterId);
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playerName = parts[1];
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}
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}
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var host = EC_Game.GetGameRun()?.GetHostPlayer();
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if (host != null && characterId > 0 && characterId != host.GetCharacterID() && GPDataTypeHelper.ISPLAYERID(characterId))
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{
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CECUIManager.Instance?.ShowPlayerOptionsDialog(characterId, eventData.position + new Vector2(0, 400));
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}
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Debug.Log("[Cuong] OnWhisper from Chat: name: " + playerName);
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EventBus.Publish(new WhisperPlayerEvent(playerName));
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}
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}
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}
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}
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}
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@@ -31,7 +31,7 @@ namespace BrewMonster.Scripts.ChatUI
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errorMsg = $"Lỗi không xác định";
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}
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string coloredMsg = $"<color=red>[System Error {e.ErrorCode}] {errorMsg}</color>";
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string coloredMsg = $"<color=red>{errorMsg}</color>";
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EventBus.Publish(new GameSession.ChatMessageEvent(
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coloredMsg,
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@@ -2099,11 +2099,9 @@ namespace CSNetwork
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chatmessage p = (chatmessage)pProtocol;
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//var channel = (ChatChannel)p.Channel;
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Debug.Log("[Cuong] reciver chat channel: " + p.Channel);
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if (Chat_GameSession.ShouldBlockByLevel(p))
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{
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Debug.Log("[Cuong] 1");
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return true;
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}
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@@ -2116,7 +2114,6 @@ namespace CSNetwork
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strTemp = AUICommon.FilterInvalidTags(strTemp, pItem == null);
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if (!Chat_GameSession.PolicyResolver(pProtocol, p, ref strTemp, out szMsg))
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{
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Debug.Log("[Cuong] 2");
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return false;
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}
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@@ -2140,7 +2137,7 @@ namespace CSNetwork
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break;
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case 18: case 19: case 20: case 21: case 22: // Auction Message
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// pGameUI.AddSysAuctionMessage(...)
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Debug.Log("[Auction] " + strTemp);
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Debug.Log("[Cuong] Auction " + strTemp);
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EventBus.Publish(new ChatMessageEvent(strTemp, p.Channel));
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break;
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case 24: // Task Message
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@@ -2165,18 +2162,15 @@ namespace CSNetwork
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}
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else
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{
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Debug.Log("[Cuong] 5");
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EventBus.Publish(new ChatMessageEvent(strTemp, p.Channel));
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}
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}else if (p.Channel == (byte)ChatChannel.GP_CHAT_INSTANCE && p.Srcroleid == 1)
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{
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Debug.Log("[Cuong] 6");
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// Chat_GameSession.AUICTranslate trans;
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// EC_Game.GetGameRun().GetUIManager().GetInGameUIMan().AddHeartBeatHint(trans.Translate(szMsg ));
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}
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else
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{
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Debug.Log("[Cuong] Other");
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CECStringTab pStrTab = EC_Game.GetFixedMsgs();
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if (ISPLAYERID(p.Srcroleid))
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@@ -2184,7 +2178,6 @@ namespace CSNetwork
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string szName = EC_Game.GetGameRun().GetPlayerName(p.Srcroleid, false);
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if (string.IsNullOrEmpty(szName))
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{
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Debug.Log("[Cuong] Other 0");
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if (!bCalledagain)
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{
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Chat_GameSession.AddElemForPendingProtocols(pProtocol);
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@@ -2194,7 +2187,6 @@ namespace CSNetwork
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}
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else
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{
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Debug.Log("[Cuong] Other 1");
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char[] szText = new char[80];
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AUICommon.AUI_ConvertChatString(ref szName,ref szText, false);
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@@ -2215,7 +2207,7 @@ namespace CSNetwork
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}
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else if(ISNPCID(p.Srcroleid))
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{
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Debug.Log("[Cuong] ISNPCID " + strTemp);
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BMLogger.Log("[Cuong] ISNPCID " + strTemp);
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CECNPC pNPC = EC_Game.GetGameRun().GetWorld().GetNPCMan().GetNPC(p.Srcroleid);
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if (pNPC != null)
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@@ -2265,7 +2257,7 @@ namespace CSNetwork
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{
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// Format: "[Name] whispers to [You]: [Message]"
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string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT1));
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BMLogger.Log($"[Cuong] OnPrtcPrivateChat {fmt}");
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string formatted;
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try {
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formatted = string.Format(fmt, strSrcName, strMsg);
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using BrewMonster.Network;
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using CSNetwork.GPDataType;
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namespace BrewMonster.UI
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@@ -29,8 +30,11 @@ namespace BrewMonster.UI
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{ ChatChannel.GP_CHAT_COUNTRY, "FFFFFF" }
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};
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public const string NPC_COLOR = "C8FF64";
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public const string KING_COLOR = "8A2BE2";
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public const string NPC_COLOR = "C8FF64";
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public const string KING_COLOR = "8A2BE2";
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// [Port] C++: CDlgChat::m_pszWhisperFriendColor = "^FF4AB0"
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// Màu hồng cho whisper từ/tới bạn bè trong danh sách
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public const string WHISPER_FRIEND_COLOR = "FF4AB0";
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/// <summary>
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/// Formats a message with TextMeshPro color tags based on the channel.
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@@ -55,10 +59,22 @@ namespace BrewMonster.UI
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/// <summary>
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/// Returns the hex color string for a given channel.
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/// Mirrors CDlgChat::GetChatColor in C++.
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/// idPlayer is reserved for future per-player coloring (e.g. friend highlight).
