43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace BrewMonster
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{
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public class AUIToggleSkillAssign : AUIToggle
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{
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/// <summary>bool: isOn, int: skillID</summary>
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public event Action<bool, int> OnAssignToggleChanged;
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public override void Awake()
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{
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UnSubscribeEvents();
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SubscribeEvents();
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return;
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}
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public void OnDestroy()
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{
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UnSubscribeEvents();
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}
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private void UnSubscribeEvents()
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{
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uiToggle.onValueChanged.RemoveAllListeners();
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}
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private void SubscribeEvents()
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{
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uiToggle.onValueChanged.AddListener(OnToggleValueChanged);
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}
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private void OnToggleValueChanged(bool isOn)
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{
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OnAssignToggleChanged?.Invoke(isOn, skillID);
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}
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public int GetSkillIdForAssign() => skillID;
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/// <summary>Used when assignment completes — unchecks row (fires AssignSkillSelectionChangedEvent via DlgAssignSub).</summary>
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public void UncheckAfterAssign()
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{
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uiToggle.isOn = false;
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}
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}
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}
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