Merge branch 'develop' into feature/EP_normal_attack
This commit is contained in:
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using UnityEngine;
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||||
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namespace PerfectWorld.Addressable
|
||||
{
|
||||
/// <summary>
|
||||
/// Configuration for the Addressable system
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/// </summary>
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public static class AddressableConfig
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{
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// CDN base URL for downloading bundles
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public const string CDN_BASE_URL = "https://your-cdn.com/bundles/";
|
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// Maximum retry attempts for failed downloads
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public const int MAX_RETRIES = 3;
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// Delay between retry attempts in seconds
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public const float RETRY_DELAY = 2f;
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// Download timeout in seconds
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public const int DOWNLOAD_TIMEOUT = 30;
|
||||
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// Cache location for downloaded bundles
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public static string CachePath => Application.persistentDataPath + "/AddressableBundles";
|
||||
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// Catalog file name
|
||||
public const string CATALOG_FILENAME = "catalog.json";
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}
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}
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fileFormatVersion: 2
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guid: 16c9f694f557b4df8ac49b611b67c6a2
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@@ -0,0 +1,80 @@
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using System;
|
||||
|
||||
namespace PerfectWorld.Addressable
|
||||
{
|
||||
/// <summary>
|
||||
/// Download progress information
|
||||
/// </summary>
|
||||
public struct DownloadProgress
|
||||
{
|
||||
// Bytes downloaded so far
|
||||
public long BytesDownloaded;
|
||||
|
||||
// Total bytes to download
|
||||
public long TotalBytes;
|
||||
|
||||
// Download percentage (0-100)
|
||||
public float Percentage;
|
||||
|
||||
// Currently downloading file
|
||||
public string CurrentFile;
|
||||
|
||||
// Current state description
|
||||
public string Status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Events for addressable system
|
||||
/// </summary>
|
||||
public static class AddressableEvents
|
||||
{
|
||||
// Fired when download starts
|
||||
public static event Action OnDownloadStarted;
|
||||
|
||||
// Fired when download progresses
|
||||
public static event Action<DownloadProgress> OnDownloadProgress;
|
||||
|
||||
// Fired when download completes successfully
|
||||
public static event Action OnDownloadCompleted;
|
||||
|
||||
// Fired when download fails
|
||||
public static event Action<string> OnDownloadFailed;
|
||||
|
||||
// Fired when an asset is loaded successfully
|
||||
public static event Action<string> OnAssetLoaded;
|
||||
|
||||
// Fired when an asset fails to load
|
||||
public static event Action<string, string> OnAssetLoadFailed;
|
||||
|
||||
internal static void InvokeDownloadStarted()
|
||||
{
|
||||
OnDownloadStarted?.Invoke();
|
||||
}
|
||||
|
||||
internal static void InvokeDownloadProgress(DownloadProgress progress)
|
||||
{
|
||||
OnDownloadProgress?.Invoke(progress);
|
||||
}
|
||||
|
||||
internal static void InvokeDownloadCompleted()
|
||||
{
|
||||
OnDownloadCompleted?.Invoke();
|
||||
}
|
||||
|
||||
internal static void InvokeDownloadFailed(string error)
|
||||
{
|
||||
OnDownloadFailed?.Invoke(error);
|
||||
}
|
||||
|
||||
internal static void InvokeAssetLoaded(string address)
|
||||
{
|
||||
OnAssetLoaded?.Invoke(address);
|
||||
}
|
||||
|
||||
internal static void InvokeAssetLoadFailed(string address, string error)
|
||||
{
|
||||
OnAssetLoadFailed?.Invoke(address, error);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
guid: c9412e3f036904470beb52510bbd7f20
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@@ -0,0 +1,64 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.AddressableAssets.ResourceLocators;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.ResourceManagement.ResourceLocations;
|
||||
|
||||
namespace BrewMonster.Scripts
|
||||
{
|
||||
public class AddressableManager : MonoSingleton<AddressableManager>
|
||||
{
|
||||
private bool _isInitialized = false;
|
||||
|
||||
private Dictionary<string, AsyncOperationHandle<GameObject>> _loadedAssets = new();
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_isInitialized = false;
|
||||
Addressables.InitializeAsync().Completed += OnInitializeComplete;
|
||||
}
|
||||
|
||||
void OnInitializeComplete(AsyncOperationHandle<IResourceLocator> handle)
|
||||
{
|
||||
if (handle.Status == AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
_isInitialized = true;
|
||||
BMLogger.Log($"AddressableManager: Initialized");
|
||||
}
|
||||
else
|
||||
{
|
||||
// print out the error
|
||||
BMLogger.LogError($"AddressableManager: Failed to initialize: {handle.OperationException?.Message} {handle.OperationException?.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load an asset asynchronously. The address should look like this: "models/npcs/npc/魅灵首领/魅灵首领/魅灵首领.prefab"
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public async Task<GameObject> LoadPrefabAsync(string assetPath)
|
||||
{
|
||||
if (_loadedAssets.ContainsKey(assetPath))
|
||||
{
|
||||
return _loadedAssets[assetPath].Result;
|
||||
}
|
||||
|
||||
var handle = Addressables.LoadAssetAsync<GameObject>(assetPath);
|
||||
await handle.Task;
|
||||
_loadedAssets[assetPath] = handle;
|
||||
return handle.Result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When the asset is no longer needed, call this method to unload it.
