35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using UnityEngine;
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// using UniTask;
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namespace BrewMonster.Scripts
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{
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public class CECSunMoon : MonoSingleton<CECSunMoon>
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{
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private const float TIME_SCALE = 6f;
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private const float NIGHT_DAY_START = (3.0f / 24.0f);
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private const float NIGHT_SUN_RISE_MIN = (4.0f / 24.0f);
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private const float NIGHT_DAY_END = (7.0f / 24.0f);
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private const float DAY_NIGHT_START = (18.0f / 24.0f);
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private const float DAY_SUN_SET_MAX = (19.5f / 24.0f);
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private const float DAY_NIGHT_END = (21.0f / 24.0f);
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public double m_vTimeOfTheDay; // time of the day 0.0f means 00:00, 1.0f means 24:00
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public float m_fDNFactor; // day or night factor
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public float m_fDNFactorDest; // day or night factor dest
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protected override void Initialize()
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{
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base.Initialize();
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// keep this alive when scene is loaded
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DontDestroyOnLoad(gameObject);
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}
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public void Update()
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{
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m_vTimeOfTheDay += Time.deltaTime / 3600.0 / 24.0 * TIME_SCALE;
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while( m_vTimeOfTheDay > 1.0 )
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m_vTimeOfTheDay -= 1.0;
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}
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}
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} |