29 lines
648 B
C#
29 lines
648 B
C#
using System;
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using UnityEngine;
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using CSNetwork;
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using PerfectWorld.Scripts.Managers.BrewMonster.Managers;
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namespace BrewMonster
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{
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[Serializable]
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public class EC_ManMessageMono : MonoBehaviour
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{
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public EC_ManPlayer EC_ManPlayer;
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private void Awake()
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{
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//TODO: Remove later
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EC_ManPlayer = new EC_ManPlayer();
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EC_ManMessage.RegisterHandler(EC_ManPlayer);
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}
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private void OnDestroy()
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{
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EC_ManMessage.Dispose();
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}
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private void Update()
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{
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EC_ManMessage.Tick();
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}
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}
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} |