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/// </summary>
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/// <param name="channel">Chat channel</param>
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/// <param name="idPlayer">Sender/recipient role ID — used to check friend status for GP_CHAT_WHISPER</param>
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public static string GetChatColor(ChatChannel channel, int idPlayer = -1)
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{
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// [Port] C++: DlgChat.cpp dòng 142-157
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// if (iChannel == GP_CHAT_WHISPER && pFriendMan->GetFriendByID(idPlayer))
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// return m_pszWhisperFriendColor; // "^FF4AB0" (hồng)
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if (channel == ChatChannel.GP_CHAT_WHISPER && idPlayer > 0)
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{
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var host = EC_Game.GetGameRun()?.GetHostPlayer();
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var friendMan = host?.GetFriendMan();
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if (friendMan != null && friendMan.GetFriendByID(idPlayer).HasValue)
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return WHISPER_FRIEND_COLOR;
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}
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if (ChannelColors.TryGetValue(channel, out string hexColor))
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return hexColor;
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return "FFFFFF";
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@@ -91,9 +91,9 @@ namespace BrewMonster.UI
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void OnWhisper(int characterId)
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{
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string name = EC_ManMessageMono.Instance?.GetECManPlayer?.GetElsePlayer(characterId)?.GetName() ?? "";
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Debug.Log("OnWhisper: " + characterId + " name: " + name);
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EventBus.Publish(new BrewMonster.Scripts.ChatUI.WhisperPlayerEvent(name));
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Debug.Log("[Cuong] OnWhisper: " + characterId + " name: " + name);
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EventBus.Publish(new Scripts.ChatUI.WhisperPlayerEvent(name));
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}
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void PositionAtMouse()
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@@ -28,7 +28,7 @@ namespace BrewMonster
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[SerializeField] private GameObject itemPb;
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[Header("Quantity")]
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[SerializeField] private List<TextMeshProUGUI> quantityText;
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[SerializeField] private TextMeshProUGUI quantityText;
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[SerializeField] private Button quantityIncreaseBtn;
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[SerializeField] private Button quantityDecreaseBtn;
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[SerializeField] private Button quantityMaxBtn;
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@@ -42,7 +42,7 @@ namespace BrewMonster
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||||
[SerializeField] private List<Transform> materialSlots = new List<Transform>();
|
||||
|
||||
[Header("Result Slot")]
|
||||
[SerializeField] private Transform itemResult;
|
||||
[SerializeField] private Image itemResult;
|
||||
|
||||
[Header("Item Info Panel")]
|
||||
public Transform itemInfoRoot;
|
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@@ -56,6 +56,9 @@ namespace BrewMonster
|
||||
[SerializeField] private TextMeshProUGUI weponDescInfoText;
|
||||
[SerializeField] private TextMeshProUGUI weponExtraInfoText;
|
||||
|
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[Header("Default")]
|
||||
[SerializeField] private Sprite khung_item;
|
||||
|
||||
private NPC_MAKE_SERVICE? cachedMakeService = null;
|
||||
private int currentTabIndex = 0;
|
||||
private uint selectedRecipeId = 0; // Track the currently selected recipe
|
||||
@@ -79,8 +82,7 @@ namespace BrewMonster
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
quantityText[0].text = currentQuantity.ToString();
|
||||
quantityText[1].text = currentQuantity.ToString();
|
||||
quantityText.text = currentQuantity.ToString();
|
||||
quantityDecreaseBtn.onClick.AddListener(OnClickDecreaseBtn);
|
||||
quantityIncreaseBtn.onClick.AddListener(OnClickIncreaseBtn);
|
||||
quantityMaxBtn.onClick.AddListener(OnClickMaxBtn);
|
||||
@@ -309,8 +311,15 @@ namespace BrewMonster
|
||||
btn.onClick.RemoveAllListeners();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
ShowItemInfoByRecipe(recipeId);
|
||||
bool isNewRecipe = selectedRecipeId != recipeId;
|
||||
selectedRecipeId = recipeId;
|
||||
if (isNewRecipe)
|
||||
{
|
||||
currentQuantity = 1;
|
||||
UpdateQuantityText(currentQuantity);
|
||||
}
|
||||
ShowRecipeMaterials(recipeId);
|
||||
ShowItemInfoByRecipe(recipeId);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -331,14 +340,12 @@ namespace BrewMonster
|
||||
{
|
||||
if (slot == null) continue;
|
||||
|
||||
slot.gameObject.SetActive(false);
|
||||
|
||||
Transform iconTf = slot.Find("item");
|
||||
if (iconTf != null)
|
||||
{
|
||||
Image img = iconTf.GetComponent<Image>();
|
||||
if (img != null)
|
||||
img.sprite = null;
|
||||
img.sprite = khung_item;
|
||||
}
|
||||
|
||||
Transform qtyTf = slot.Find("text_quantity");
|
||||
@@ -352,30 +359,14 @@ namespace BrewMonster
|
||||
|
||||
if (itemResult != null)
|
||||
{
|
||||
itemResult.gameObject.SetActive(false);
|
||||
|
||||
Transform iconTf = itemResult.Find("item");
|
||||
if (iconTf != null)
|
||||
{
|
||||
Image img = iconTf.GetComponent<Image>();
|
||||
if (img != null)
|
||||
img.sprite = null;
|
||||
}
|
||||
|
||||
Transform qtyTf = itemResult.Find("text_quantity");
|
||||
if (qtyTf != null)
|
||||
{
|
||||
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
|
||||
if (txt != null)
|
||||
txt.text = "";
|
||||
}
|
||||
itemResult.sprite = khung_item;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void ShowRecipeMaterials(uint recipeId)
|
||||
{
|
||||
selectedRecipeId = recipeId; // Track the selected recipe
|
||||
selectedRecipeId = recipeId;
|
||||
ClearMaterialSlots();
|
||||
|
||||
var edm = ElementDataManProvider.GetElementDataMan();
|
||||
@@ -395,32 +386,20 @@ namespace BrewMonster
|
||||
{
|
||||
uint outputItemId = recipe.targets[0].id_to_make;
|
||||
|
||||
itemResult.gameObject.SetActive(true);
|
||||
|
||||
Transform iconTf = itemResult.Find("item");
|
||||
if (iconTf != null)
|
||||
if (itemResult != null)
|
||||
{
|
||||
Image img = iconTf.GetComponent<Image>();
|
||||
if (img != null)
|
||||
if (itemResult != null)
|
||||
{
|
||||
Sprite sp = EC_IvtrItemUtils.Instance.ResolveItemIconSprite((int)outputItemId);
|
||||
if (sp != null)
|
||||
{
|
||||
img.sprite = sp;
|
||||
img.enabled = true;
|
||||
img.preserveAspect = true;
|
||||
itemResult.sprite = sp;
|
||||
itemResult.enabled = true;
|
||||
