32 lines
890 B
C#
32 lines
890 B
C#
using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ConditionalAttributes/enablefield.html")]
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public class EnableFieldSample : MonoBehaviour
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{
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private enum States
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{
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State01 = 0,
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State02 = 1,
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State03 = 2
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}
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[Header("EnableField Attribute Boolean condition:")]
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[SerializeField] private bool enableCondition;
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[EnableField(nameof(enableCondition))]
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[SerializeField] private int enabledField;
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[Header("EnableField Attribute Enum condition:")]
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[SerializeField] private States enumEnableCondition;
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[EnableField(nameof(enumEnableCondition), States.State02)]
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[SerializeField] private int willEnableOnState02;
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[EnableField(nameof(enumEnableCondition), States.State03)]
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[SerializeField] private int willEnableOnState03;
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}
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}
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