Files
test/Assets/PerfectWorld/Scripts/Task/UI/TaskTreeView.cs
T

77 lines
2.5 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Events;
namespace BrewMonster.PerfectWorld.Scripts.Task.UI
{
public class TaskTreeView : MonoBehaviour
{
[SerializeField] private TaskTreeViewItem m_pTreeViewItemPrefab;
private TaskTreeViewItem[] m_aTreeViewItems;
public void SetItemData(TaskTreeViewItem item, uint taskType)
{
item.SetItemData(taskType);
}
public uint GetItemData(TaskTreeViewItem item)
{
return item.GetItemData();
}
public TaskTreeViewItem GetNextSiblingItem(TaskTreeViewItem item)
{
if (m_aTreeViewItems == null)
{
m_aTreeViewItems = GetComponentsInChildren<TaskTreeViewItem>();
}
for (int i = 0; i < m_aTreeViewItems.Length - 1; i++)
{
if (m_aTreeViewItems[i] == item)
{
return m_aTreeViewItems[i + 1];
}
}
return null;
}
public TaskTreeViewItem InsertItem(string text, TaskTreeViewItem pParent, TaskTreeViewItem pAfter)
{
// Create a new item GameObject and component
TaskTreeViewItem pItem = Instantiate(m_pTreeViewItemPrefab);
GameObject go = pItem.gameObject;
if (pItem == null) return null;
// Parent: root (this) if null; otherwise under given parent item
var parentTransform = (pParent != null ? pParent.transform : this.transform);
go.transform.SetParent(parentTransform, false);
// Set sibling position: after specific item if provided; otherwise append to end
if (pAfter != null && pAfter.transform.parent == parentTransform)
{
int afterIndex = pAfter.transform.GetSiblingIndex();
go.transform.SetSiblingIndex(afterIndex + 1);
}
else
{
go.transform.SetAsLastSibling();
}
// Optionally set label text if a TMP_Text is attached under the item (not required here)
// var label = go.GetComponentInChildren<TMPro.TMP_Text>(true);
// if (label != null) label.text = text ?? string.Empty;
pItem.SetItemText(text);
// Refresh local cache of items
m_aTreeViewItems = GetComponentsInChildren<TaskTreeViewItem>();
return pItem;
}
}
}