Files
test/Assets/PerfectWorld/Scripts/UI/HUDMainGamePlay.cs
2026-02-11 14:54:51 +07:00

38 lines
822 B
C#

using System;
using BrewMonster.Network;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster
{
public class HUDMainGamePlay : MonoBehaviour
{
#region Fields
[SerializeField]private Button _escapeBtn;
#endregion
private void OnEnable()
{
_escapeBtn.onClick.AddListener(OnEscapeClicked);
}
private void OnDisable()
{
_escapeBtn.onClick.RemoveListener(OnEscapeClicked);
}
private void OnEscapeClicked()
{
// Open the exit dialog , not directly exit the game
// return;
if(EC_Game.GetGameRun()?.GetHostPlayer() != null)
{
EC_Game.GetGameRun()?.GetHostPlayer().OnClickBtnEscape();
}
}
}
}