itemResult.preserveAspect = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Transform qtyTf = itemResult.Find("text_quantity");
|
||||
if (qtyTf != null)
|
||||
{
|
||||
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
|
||||
if (txt != null)
|
||||
txt.text = "1";
|
||||
}
|
||||
|
||||
Button resultBtn = itemResult.GetComponent<Button>();
|
||||
if (resultBtn == null)
|
||||
{
|
||||
@@ -450,8 +429,11 @@ namespace BrewMonster
|
||||
if (mat.id == 0 || mat.num <= 0)
|
||||
continue;
|
||||
|
||||
// compute required amount for the currently selected quantity
|
||||
int requiredAmount = mat.num * Mathf.Max(1, currentQuantity);
|
||||
|
||||
int owned = GetInventoryItemCount(mat.id);
|
||||
bool enough = owned >= mat.num;
|
||||
bool enough = owned >= requiredAmount;
|
||||
|
||||
if (!enough)
|
||||
allEnough = false;
|
||||
@@ -468,9 +450,9 @@ namespace BrewMonster
|
||||
btn.onClick.RemoveAllListeners();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
EC_IvtrItem matItem = EC_IvtrItem.CreateItem((int)mat.id, 0, 1);
|
||||
EC_IvtrItem matItem = EC_IvtrItem.CreateItem((int)capturedMatId, 0, 1);
|
||||
matItem?.GetDetailDataFromLocal();
|
||||
ShowMaterialItemInfo(matItem, mat.id);
|
||||
ShowMaterialItemInfo(matItem, capturedMatId);
|
||||
});
|
||||
|
||||
Transform iconTf = slot.Find("item");
|
||||
@@ -492,12 +474,12 @@ namespace BrewMonster
|
||||
{
|
||||
var tmp = qtyTf.GetComponent<TMPro.TextMeshProUGUI>();
|
||||
if (tmp != null)
|
||||
tmp.text = $"{mat.num}";
|
||||
tmp.text = $"{requiredAmount}/{owned}";
|
||||
else
|
||||
{
|
||||
TextMeshProUGUI txt = qtyTf.GetComponent<TextMeshProUGUI>();
|
||||
if (txt != null)
|
||||
txt.text = $"{mat.num}";
|
||||
txt.text = $"{requiredAmount}/{owned}";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -506,18 +488,10 @@ namespace BrewMonster
|
||||
|
||||
if (itemResult != null)
|
||||
{
|
||||
Transform iconTf = itemResult.Find("item");
|
||||
if (iconTf != null)
|
||||
{
|
||||
Image img = iconTf.GetComponent<Image>();
|
||||
if (img != null)
|
||||
{
|
||||
img.color = allEnough ? COLOR_ENOUGH : COLOR_NOT_ENOUGH;
|
||||
}
|
||||
}
|
||||
itemResult.color = allEnough ? COLOR_ENOUGH : COLOR_NOT_ENOUGH;
|
||||
}
|
||||
|
||||
if(startProduceBtn != null)
|
||||
if (startProduceBtn != null)
|
||||
{
|
||||
startProduceBtn.interactable = allEnough;
|
||||
}
|
||||
@@ -703,15 +677,24 @@ namespace BrewMonster
|
||||
{
|
||||
if (quantityText != null)
|
||||
{
|
||||
quantityText[0].text = quantity.ToString();
|
||||
quantityText[1].text = quantity.ToString();
|
||||
quantityText.text = quantity.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnClickIncreaseBtn()
|
||||
{
|
||||
currentQuantity++;
|
||||
|
||||
if (selectedRecipeId != 0)
|
||||
{
|
||||
int max = CalculateMaxProduceCount(selectedRecipeId);
|
||||
if (max > 0 && currentQuantity > max)
|
||||
currentQuantity = max;
|
||||
}
|
||||
|
||||
UpdateQuantityText(currentQuantity);
|
||||
if (selectedRecipeId != 0)
|
||||
ShowRecipeMaterials(selectedRecipeId);
|
||||
}
|
||||
|
||||
private void OnClickDecreaseBtn()
|
||||
@@ -720,6 +703,9 @@ namespace BrewMonster
|
||||
{
|
||||
currentQuantity--;
|
||||
UpdateQuantityText(currentQuantity);
|
||||
|
||||
if(selectedRecipeId != 0)
|
||||
ShowRecipeMaterials(selectedRecipeId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -516,11 +516,11 @@ namespace BrewMonster.UI
|
||||
string parsedMsg = pszMsg;
|
||||
if (parsedMsg.Contains("&"))
|
||||
{
|
||||
// Convert &Cuong& into <color=#HexColor>Cuong</color>
|
||||
// Convert &Cuong& into <color=#HexColor><link="idPlayer|Cuong">Cuong</link></color>
|
||||
parsedMsg = System.Text.RegularExpressions.Regex.Replace(
|
||||
parsedMsg,
|
||||
@"&([^&]+)&",
|
||||
$"<color=#{colorHex}>$1</color>"
|
||||
$"<color=#{colorHex}><u><link=\"{idPlayer}|$1\">$1</link></u></color>"
|
||||
);
|
||||
}
|
||||
else
|
||||
@@ -534,7 +534,6 @@ namespace BrewMonster.UI
|
||||
|
||||
// C++: Write to m_pDlgChatWhisper, Chat1, Chat2, SuperFarCry
|
||||
// Unity equivalent: Dispatch to EventBus for ChatPanelUI to handle
|
||||
Debug.Log($"[Cuong][{cChannel}] {formattedMsg}");
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent(formattedMsg, (byte)cChannel));
|
||||
|
||||
// C++: AddChatMessage also handles head bubble via pPlayer->SetLastSaidWords
|
||||
@@ -635,7 +634,7 @@ namespace BrewMonster.UI
|
||||
|
||||
// m_vecIconList.push_back( m_pA2DSpriteIcons[h] ); // add for imaged hints
|
||||
// }
|
||||
|
||||
|
||||
// SetImageList(&m_vecIconList); // add for imaged hints
|
||||
|
||||
// for( h = 0; h < ICONS_MAX; h++ )
|
||||
@@ -643,7 +642,7 @@ namespace BrewMonster.UI
|
||||
// bval = m_pA2DSpriteIcons[h]->ResetItems(
|
||||
// a_nCountX[h] * a_nCountY[h], a_rc[h]);
|
||||
// a_free(a_rc[h]);
|
||||
// if( !bval ) return AUI_ReportError(__LINE__, __FILE__);
|
||||
// if( !bval ) return AUI_ReportError(__LINE__, __FILE__);
|
||||
// }
|
||||
|
||||
// m_pA2DSpriteMask = new A2DSprite;
|
||||
@@ -658,7 +657,7 @@ namespace BrewMonster.UI
|
||||
// if( !m_pA2DSpriteItemExpire ) return AUI_ReportError(__LINE__, __FILE__);
|
||||
// bval = m_pA2DSpriteItemExpire->Init(m_pA3DDevice, "InGame\\IconItemExpire.dds", AUI_COLORKEY);
|
||||
// if( !bval )
|
||||
// {
|
||||
// {
|
||||
// delete m_pA2DSpriteItemExpire;
|
||||
// m_pA2DSpriteItemExpire = NULL;
|
||||
// AUI_ReportError(__LINE__, "CECGameUIMan::LoadIconSet(), failed to load InGame\\IconItemExpire.dds");
|
||||
@@ -720,7 +719,7 @@ namespace BrewMonster.UI
|
||||
// // ����ռλ��
|
||||
// m_pA2DSpriteImage.push_back(NULL);
|
||||
// }
|
||||
|
||||
|
||||
// PAUIDIALOG pShow = GetDialog("Win_Popface");
|
||||
// pShow->SetData(AUIMANAGER_MAX_EMOTIONGROUPS);
|
||||
// pShow = GetDialog("Win_Popface01");
|
||||
@@ -760,10 +759,10 @@ namespace BrewMonster.UI
|
||||
|
||||
// m_pSpriteIconSysModule.push_back(pSprite);
|
||||
// }
|
||||
|
||||
|
||||
// return true;
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
|
||||
public enum EC_GAMEUI_ICONS : byte
|
||||
|
||||
@@ -29,9 +29,9 @@ public class NPCShopUIManager : AUIDialog
|
||||
|
||||
[Header("Texts")]
|
||||
public TextMeshProUGUI itemDetailNameText;
|
||||
public TextMeshProUGUI itemDetailPriceText;
|
||||
public TextMeshProUGUI itemsPriceText;
|
||||
public TextOutlet itemDescriptionText;
|
||||
public TextMeshProUGUI itemsBuyAmountText;
|
||||
public TextMeshProUGUI itemsBuyTotalMoneyText;
|
||||
|
||||
[Header("Tabs")]
|
||||
public Transform tabButtonContainer;
|
||||
@@ -74,6 +74,10 @@ public class NPCShopUIManager : AUIDialog
|
||||
private int shopItemIndex;
|
||||
private Color colorUnActive = new Color(1f, 1f, 1f, 0f);
|
||||
private Color colorActive = new Color(1f, 1f, 1f, 1f);
|
||||
private int buyCount = 1;
|
||||
private const int BuyCountMin = 1;
|
||||
private const string BuyUiEmptyValue = "0";
|
||||
private const int BuyCountFallbackMax = 99;
|
||||
|
||||
/// <summary>Current NPC id for this shop session. Send SEVNPC_HELLO with this before buy.</summary>
|
||||
public uint CurrentNPCID => currentNPCID;
|
||||
@@ -354,11 +358,29 @@ public class NPCShopUIManager : AUIDialog
|
||||
// Create GShopItem
|
||||
GShopItem shopItem = CreateShopItemFromGood(good, itemData, itemDataType);
|
||||
|
||||
// Create panel with shop slot index (server expects this in npc_trade_item.index)
|
||||
CreateItemPanel(shopItem, i);
|
||||
// Create panel with absolute shop slot index (server validates npc_trade_item.index against full shop list).
