Files
test/Assets/Scripts/ChatInputHandler.cs
T
2026-03-09 17:32:16 +07:00

56 lines
1.3 KiB
C#

using UnityEngine;
using TMPro;
using BrewMonster.Network;
using CSNetwork.GPDataType;
using EditorAttributes;
namespace BrewMonster.Scripts.ChatUI
{
public class ChatInputHandler : MonoBehaviour
{
[Header("UI References")]
public TMP_InputField inputField; // Ô gõ text
private void Start()
{
inputField.onSubmit.AddListener(OnSubmit);
}
private void OnDestroy()
{
inputField.onSubmit.RemoveListener(OnSubmit);
}
// Khi nhấn Enter
private void OnSubmit(string text)
{
if (string.IsNullOrWhiteSpace(text))
return;
HandleUserInput(text);
}
// Hàm xử lý input (gửi server)
private void HandleUserInput(string text)
{
UnityGameSession.SendChatData(
(byte)ChatChannel.GP_CHAT_LOCAL,
text,
0,
0
);
// reset input
inputField.text = "";
inputField.ActivateInputField(); // focus lại để tiếp tục gõ
}
public void Send(string text)
{
if (string.IsNullOrWhiteSpace(text))
return;
HandleUserInput(text);
}
}
}