Fix symbol error and useless log
This commit is contained in:
@@ -3,6 +3,7 @@ using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PerfectWorld.Scripts.Managers
|
||||
{
|
||||
@@ -13,7 +14,6 @@ namespace PerfectWorld.Scripts.Managers
|
||||
public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
GameController.Instance.Log("HUNG INVENTORY");
|
||||
switch ((int)Msg.dwMsg)
|
||||
{
|
||||
case int value when value == EC_MsgDef.MSG_HST_IVTRINFO:
|
||||
@@ -30,7 +30,7 @@ namespace PerfectWorld.Scripts.Managers
|
||||
{
|
||||
case CommandID.OWN_IVTR_DATA:
|
||||
{
|
||||
GameController.Instance.Log("HUNG INVENTORY3");
|
||||
Debug.Log("Chay OWN_IVTR_DATA");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,7 +19,6 @@ namespace PerfectWorld.Scripts.Managers
|
||||
//public EC_HostPlayer EC_HostPlayer;
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
GameController.Instance.Log("HUNG INVENTORY");
|
||||
if (Msg.iSubID == 0)
|
||||
{
|
||||
//EC_HostPlayer.ProcessMessage(Msg);
|
||||
@@ -64,7 +63,6 @@ namespace PerfectWorld.Scripts.Managers
|
||||
case CommandID.PLAYER_ENTER_WORLD:
|
||||
case CommandID.PLAYER_ENTER_SLICE:
|
||||
{
|
||||
GameController.Instance.Log("IAOWJDOIAWJDOIAWJDOIAWD");
|
||||
if (cid != iHostID)
|
||||
{
|
||||
GameController.Instance.Log("ElsePlayer has join");
|
||||
|
||||
@@ -110,6 +110,7 @@ namespace BrewMonster.Network
|
||||
public static void RequestInventoryAsync(Action callback = null)
|
||||
{
|
||||
Instance._gameSession.RequestInventoryAsync(callback);
|
||||
}
|
||||
|
||||
public void LoadScene(string sceneName, LoadSceneMode mode, Action<bool> actDone)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user