|
||||
int absoluteShopSlotIndex = GetAbsoluteShopSlotIndex(sellService, pageIndex, i);
|
||||
CreateItemPanel(shopItem, absoluteShopSlotIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetAbsoluteShopSlotIndex(NPC_SELL_SERVICE sellService, int pageIndex, int localIndex)
|
||||
{
|
||||
if (pageIndex <= 0)
|
||||
return localIndex;
|
||||
|
||||
int offset = 0;
|
||||
int safePageIndex = Mathf.Clamp(pageIndex, 0, sellService.pages?.Length ?? 0);
|
||||
for (int p = 0; p < safePageIndex; p++)
|
||||
{
|
||||
var goods = sellService.pages[p].goods;
|
||||
if (goods != null)
|
||||
offset += goods.Length;
|
||||
}
|
||||
|
||||
return offset + localIndex;
|
||||
}
|
||||
|
||||
GShopItem CreateShopItemFromGood(NPC_SELL_SERVICE.SellGood good, object itemData, DATA_TYPE itemDataType)
|
||||
{
|
||||
@@ -518,6 +540,15 @@ public class NPCShopUIManager : AUIDialog
|
||||
if (m_btn_buy != null)
|
||||
m_btn_buy.onClick.AddListener(OnBuyButtonClicked);
|
||||
|
||||
if (m_btn_reduce != null)
|
||||
m_btn_reduce.onClick.AddListener(OnReduceBuyCountClicked);
|
||||
|
||||
if (m_btn_incre != null)
|
||||
m_btn_incre.onClick.AddListener(OnIncreaseBuyCountClicked);
|
||||
|
||||
if (m_btn_max != null)
|
||||
m_btn_max.onClick.AddListener(OnMaxBuyCountClicked);
|
||||
|
||||
if (m_btn_sell != null)
|
||||
m_btn_sell.onClick.AddListener(OnSellButtonClicked);
|
||||
|
||||
@@ -542,6 +573,7 @@ public class NPCShopUIManager : AUIDialog
|
||||
if (currentItem.id == 0)
|
||||
{
|
||||
Debug.LogWarning("[NPCShopDetailPanel] Current item ID is 0, skipping display update");
|
||||
ResetBuyUi();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -550,23 +582,8 @@ public class NPCShopUIManager : AUIDialog
|
||||
itemDetailNameText.text = currentItem.name;
|
||||
}
|
||||
|
||||
uint price = 0;
|
||||
if (currentItem.buy != null && currentItem.buy.Length > 0)
|
||||
{
|
||||
for (int i = 0; i < currentItem.buy.Length; i++)
|
||||
{
|
||||
if (currentItem.buy[i].price > 0)
|
||||
{
|
||||
price = currentItem.buy[i].price;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(itemDetailPriceText != null)
|
||||
{
|
||||
itemDetailPriceText.text = price > 0 ? $"Giá: {price}" : "Price: N/A";
|
||||
}
|
||||
buyCount = BuyCountMin;
|
||||
UpdateBuyPriceTexts();
|
||||
|
||||
// Set item description
|
||||
if (itemDescriptionText != null)
|
||||
@@ -585,6 +602,148 @@ public class NPCShopUIManager : AUIDialog
|
||||
}
|
||||
}
|
||||
|
||||
private uint GetCurrentUnitPrice()
|
||||
{
|
||||
if (currentItem.id == 0)
|
||||
return 0;
|
||||
|
||||
if (currentItem.buy == null || currentItem.buy.Length == 0)
|
||||
return 0;
|
||||
|
||||
for (int i = 0; i < currentItem.buy.Length; i++)
|
||||
{
|
||||
if (currentItem.buy[i].price > 0)
|
||||
return currentItem.buy[i].price;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private int GetMaxBuyCountForCurrentItem()
|
||||
{
|
||||
if (currentItem.id == 0)
|
||||
return BuyCountMin;
|
||||
|
||||
int tid = (int)currentItem.id;
|
||||
if (tid <= 0)
|
||||
return BuyCountMin;
|
||||
|
||||
int pileLimit = EC_IvtrItem.GetPileLimit(tid);
|
||||
// In some setups the lightweight lookup returns 1 until the local DB data is loaded.
|
||||
// If it says "1", try to resolve pile limit from a temporary item instance.
|
||||
if (pileLimit <= BuyCountMin)
|
||||
{
|
||||
try
|
||||
{
|
||||
var tmp = EC_IvtrItem.CreateItem(tid, 0, 1);
|
||||
if (tmp != null)
|
||||
{
|
||||
tmp.GetDetailDataFromLocal();
|
||||
int instLimit = tmp.GetPileLimitInstance();
|
||||
if (instLimit > pileLimit)
|
||||
pileLimit = instLimit;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Keep the original pileLimit.
|
||||
}
|
||||
}
|
||||
if (pileLimit < BuyCountMin)
|
||||
pileLimit = BuyCountMin;
|
||||
|
||||
return pileLimit;
|
||||
}
|
||||
|
||||
private void SetBuyCount(int newCount)
|
||||
{
|
||||
int max = GetMaxBuyCountForCurrentItem();
|
||||
if (newCount < BuyCountMin) newCount = BuyCountMin;
|
||||
if (newCount > max) newCount = max;
|
||||
|
||||
buyCount = newCount;
|
||||
UpdateBuyPriceTexts();
|
||||
}
|
||||
|
||||
private void UpdateBuyPriceTexts()
|
||||
{
|
||||
// Only update buy UI while buy panel is active.
