Files
test/Assets/PerfectWorld/Scripts/Common/StringTabTest.cs
2025-11-07 18:01:47 +07:00

48 lines
1.4 KiB
C#

using System.IO;
using UnityEngine;
namespace BrewMonster.Common
{
public class StringTabTest : MonoBehaviour
{
private CECStringTab m_pStringTab;
[ContextMenu("Test SkillStr")]
void TestSkillStr()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
//m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/skillstr.txt");
m_pStringTab.Init(path, true);
}
[ContextMenu("Test Item Desc")]
public void TestItemDesc()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
//m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/item_desc.txt");
m_pStringTab.Init(path, true);
}
[ContextMenu("Test Fixed Message")]
public void TestFixedMessage()
{
if (m_pStringTab == null)
{
m_pStringTab = new CECStringTab();
}
//m_pStringTab.Clear();
string path = Path.Combine(Application.streamingAssetsPath, "configs/fixed_msg.txt");
m_pStringTab.Init(path, true);
}
}
}