|
||||
/// </summary>
|
||||
/// <param name="assetPath"></param>
|
||||
public void UnloadAsset(string assetPath)
|
||||
{
|
||||
Addressables.Release(assetPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e855af6acaff54a44988808bf9cfdeb0
|
||||
@@ -68,27 +68,27 @@ public class CinemachineTouchOrbit : MonoSingleton<CinemachineTouchOrbit>
|
||||
return Vector2.zero;
|
||||
#else
|
||||
// Mobile: xử lý touch tương tự code bạn đã có
|
||||
foreach (Touch t in Input.touches)
|
||||
{
|
||||
if (t.phase == TouchPhase.Began)
|
||||
{
|
||||
lastPointerPos = t.position;
|
||||
isDragging = true;
|
||||
}
|
||||
else if (t.phase == TouchPhase.Moved && isDragging)
|
||||
{
|
||||
Vector2 cur = t.position;
|
||||
Vector2 delta = cur - lastPointerPos;
|
||||
lastPointerPos = cur;
|
||||
if (RectTransformUtility.RectangleContainsScreenPoint(joystickArea, cur))
|
||||
return Vector2.zero;
|
||||
return delta;
|
||||
}
|
||||
else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled)
|
||||
{
|
||||
isDragging = false;
|
||||
}
|
||||
}
|
||||
// foreach (Touch t in Input.touches)
|
||||
// {
|
||||
// if (t.phase == TouchPhase.Began)
|
||||
// {
|
||||
// lastPointerPos = t.position;
|
||||
// isDragging = true;
|
||||
// }
|
||||
// else if (t.phase == TouchPhase.Moved && isDragging)
|
||||
// {
|
||||
// Vector2 cur = t.position;
|
||||
// Vector2 delta = cur - lastPointerPos;
|
||||
// lastPointerPos = cur;
|
||||
// if (RectTransformUtility.RectangleContainsScreenPoint(joystickArea, cur))
|
||||
// return Vector2.zero;
|
||||
// return delta;
|
||||
// }
|
||||
// else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled)
|
||||
// {
|
||||
// isDragging = false;
|
||||
// }
|
||||
// }
|
||||
return Vector2.zero;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
using System;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.ShaderGraph.Internal;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using static CECNPC;
|
||||
|
||||
public class CECModel
|
||||
{
|
||||
private const uint COMACT_FLAG_MODE_NONE = 0;
|
||||
|
||||
@@ -1,25 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
using BrewMonster;
|
||||
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using Animancer; // Bảo đảm bạn có Animancer package
|
||||
using Animancer; // B�?o đ�?m b�?n có Animancer package
|
||||
#endif
|
||||
|
||||
public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
{
|
||||
[Header("📦 Danh sách prefab NPC được quét tự động")]
|
||||
[Header("📦 Danh sách prefab NPC đư�?c quét t�? động")]
|
||||
[SerializeField] private List<GameObject> modelNPCList = new List<GameObject>();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[Header("📁 Kéo thư mục chứa Prefab NPC vào đây")]
|
||||
[Header("📁 Kéo thư m�?c chứa Prefab NPC vào đây")]
|
||||
[SerializeField] private DefaultAsset npcFolder;
|
||||
#endif
|
||||
|
||||
@@ -29,7 +28,7 @@ public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
{
|
||||
if (modelNPCList == null || modelNPCList.Count == 0)
|
||||
{
|
||||
Debug.LogError("[NPCBuilder] modelNPCList rỗng – hãy quét lại prefab! " + transform.gameObject.name);
|
||||
Debug.LogError("[NPCBuilder] modelNPCList rỗng �? hãy quét l�?i prefab! " + transform.gameObject.name);
|
||||
}
|
||||
|
||||
modelNPCDic = modelNPCList
|
||||
@@ -48,21 +47,21 @@ public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
// --------------------------
|
||||
// 📌 ContextMenu 1: Quét Prefab
|
||||
// --------------------------
|
||||
