Files
2025-09-16 18:07:13 +07:00

66 lines
2.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
namespace Animancer.Editor
{
partial class AnimancerToolsWindow
{
/// <summary>[Editor-Only] Displays the <see cref="AnimancerSettings"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animancer.Editor/Settings
internal sealed class Settings : Panel
{
/************************************************************************************************************************/
/// <inheritdoc/>
public override string Name => "Settings";
/// <inheritdoc/>
public override string Instructions => null;
/// <inheritdoc/>
public override string HelpURL => Strings.DocsURLs.APIDocumentation + "." + nameof(Editor) + "/" + nameof(AnimancerSettings);
/************************************************************************************************************************/
[NonSerialized]
private UnityEditor.Editor _SettingsEditor;
/************************************************************************************************************************/
/// <inheritdoc/>
public override void OnEnable(int index)
{
base.OnEnable(index);
var settings = AnimancerSettings.Instance;
if (settings != null)
_SettingsEditor = UnityEditor.Editor.CreateEditor(settings);
}
/// <inheritdoc/>
public override void OnDisable()
{
base.OnDisable();
DestroyImmediate(_SettingsEditor);
}
/************************************************************************************************************************/
/// <inheritdoc/>
public override void DoBodyGUI()
{
if (_SettingsEditor != null)
_SettingsEditor.OnInspectorGUI();
}
/************************************************************************************************************************/
}
}
}
#endif