|
||||
if (contentMidBuy != null && !contentMidBuy.activeInHierarchy)
|
||||
return;
|
||||
|
||||
if (currentItem.id == 0)
|
||||
{
|
||||
ResetBuyUi();
|
||||
return;
|
||||
}
|
||||
|
||||
uint unitPrice = GetCurrentUnitPrice();
|
||||
int max = GetMaxBuyCountForCurrentItem();
|
||||
if (buyCount < BuyCountMin) buyCount = BuyCountMin;
|
||||
if (buyCount > max) buyCount = max;
|
||||
|
||||
// Quantity controls:
|
||||
// - Non-stackable items have max == BuyCountMin, so keep +/-/max disabled.
|
||||
// - Stackable items re-enable controls automatically.
|
||||
bool canChangeQty = max > BuyCountMin;
|
||||
if (m_btn_reduce != null) m_btn_reduce.interactable = canChangeQty && buyCount > BuyCountMin;
|
||||
if (m_btn_incre != null) m_btn_incre.interactable = canChangeQty && buyCount < max;
|
||||
if (m_btn_max != null) m_btn_max.interactable = canChangeQty && buyCount < max;
|
||||
|
||||
long total = unitPrice > 0 ? (long)unitPrice * buyCount : 0;
|
||||
if (total < 0) total = 0;
|
||||
|
||||
if (itemsBuyAmountText != null)
|
||||
{
|
||||
itemsBuyAmountText.text = buyCount.ToString();
|
||||
}
|
||||
|
||||
if (itemsBuyTotalMoneyText != null)
|
||||
{
|
||||
itemsBuyTotalMoneyText.text = total.ToString();
|
||||
}
|
||||
|
||||
if (m_btn_buy != null)
|
||||
{
|
||||
m_btn_buy.interactable = unitPrice > 0 && buyCount >= BuyCountMin;
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetBuyUi()
|
||||
{
|
||||
buyCount = BuyCountMin;
|
||||
if (itemsBuyAmountText != null)
|
||||
itemsBuyAmountText.text = BuyUiEmptyValue;
|
||||
if (itemsBuyTotalMoneyText != null)
|
||||
itemsBuyTotalMoneyText.text = BuyUiEmptyValue;
|
||||
if (m_btn_buy != null)
|
||||
m_btn_buy.interactable = false;
|
||||
if (m_btn_reduce != null) m_btn_reduce.interactable = false;
|
||||
if (m_btn_incre != null) m_btn_incre.interactable = false;
|
||||
if (m_btn_max != null) m_btn_max.interactable = false;
|
||||
}
|
||||
|
||||
private void OnReduceBuyCountClicked()
|
||||
{
|
||||
if (currentItem.id == 0)
|
||||
return;
|
||||
SetBuyCount(buyCount - 1);
|
||||
}
|
||||
|
||||
private void OnIncreaseBuyCountClicked()
|
||||
{
|
||||
if (currentItem.id == 0)
|
||||
return;
|
||||
SetBuyCount(buyCount + 1);
|
||||
}
|
||||
|
||||
private void OnMaxBuyCountClicked()
|
||||
{
|
||||
if (currentItem.id == 0)
|
||||
return;
|
||||
SetBuyCount(GetMaxBuyCountForCurrentItem());
|
||||
}
|
||||
|
||||
void LoadItemIcon(Image iconImage, int itemId)
|
||||
{
|
||||
if (itemId <= 0 || iconImage == null)
|
||||
@@ -670,35 +829,35 @@ public class NPCShopUIManager : AUIDialog
|
||||
}
|
||||
|
||||
// Get price from item
|
||||
uint price = 0;
|
||||
if (currentItem.buy != null && currentItem.buy.Length > 0)
|
||||
uint price = GetCurrentUnitPrice();
|
||||
if (price == 0)
|
||||
{
|
||||
for (int i = 0; i < currentItem.buy.Length; i++)
|
||||
{
|
||||
if (currentItem.buy[i].price > 0)
|
||||
{
|
||||
price = currentItem.buy[i].price;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Debug.LogWarning($"[NPCShopDetailPanel] Cannot buy item {currentItem.id} with invalid price");
|
||||
return;
|
||||
}
|
||||
|
||||
int max = GetMaxBuyCountForCurrentItem();
|
||||
if (buyCount < BuyCountMin) buyCount = BuyCountMin;
|
||||
if (buyCount > max) buyCount = max;
|
||||
|
||||
// Server requires SEVNPC_HELLO with NPC id before buy, and the correct shop slot index
|
||||
if (shopManager != null && shopManager.CurrentNPCID != 0)
|
||||
UnityGameSession.c2s_CmdNPCSevHello((int)shopManager.CurrentNPCID);
|
||||
|
||||
// Create npc_trade_item: tid = template ID, index = shop slot (server validates this), count = quantity
|
||||
// Create npc_trade_item: tid = template ID, index = shop slot (server validates this), count = quantity.
|
||||
// For this server, multiple entries with the same index are rejected (ERROR_MESSAGE 15),
|
||||
// so we must send a single entry and put the desired quantity in npc_trade_item.count.