[ContextMenu("🔄 Quét Prefab trong thư mục")]
|
||||
[ContextMenu("🔄 Quét Prefab trong thư m�?c")]
|
||||
private void ScanPrefabsInFolder()
|
||||
{
|
||||
modelNPCList.Clear();
|
||||
|
||||
if (npcFolder == null)
|
||||
{
|
||||
Debug.LogWarning("[NPCBuilder] Vui lòng kéo thư mục Prefab NPC vào trường npcFolder.");
|
||||
Debug.LogWarning("[NPCBuilder] Vui lòng kéo thư m�?c Prefab NPC vào trường npcFolder.");
|
||||
return;
|
||||
}
|
||||
|
||||
string folderPath = AssetDatabase.GetAssetPath(npcFolder);
|
||||
if (!AssetDatabase.IsValidFolder(folderPath))
|
||||
{
|
||||
Debug.LogWarning("[NPCBuilder] Thư mục không hợp lệ.");
|
||||
Debug.LogWarning("[NPCBuilder] Thư m�?c không h�?p l�?.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -84,13 +83,13 @@ public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
|
||||
EditorUtility.SetDirty(this);
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"[NPCBuilder] ✅ Đã quét {modelNPCList.Count} prefab từ {folderPath}");
|
||||
Debug.Log($"[NPCBuilder] �? Đã quét {modelNPCList.Count} prefab t�? {folderPath}");
|
||||
}
|
||||
|
||||
// --------------------------
|
||||
// 📌 ContextMenu 2: Thêm NamedAnimancerComponent & Animation Clip
|
||||
// --------------------------
|
||||
[ContextMenu("🎬 Đảm bảo Prefab có NamedAnimancerComponent và Add Animations")]
|
||||
[ContextMenu("🎬 Đ�?m b�?o Prefab có NamedAnimancerComponent và Add Animations")]
|
||||
private void EnsureNamedAnimancerAndAddAnimations()
|
||||
{
|
||||
int processed = 0;
|
||||
@@ -113,7 +112,7 @@ public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
addedComponent++;
|
||||
}
|
||||
|
||||
// 🔹 Clear list hiện tại (tránh duplicate)
|
||||
// 🔹 Clear list hiện t�?i (tránh duplicate)
|
||||
if (animancer.Animations != null)
|
||||
animancer.Animations = null;
|
||||
|
||||
@@ -135,14 +134,14 @@ public class NPCBuilder : MonoSingleton<NPCBuilder>
|
||||
Debug.LogWarning($"[NPCBuilder] ⚠️ Prefab {prefab.name} không có Animator hoặc Controller!");
|
||||
}
|
||||
|
||||
// Ghi đè lại prefab
|
||||
// Ghi đè l�?i prefab
|
||||
PrefabUtility.SaveAsPrefabAsset(prefabRoot, path);
|
||||
PrefabUtility.UnloadPrefabContents(prefabRoot);
|
||||
processed++;
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
Debug.Log($"[NPCBuilder] ✅ Đã xử lý {processed} prefab. Thêm mới {addedComponent} component, tổng {totalClips} clip animation được ghi lại.");
|
||||
Debug.Log($"[NPCBuilder] �? Đã x�? lý {processed} prefab. Thêm mới {addedComponent} component, tổng {totalClips} clip animation đư�?c ghi l�?i.");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0c06c588e2a6442488a3542551fb243
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,227 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public static class AddressableTools
|
||||
{
|
||||
private static string _modelPathPrefixToRemove = "Assets/ModelRenderer/Art/Models";
|
||||
|
||||
[MenuItem("Tools/Addressable/Get All Asset Name")]
|
||||
public static void GetAllAssetName()
|
||||
{
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
Debug.LogWarning("Addressable settings not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var groupNameToEntries = new Dictionary<string, List<AddressableAssetEntry>>();
|
||||
foreach (var group in settings.groups)
|
||||
{
|
||||
if (group == null) continue;
|
||||
var entries = group.entries; // available in most Addressables versions
|
||||
if (entries == null) continue;
|
||||
string groupName = group.Name;
|
||||
if (!groupNameToEntries.TryGetValue(groupName, out var list))
