Files
2025-12-24 16:55:37 +07:00

35 lines
1.2 KiB
C#

using UnityEngine;
// using UniTask;
namespace BrewMonster.Scripts
{
public class CECSunMoon : MonoSingleton<CECSunMoon>
{
private const float TIME_SCALE = 6f;
private const float NIGHT_DAY_START = (3.0f / 24.0f);
private const float NIGHT_SUN_RISE_MIN = (4.0f / 24.0f);
private const float NIGHT_DAY_END = (7.0f / 24.0f);
private const float DAY_NIGHT_START = (18.0f / 24.0f);
private const float DAY_SUN_SET_MAX = (19.5f / 24.0f);
private const float DAY_NIGHT_END = (21.0f / 24.0f);
public double m_vTimeOfTheDay; // time of the day 0.0f means 00:00, 1.0f means 24:00
public float m_fDNFactor; // day or night factor
public float m_fDNFactorDest; // day or night factor dest
protected override void Initialize()
{
base.Initialize();
// keep this alive when scene is loaded
DontDestroyOnLoad(gameObject);
}
public void Update()
{
m_vTimeOfTheDay += Time.deltaTime / 3600.0 / 24.0 * TIME_SCALE;
while( m_vTimeOfTheDay > 1.0 )
m_vTimeOfTheDay -= 1.0;
}
}
}