|
||||
npc_trade_item[] items = new npc_trade_item[1];
|
||||
items[0] = new npc_trade_item
|
||||
{
|
||||
tid = (int)currentItem.id,
|
||||
index = (uint)shopItemIndex,
|
||||
count = 1
|
||||
count = (uint)buyCount
|
||||
};
|
||||
|
||||
UnityGameSession.c2s_CmdNPCSevBuy(1, items);
|
||||
UnityGameSession.c2s_CmdNPCSevBuy(items.Length, items);
|
||||
|
||||
Debug.Log($"[NPCShopDetailPanel] Sent buy command for item {currentItem.id}, price {price}");
|
||||
Debug.Log($"[NPCShopDetailPanel] Sent buy command for item {currentItem.id}, unitPrice {price}, count {buyCount}");
|
||||
}
|
||||
|
||||
private void OnSellButtonClicked()
|
||||
@@ -955,6 +1114,15 @@ public class NPCShopUIManager : AUIDialog
|
||||
if (m_btn_buy != null)
|
||||
m_btn_buy.onClick.RemoveListener(OnBuyButtonClicked);
|
||||
|
||||
if (m_btn_reduce != null)
|
||||
m_btn_reduce.onClick.RemoveListener(OnReduceBuyCountClicked);
|
||||
|
||||
if (m_btn_incre != null)
|
||||
m_btn_incre.onClick.RemoveListener(OnIncreaseBuyCountClicked);
|
||||
|
||||
if (m_btn_max != null)
|
||||
m_btn_max.onClick.RemoveListener(OnMaxBuyCountClicked);
|
||||
|
||||
if (m_btn_sell != null)
|
||||
m_btn_sell.onClick.RemoveListener(OnSellButtonClicked);
|
||||
|
||||
@@ -1044,6 +1212,7 @@ public class NPCShopUIManager : AUIDialog
|
||||
contentMidBuy.SetActive(true);
|
||||
contentRight.SetActive(true);
|
||||
contentMidSell.SetActive(false);
|
||||
UpdateBuyPriceTexts();
|
||||
}
|
||||
|
||||
private void OnClickTabButtonSell()
|
||||
@@ -1058,42 +1227,7 @@ public class NPCShopUIManager : AUIDialog
|
||||
|
||||
private void UpdateSellTotalPriceText()
|
||||
{
|
||||
if (itemsPriceText == null)
|
||||
return;
|
||||
|
||||
if (sellSlotToSourceSlot == null || sellSlotToSourceSlot.Count == 0)
|
||||
{
|
||||
itemsPriceText.text = "0";
|
||||
return;
|
||||
}
|
||||
|
||||
var host = CECGameRun.Instance?.GetHostPlayer();
|
||||
var inv = host?.GetInventory(0);
|
||||
if (inv == null)
|
||||
{
|
||||
itemsPriceText.text = "0";
|
||||
return;
|
||||
}
|
||||
|
||||
long total = 0;
|
||||
foreach (var pair in sellSlotToSourceSlot)
|
||||
{
|
||||
int sourceSlot = pair.Value;
|
||||
if (sourceSlot < 0 || sourceSlot >= inv.GetSize())
|
||||
continue;
|
||||
|
||||
var item = inv.GetItem(sourceSlot, false);
|
||||
if (item == null || item.m_iCount <= 0)
|
||||
continue;
|
||||
|
||||
if (!item.IsSellable())
|
||||
continue;
|
||||
|
||||
item.GetDetailDataFromLocal();
|
||||
total += item.GetScaledPrice();
|
||||
}
|
||||
|
||||
if (total < 0) total = 0;
|
||||
itemsPriceText.text = total.ToString();
|
||||
// Sell total text removed from this manager.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using BrewMonster;
|
||||
using BrewMonster;
|
||||
using BrewMonster.Scripts.Managers;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using static CSNetwork.Common.ExpTypes;
|
||||
@@ -9,6 +10,8 @@ public class ProduceItemPanel : MonoBehaviour
|
||||
{
|
||||
[Header("UI")]
|
||||
public Image icon;
|
||||
public TextMeshProUGUI text_name;
|
||||
public TextMeshProUGUI text_level;
|
||||
|
||||
private uint recipeId;
|
||||
private Coroutine loadIconCoroutine;
|
||||
@@ -90,6 +93,8 @@ public class ProduceItemPanel : MonoBehaviour
|
||||
icon.enabled = true;
|
||||
icon.color = Color.white;
|
||||
icon.preserveAspect = true;
|
||||
text_level.text = $"Cấp {recipe.recipe_level}";
|
||||
text_name.text = EC_IvtrItemUtils.Instance.ResolveItemName((int)outputItemId);
|
||||
}
|
||||
}
|
||||
|
||||
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+3467
-16296
File diff suppressed because it is too large
Load Diff
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m_NavMeshLayer: 0
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -12969,11 +12969,11 @@ MonoBehaviour:
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contentMidSell: {fileID: 5285943178504563476}
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item_info: {fileID: 3637242207861637912}
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itemDetailNameText: {fileID: 2529529646566217934}
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itemDetailPriceText: {fileID: 2517942723267868233}
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itemsPriceText: {fileID: 6499688482604231105}
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itemDescriptionText:
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legacy: {fileID: 0}
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tmp: {fileID: 5329995747664012504}
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itemsBuyAmountText: {fileID: 1188040176770993507}
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itemsBuyTotalMoneyText: {fileID: 1958673310957352830}
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tabButtonContainer: {fileID: 2298715577163083360}
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tabButtonPrefab: {fileID: 532136160345846687, guid: 548ae6ac061bc9648b093c9f9d203615, type: 3}
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tabButtonTextComponentName: Text
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@@ -1,5 +1,277 @@
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%YAML 1.1
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@@ -11,6 +283,8 @@ GameObject:
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m_Layer: 0
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@@ -31,12 +305,14 @@ RectTransform:
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|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 0, y: 0.5}
|
||||
m_AnchoredPosition: {x: 9.6, y: 0}
|
||||
m_SizeDelta: {x: 76.233, y: 74.4407}
|
||||
m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!222 &7941037763135429874
|
||||
CanvasRenderer:
|
||||
|
||||
@@ -4,6 +4,7 @@ using TMPro;
|
||||
using CSNetwork.GPDataType;
|
||||
using System.Collections.Generic;
|
||||
using BrewMonster.Network;
|
||||
using BrewMonster.UI;
|
||||
using CSNetwork;
|
||||
|
||||
namespace BrewMonster.Scripts.ChatUI
|
||||
@@ -429,15 +430,58 @@ namespace BrewMonster.Scripts.ChatUI
|
||||
|
||||
private void SendPrivateChat(string target, string msg, int pack, int slot)
|
||||
{
|
||||
Debug.Log($"Whisper to {target}: {msg}");
|
||||
BMLogger.Log($"[Cuong] Whisper to {target}: {msg}");
|
||||
|
||||
// [Port] C++: CDlgChat::OnCommand_speak → privatechat branch
|
||||
// Gửi tin nhắn mật (whisper) lên server qua GameSession.
|
||||
UnityGameSession.Instance.GameSession.SendPrivateChatData(target, msg, 0, 0, pack, slot);
|
||||
// Tra cứu ID của người nhận từ danh sách bạn bè (giống C++: pFriend ? pFriend->id : -1)
|
||||
int idTarget = GetCharacterIdByName(target);
|
||||
UnityGameSession.Instance.GameSession.SendPrivateChatData(target, msg, 0, idTarget, pack, slot);
|
||||
|
||||
// Server không echo whisper lại cho chính mình → hiện local echo
|
||||
string localEcho = $"<color=#0065FE>{target}: {msg}</color>";
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent(localEcho, (byte)ChatChannel.GP_CHAT_WHISPER));
|
||||
// [Port] C++: DlgChat.cpp dòng 1531-1532
|
||||
// Server KHÔNG echo whisper lại cho người gửi → phải hiển thị local.
|
||||
// C++ dùng: a_sprintf(szMsg, GetStringFromTable(233), szName, szText)
|
||||
// → format "对&Name&说:msg" — dấu & được thêm bởi FORMAT STRING, không phải bởi caller.
|
||||
// C# dùng FIXMSG_PRIVATECHAT2 tương ứng; fallback nếu format string lỗi.
|
||||
// QUAN TRỌNG: chỉ truyền target (không có & bao quanh) vào string.Format.
|
||||
// Nếu format string đã có &{0}& thì kết quả đúng là "&target&".
|
||||
// Nếu format string không có & thì AddChatMessage cũng chỉ wrap màu bình thường.
|
||||
// Tránh truyền "&target&" vì kết quả sẽ là "&&target&&" → regex chỉ match "target"
|
||||
// nhưng để lại & dư ở ngoài → UI hiển thị "&target&" thay vì link sạch.