|
||||
{
|
||||
list = new List<AddressableAssetEntry>();
|
||||
groupNameToEntries[groupName] = list;
|
||||
}
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry == null) continue;
|
||||
list.Add(entry);
|
||||
}
|
||||
}
|
||||
|
||||
var sb = new StringBuilder();
|
||||
int totalCount = 0;
|
||||
foreach (var kvp in groupNameToEntries.OrderBy(k => k.Key))
|
||||
{
|
||||
sb.AppendLine($"[Group] {kvp.Key} ({kvp.Value.Count})");
|
||||
foreach (var e in kvp.Value.OrderBy(e => e.address))
|
||||
{
|
||||
sb.AppendLine($"- {e.address}");
|
||||
}
|
||||
sb.AppendLine();
|
||||
totalCount += kvp.Value.Count;
|
||||
}
|
||||
|
||||
if (totalCount == 0)
|
||||
{
|
||||
sb.Append("No addressable assets found.");
|
||||
}
|
||||
|
||||
Debug.Log(sb.ToString());
|
||||
EditorUtility.DisplayDialog("Get All Asset Name", $"Printed {totalCount} addressable assets to Console.", "OK");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Addressable/Remove Prefix")]
|
||||
public static void RemovePrefixFromAddresses()
|
||||
{
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
Debug.LogWarning("Addressable settings not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
int updatedCount = 0;
|
||||
foreach (var group in settings.groups)
|
||||
{
|
||||
if (group == null) continue;
|
||||
var entries = group.entries;
|
||||
if (entries == null) continue;
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry == null) continue;
|
||||
var address = entry.address;
|
||||
if (string.IsNullOrEmpty(address)) continue;
|
||||
|
||||
string newAddress = address;
|
||||
|
||||
// Remove prefix if present
|
||||
if (newAddress.StartsWith(_modelPathPrefixToRemove))
|
||||
{
|
||||
newAddress = newAddress.Substring(_modelPathPrefixToRemove.Length);
|
||||
if (newAddress.StartsWith("/")) newAddress = newAddress.Substring(1);
|
||||
}
|
||||
|
||||
// Change suffix from .prefab to .ecm if applicable
|
||||
if (newAddress.EndsWith(".prefab"))
|
||||
{
|
||||
newAddress = newAddress.Substring(0, newAddress.Length - ".prefab".Length) + ".ecm";
|
||||
}
|
||||
|
||||
if (newAddress != address)
|
||||
{
|
||||
entry.SetAddress(newAddress);
|
||||
updatedCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (updatedCount > 0)
|
||||
{
|
||||
EditorUtility.SetDirty(settings);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
Debug.Log($"Remove Prefix: Updated {updatedCount} entries.");
|
||||
EditorUtility.DisplayDialog("Remove Prefix", $"Updated {updatedCount} entries.", "OK");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the address of all addressable assets to match their asset path (relative to Assets folder)
|
||||
/// This allows you to load assets using their file path as the key
|
||||
/// </summary>
|
||||
[MenuItem("Tools/Addressable/Set Address To Asset Path")]
|
||||
public static void SetAddressToAssetPath()
|
||||
{
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
Debug.LogWarning("Addressable settings not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
int updatedCount = 0;
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Setting addresses to asset paths:");
|
||||
sb.AppendLine();
|
||||
|
||||
foreach (var group in settings.groups)
|
||||
{
|
||||
if (group == null) continue;
|
||||
var entries = group.entries;
|
||||
if (entries == null) continue;
|
||||
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry == null) continue;
|
||||
|
||||
// Get the asset path (e.g., "Assets/ModelRenderer/Art/Models/...")
