Files
test/Assets/PerfectWorld/Scripts/SceneLoader/SceneLoadService.cs
2025-12-16 15:39:18 +07:00

23 lines
552 B
C#

using System;
using UnityEngine.SceneManagement;
namespace BrewMonster
{
public class SceneLoadService
{
public static void Load(
string sceneName,
LoadSceneMode mode = LoadSceneMode.Single,
Action<bool> actDone = null
)
{
if(string.IsNullOrEmpty(sceneName)) return;
SceneLoader.TargetScene = sceneName;
SceneLoader.LoadMode = mode;
SceneLoader.OnDone = actDone;
SceneManager.LoadScene(sceneName, mode);
}
}
}