play animation with fade time
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@@ -2585,16 +2585,21 @@ MonoBehaviour:
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- {fileID: 7400000, guid: c2fb725802130e449a0636acf8b1815d, type: 2}
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- {fileID: 7400000, guid: b8a2d2fdc3fbd5a4ca393badcb53bbea, type: 2}
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- {fileID: 7400000, guid: b0ca22f0c2157aa46a778db01a1e5021, type: 2}
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- {fileID: 7400000, guid: c2fb725802130e449a0636acf8b1815d, type: 2}
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- {fileID: 7400000, guid: e8c5bb1084b86d2479538668547bc7bd, type: 2}
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- {fileID: 7400000, guid: 3ab1241d6adeb0a4988632a06f8b8082, type: 2}
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- {fileID: 7400000, guid: 30e08956cf9426044bf26fc108298874, type: 2}
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- {fileID: 7400000, guid: 94e88f93d73c0384e912f9bdf56ca0f0, type: 2}
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_searchingAnimation: "\u53D7\u4F24_\u901A\u7528"
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--- !u!1 &2587141697474146175
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GameObject:
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m_ObjectHideFlags: 0
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@@ -17,11 +17,13 @@ public class PlayerVisual : MonoBehaviour
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[SerializeField] private bool isHit;
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[SerializeField] private int id;
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private const float FadeTime = 0.3f;
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private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration;
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QueueActionEvent queueActionEvent;
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private void PlayActionEventHandler(PlayActionEvent @event)
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{
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_currentState = namedAnimancer.TryPlay(@event.AnimationName);
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_currentState = namedAnimancer.TryPlay(@event.AnimationName, FadeTime, FadeMode);
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if (_currentState == null)
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{
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BMLogger.LogError("HoangDev: PlayActionEventHandler Failed " + @event.AnimationName);
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@@ -113,7 +115,7 @@ public class PlayerVisual : MonoBehaviour
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ApplyDamage();
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}
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string animName = _animationQueue.Dequeue();
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_currentState = namedAnimancer.TryPlay(animName);
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_currentState = namedAnimancer.TryPlay(animName, FadeTime, FadeMode);
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}
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void ApplyDamage()
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