|
||||
string assetPath = entry.AssetPath;
|
||||
if (string.IsNullOrEmpty(assetPath)) continue;
|
||||
|
||||
// Remove "Assets/" prefix to get a cleaner path
|
||||
string newAddress = assetPath;
|
||||
if (newAddress.StartsWith("Assets/"))
|
||||
{
|
||||
newAddress = newAddress.Substring("Assets/".Length);
|
||||
}
|
||||
|
||||
// Only update if the address is different
|
||||
if (newAddress != entry.address)
|
||||
{
|
||||
string oldAddress = entry.address;
|
||||
entry.SetAddress(newAddress);
|
||||
sb.AppendLine($"[{group.Name}] {oldAddress} ¡ú {newAddress}");
|
||||
updatedCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (updatedCount > 0)
|
||||
{
|
||||
settings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryModified, null, true);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
sb.AppendLine();
|
||||
sb.AppendLine($"Updated {updatedCount} entries.");
|
||||
Debug.Log(sb.ToString());
|
||||
EditorUtility.DisplayDialog("Set Address To Asset Path", $"Updated {updatedCount} entries to use their asset paths.", "OK");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prints the address and GUID for all addressable assets - useful for debugging
|
||||
/// </summary>
|
||||
[MenuItem("Tools/Addressable/Print Address and GUID")]
|
||||
public static void PrintAddressAndGUID()
|
||||
{
|
||||
AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings;
|
||||
if (settings == null)
|
||||
{
|
||||
Debug.LogWarning("Addressable settings not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
var sb = new StringBuilder();
|
||||
sb.AppendLine("Addressable Assets (Address ¡ú GUID ¡ú Path):");
|
||||
sb.AppendLine();
|
||||
|
||||
int totalCount = 0;
|
||||
foreach (var group in settings.groups)
|
||||
{
|
||||
if (group == null) continue;
|
||||
var entries = group.entries;
|
||||
if (entries == null) continue;
|
||||
|
||||
sb.AppendLine($"[Group: {group.Name}]");
|
||||
foreach (var entry in entries)
|
||||
{
|
||||
if (entry == null) continue;
|
||||
sb.AppendLine($" Address: {entry.address}");
|
||||
sb.AppendLine($" GUID: {entry.guid}");
|
||||
sb.AppendLine($" Path: {entry.AssetPath}");
|
||||
sb.AppendLine();
|
||||
totalCount++;
|
||||
}
|
||||
}
|
||||
|
||||
sb.AppendLine($"Total: {totalCount} addressable assets");
|
||||
Debug.Log(sb.ToString());
|
||||
EditorUtility.DisplayDialog("Print Address and GUID", $"Printed {totalCount} addressable assets to Console.", "OK");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1921e950306294fb687b2d389794b235
|
||||
@@ -34,7 +34,10 @@ GraphicsSettings:
|
||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_PreloadedShaders: []
|
||||
- {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
- {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
|
||||
m_PreloadedShaders:
|
||||
- {fileID: 0}
|
||||
m_PreloadShadersBatchTimeLimit: -1
|
||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"useBuildCacheServer": false,
|
||||
"cacheServerHost": "",
|
||||
"cacheServerPort": 8126,
|
||||
"threadedArchiving": true,
|
||||
"logCacheMiss": false,
|
||||
"logAssetWarnings": true,
|
||||
"slimWriteResults": true,
|
||||
"maximumCacheSize": 20,
|
||||
"useDetailedBuildLog": false,
|
||||
"useV2Hasher": true,
|
||||
"fileIDHashSeed": 0,
|
||||
"prefabPackedHeaderSize": 2
|
||||
}
|
||||
Reference in New Issue
Block a user