Update select target to nearest everytimes
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@@ -63,6 +63,7 @@ namespace BrewMonster
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private CECPetCorral m_pPetCorral;
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private List<CECObject> m_aTabSels = new List<CECObject>();
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private int m_lastAutoSelectNearestId = 0;
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private List<CECSkill> m_aPtSkills = new List<CECSkill>();
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private List<CECSkill> m_aPsSkills = new List<CECSkill>();
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private List<CECSkill> m_aEquipSkills = new List<CECSkill>();
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@@ -2812,10 +2813,22 @@ namespace BrewMonster
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int idNewSel = 0;
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if (sorted.Count == 0)
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{
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m_lastAutoSelectNearestId = 0;
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idNewSel = idCurSel;
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}
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else
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{
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int nearestId = sorted[0].id;
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if (nearestId != 0 && nearestId != m_lastAutoSelectNearestId)
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{
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// If the nearest target changed (movement/spawn/despawn), reset cycle back to nearest
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m_lastAutoSelectNearestId = nearestId;
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idNewSel = nearestId;
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}
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else
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{
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m_lastAutoSelectNearestId = nearestId;
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int idx = -1;
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for (int i = 0; i < sorted.Count; i++)
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{
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@@ -2827,6 +2840,7 @@ namespace BrewMonster
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}
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int nextIdx = idx < 0 ? 0 : (idx + 1) % sorted.Count;
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idNewSel = sorted[nextIdx].id;
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}
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}
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// Select the target if found / 如果找到目标则选择它
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