Files
test/Assets/PerfectWorld/Scripts/Spawner/ObjectSpawner.cs
2025-11-21 11:48:39 +07:00

22 lines
556 B
C#

using UnityEngine;
namespace BrewMonster
{
public class ObjectSpawner : MonoSingleton<ObjectSpawner>
{
public GameObject InstantiateObject(GameObject prefab, Transform parent =null, bool setThisAsParent = true)
{
if (setThisAsParent)
{
return Instantiate(prefab, transform);
}
return Instantiate(prefab, parent);
}
public void DestroyGameObject(GameObject go, float delayTime=0)
{
Destroy(go,delayTime);
}
}
}