|
||||
CECStringTab pStrTab = EC_Game.GetFixedMsgs();
|
||||
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_PRIVATECHAT2));
|
||||
string localMsg;
|
||||
try
|
||||
{
|
||||
localMsg = string.Format(fmt, target, msg);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Fallback: dùng &target& để AddChatMessage tạo link — format không có & thì mình thêm
|
||||
localMsg = $"&{target}&: {msg}";
|
||||
}
|
||||
|
||||
CECGameUIMan pGameUI = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan();
|
||||
if (pGameUI != null)
|
||||
{
|
||||
// idTarget là ID người NHẬN (hoặc -1 nếu không tìm thấy trong friend list)
|
||||
// AddChatMessage sẽ convert &target& thành TMP link tag có dạng idTarget|target
|
||||
pGameUI.AddChatMessage(localMsg, ChatChannel.GP_CHAT_WHISPER, idTarget, null, 0, 0, null, msg);
|
||||
}
|
||||
}
|
||||
|
||||
// [Port] C++: pFriendMan->GetFriendByName(name) → pFriend->id
|
||||
// Tìm character ID của người chơi theo tên từ friend list.
|
||||
// Trả về -1 nếu không tìm thấy (giống C++ trả về idFriend = -1).
|
||||
private int GetCharacterIdByName(string name)
|
||||
{
|
||||
if (string.IsNullOrEmpty(name)) return -1;
|
||||
var host = EC_Game.GetGameRun()?.GetHostPlayer();
|
||||
if (host == null) return -1;
|
||||
var friendMan = host.GetFriendMan();
|
||||
if (friendMan == null) return -1;
|
||||
var friend = friendMan.GetFriendByName(name);
|
||||
return friend.HasValue ? friend.Value.Id : -1;
|
||||
}
|
||||
|
||||
// =====================================================
|
||||
@@ -503,20 +547,27 @@ namespace BrewMonster.Scripts.ChatUI
|
||||
|
||||
// 5. Publish event
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent(finalMsg, (byte)channel));
|
||||
|
||||
Debug.Log("[Cuong] AddChatMessage" + finalMsg);
|
||||
}
|
||||
|
||||
private string GetChannelColorHex(ChatChannel channel)
|
||||
{
|
||||
// Simplified mapping based on common PW colors
|
||||
// [Port] C++: CDlgChat::m_pszColor[] — DlgChat.cpp dòng 120-136
|
||||
// Giữ đúng màu gốc cho các kênh dùng trong local error messages
|
||||
return channel switch
|
||||
{
|
||||
ChatChannel.GP_CHAT_TEAM => "00FFFF", // Cyan
|
||||
ChatChannel.GP_CHAT_FACTION => "00FF00", // Green
|
||||
ChatChannel.GP_CHAT_FARCRY => "FFFF00", // Yellow
|
||||
ChatChannel.GP_CHAT_WHISPER => "FF00FF", // Magenta
|
||||
_ => "FFFFFF" // White
|
||||
ChatChannel.GP_CHAT_LOCAL => "FFFFFF",
|
||||
ChatChannel.GP_CHAT_FARCRY => "FFE400",
|
||||
ChatChannel.GP_CHAT_TEAM => "00FF00",
|
||||
ChatChannel.GP_CHAT_FACTION => "00FFFC",
|
||||
ChatChannel.GP_CHAT_WHISPER => "0065FE", // C++: "^0065FE" — KHÔNG phải FF00FF
|
||||
ChatChannel.GP_CHAT_TRADE => "FF742E",
|
||||
ChatChannel.GP_CHAT_SYSTEM => "BED293",
|
||||
ChatChannel.GP_CHAT_BROADCAST => "FF3600",
|
||||
ChatChannel.GP_CHAT_MISC => "9AA6FF",
|
||||
ChatChannel.GP_CHAT_SUPERFARCRY => "ff9b3e",
|
||||
ChatChannel.GP_CHAT_BATTLE => "FFFFFF",
|
||||
ChatChannel.GP_CHAT_COUNTRY => "FFFFFF",
|
||||
_ => "FFFFFF"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -796,7 +796,7 @@ public partial class CECGameRun : ITickable
|
||||
CECGameUIMan pGameUI = m_pUIManager?.GetInGameUIMan();
|
||||
if (pGameUI != null)
|
||||
{
|
||||
//pGameUI.AddChatMessage(szFormattedMsg, (int)GP_CHAT.GP_CHAT_SYSTEM);
|
||||
pGameUI.AddChatMessage(szFormattedMsg, ChatChannel.GP_CHAT_SYSTEM);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -888,7 +888,7 @@ public partial class CECGameRun : ITickable
|
||||
else
|
||||
{
|
||||
// Fallback to debug output if UI is not available
|
||||
Debug.LogError($"[Cuong] [Error] pGameUI == null");
|
||||
BMLogger.LogError($"[Cuong] [Error] pGameUI == null");
|
||||
|
||||
// Note: In C++ original, pItem is deleted here if UI is not available
|
||||
// In C#, we don't need explicit deletion due to garbage collection
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using BrewMonster;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using BrewMonster.Common;
|
||||
@@ -43,7 +44,6 @@ partial class CECGameRun
|
||||
public void ShowAccountLoginInfo()
|
||||
{
|
||||
//Debug.Log("[Cuong] ShowAccountLoginInfo");
|
||||
|
||||
// Kiểm tra cờ xem đã hiển thị thông tin đăng nhập chưa để tránh in lặp lại nhiều lần.
|
||||
if (!m_bAccountLoginInfoShown)
|
||||
{
|
||||
@@ -68,7 +68,7 @@ partial class CECGameRun
|
||||
string textTime = AUIDialog.FormatPrintf(pGameUI.GetStringFromTable(9343), timeStr);
|
||||
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent { context = textTime, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
|
||||
Debug.Log($"[Cuong] ShowAccountLoginInfo {textTime}");
|
||||
BMLogger.Log($"[Cuong] ShowAccountLoginInfo {textTime}");
|
||||
|
||||
// 2. Định dạng và hiển thị IP đăng nhập lần trước (Last login IP).
|
||||
// Table 9344: chuỗi dạng "IP đăng nhập trước: %s"
|
||||
@@ -76,7 +76,7 @@ partial class CECGameRun
|
||||
string textIp = AUIDialog.FormatPrintf(pGameUI.GetStringFromTable(9344), ipStr);
|
||||
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent { context = textIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
|
||||
Debug.Log($"[Cuong] ShowAccountLoginInfo {textIp}");
|
||||
BMLogger.Log($"[Cuong] ShowAccountLoginInfo {textIp}");
|
||||
|
||||
// 3. Định dạng và hiển thị IP đăng nhập hiện tại (Current login IP).
