rotate weapon in the code

This commit is contained in:
Le Duc Anh
2025-11-24 22:35:51 +07:00
parent 300085365d
commit fc9a75f70a
+4 -4
View File
@@ -218,8 +218,8 @@ public partial class CECPlayer
if (weaponObject != null)
{
weaponObject.transform.SetParent(FindChildObjectRecursive(transform, _hh_right_hand_weapon).transform);
weaponObject.transform.localPosition = Vector3.zero;
weaponObject.transform.localRotation = Quaternion.identity;
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
weaponObject.transform.localScale = Vector3.one;
weaponObject.SetActive(true);
}
@@ -232,8 +232,8 @@ public partial class CECPlayer
if (weaponObject != null)
{
weaponObject.transform.SetParent(FindChildObjectRecursive(transform, _hh_left_hand_weapon).transform);
weaponObject.transform.localPosition = Vector3.zero;
weaponObject.transform.localRotation = Quaternion.identity;
weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
weaponObject.transform.localScale = Vector3.one;
weaponObject.SetActive(true);
}