rotate weapon in the code
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@@ -218,8 +218,8 @@ public partial class CECPlayer
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if (weaponObject != null)
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{
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weaponObject.transform.SetParent(FindChildObjectRecursive(transform, _hh_right_hand_weapon).transform);
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weaponObject.transform.localPosition = Vector3.zero;
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weaponObject.transform.localRotation = Quaternion.identity;
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weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
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weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
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weaponObject.transform.localScale = Vector3.one;
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weaponObject.SetActive(true);
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}
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@@ -232,8 +232,8 @@ public partial class CECPlayer
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if (weaponObject != null)
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{
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weaponObject.transform.SetParent(FindChildObjectRecursive(transform, _hh_left_hand_weapon).transform);
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weaponObject.transform.localPosition = Vector3.zero;
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weaponObject.transform.localRotation = Quaternion.identity;
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weaponObject.transform.localPosition = weaponPrefab.transform.localPosition;
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weaponObject.transform.localRotation = weaponPrefab.transform.localRotation;
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weaponObject.transform.localScale = Vector3.one;
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weaponObject.SetActive(true);
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}
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