|
||||
// Table 9345: chuỗi dạng "IP đăng nhập hiện tại: %s"
|
||||
@@ -84,7 +84,7 @@ partial class CECGameRun
|
||||
string textCurIp = AUIDialog.FormatPrintf(pGameUI.GetStringFromTable(9345), curIpStr);
|
||||
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent { context = textCurIp, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
|
||||
Debug.Log($"[Cuong] ShowAccountLoginInfo {textCurIp}");
|
||||
BMLogger.Log($"[Cuong] ShowAccountLoginInfo {textCurIp}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,7 +106,6 @@ partial class CECGameRun
|
||||
{
|
||||
string text = "Hoàn tất thông tin tài khoản..."; // 9347
|
||||
EventBus.Publish(new GameSession.ChatMessageEvent { context = text, channel = (byte)ChatChannel.GP_CHAT_SYSTEM });
|
||||
Debug.Log($"[Cuong] ShowAccountInfo {text}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,16 +66,23 @@ ACString str;
|
||||
str.Format(GetStringFromTable(11326), needMoney, needSp);
|
||||
```
|
||||
|
||||
**C# (string)**:
|
||||
**C#**:
|
||||
**Method A: Using `AUIDialog.FormatPrintf` (Recommended for Legacy Strings)**
|
||||
If the string from the table uses C++ format specifiers (`%d`, `%s`, `%f`), `AUIDialog.FormatPrintf` handles them natively without requiring string conversion.
|
||||
```csharp
|
||||
string confirmMessage = AUIDialog.FormatPrintf(GetStringFromTable(11326), needMoney, needSp);
|
||||
```
|
||||
|
||||
**Method B: Using `string.Format` (Standard C#)**
|
||||
If the string table has been updated to use C# format specifiers (`{0}`, `{1}`), you can use the built-in `string.Format`.
|
||||
```csharp
|
||||
string confirmMessage = string.Format(GetStringFromTable(11326), needMoney, needSp);
|
||||
```
|
||||
|
||||
**Notes**:
|
||||
- C++'s `ACString::Format()` is a member function
|
||||
- C#'s `string.Format()` is a static function
|
||||
- Both use the same placeholder syntax: `%d` (C++) or `{0}`, `{1}` (C#)
|
||||
- If your string table uses C++ format specifiers, you may need to convert them:
|
||||
- C++'s `ACString::Format()` is a member function.
|
||||
- C#'s `string.Format()` is a static function but only understands `{0}`, `{1}` syntax.
|
||||
- If your string table still uses C++ format specifiers (`%d`, `%s`, `%f`), **you should use `AUIDialog.FormatPrintf`**. Otherwise, you would need to manually convert the placeholders in the string table:
|
||||
- `%d` → `{0}`, `{1}` for integers
|
||||
- `%s` → `{0}`, `{1}` for strings
|
||||
- `%f` → `{0}`, `{1}` for floats
|
||||
@@ -346,11 +353,66 @@ if (spOK) {
|
||||
}
|
||||
```
|
||||
|
||||
### Example 4: Clickable Text Links (TextMeshPro)
|
||||
|
||||
**C++ (Rich Text and Actions)**:
|
||||
In C++, player names or interactive elements (like items) in chat are often wrapped with custom delimiters like `&PlayerName&` to be parsed later for coloring and clicking. The click actions are handled by complex UI dialogue components.
|
||||
|
||||
**C# (Unity TextMeshPro `<link>` tag)**:
|
||||
In Unity's TextMeshPro, we can use the standard `<link>` tag to define an interactive region of text. By parsing the legacy `&PlayerName&` format using Regex, we can inject a `<link>` tag that Unity's event system can interact with.
|
||||
|
||||
1. **Format the string with Regex replacing delimiters (e.g., in `EC_GameUIMan.cs`)**:
|
||||
```csharp
|
||||
if (parsedMsg.Contains("&"))
|
||||
{
|
||||
// Convert &PlayerName& into <color=#HexColor><u><link="PlayerName">PlayerName</link></u></color>
|
||||
parsedMsg = System.Text.RegularExpressions.Regex.Replace(
|
||||
parsedMsg,
|
||||
@"&([^&]+)&",
|
||||
$"<color=#{colorHex}><u><link=\"$1\">$1</link></u></color>"
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
2. **Handle the Click Event via Unity EventSystems (e.g., in `ChatMessageView.cs`)**:
|
||||
The UI View script attached to the TextMeshPro text must implement `IPointerClickHandler` to intercept pointer clicks on the `<link>` markup.
|
||||
```csharp
|
||||
using UnityEngine.EventSystems;
|
||||
using TMPro;
|
||||
|
||||
public class ChatMessageView : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
public EC_UIUtility.TextOutlet messageText;
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (messageText == null || messageText.tmp == null) return;
|
||||
|
||||
// Check if the pointer click intersects with any <link> tag boundary
|
||||
int linkIndex = TMP_TextUtilities.FindIntersectingLink(messageText.tmp, eventData.position, eventData.pressEventCamera);
|
||||
if (linkIndex != -1)
|
||||
{
|
||||
// Retrieve the link ID (which we dynamically set to the player's name)
|
||||
TMP_LinkInfo linkInfo = messageText.tmp.textInfo.linkInfo[linkIndex];
|
||||
string linkId = linkInfo.GetLinkID();
|
||||
|
||||
if (!string.IsNullOrEmpty(linkId))
|
||||
{
|
||||
// Trigger logic, e.g., Whisper the player!
|
||||
EventBus.Publish(new WhisperPlayerEvent(linkId));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Note for specific PW Dialogues**: Legacy classes (such as `DlgNameLink.cs`) may implement a customized command pattern (e.g., `LinkCommand`, `MoveToLinkCommand` alongside `StyledTaskTraceText`) to process complex hyperlink commands recursively. However, for completely rewritten or standalone UI systems like standard Chat or logging panels, utilizing TextMeshPro's native `TMP_TextUtilities.FindIntersectingLink` combined with `IPointerClickHandler` is significantly faster, lightweight, and standard for Unity development.
|
||||
|
||||
---
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
### ❌ Wrong: Using C++ format specifiers in C#
|
||||
### ❌ Wrong: Using C++ format specifiers with `string.Format`
|
||||
|
||||
```csharp
|
||||
// This won't work if the string uses C++ format specifiers
|
||||
@@ -358,8 +420,15 @@ string template = "Cost: %d gold"; // C++ style
|
||||
string message = string.Format(template, 1000); // Error!
|
||||
```
|
||||
|
||||
### ✅ Correct: Convert to C# format
|
||||
### ✅ Correct: Use `AUIDialog.FormatPrintf` OR convert to C# format
|
||||
|
||||
**Option 1: Use AUIDialog.FormatPrintf for C++ styles:**
|
||||
```csharp
|
||||
string template = "Cost: %d gold"; // C++ style
|
||||
string message = AUIDialog.FormatPrintf(template, 1000); // "Cost: 1000 gold"
|
||||
```
|
||||
|
||||
**Option 2: Convert to C# format strings:**
|
||||
```csharp
|
||||
string template = "Cost: {0} gold"; // C# style
|
||||
string message = string.Format(template, 1000); // "Cost: 1000 gold"
|
||||
|
||||
Reference in New Issue
Block a user