Files
test/Assets/Scripts/PlayerState/PlayerIdleState.cs
T
Tungdv 001a16cf32 fix: update namespace.
feat: add new logic EC_World.
2025-10-14 18:34:16 +07:00

28 lines
555 B
C#

using UnityEngine;
using static BrewMonster.Scripts.Player.EC_Player;
namespace BrewMonster.Scripts.Player
{
public class PlayerIdleState : PlayerState
{
public PlayerIdleState(CECHostPlayer characterCtrl) : base(characterCtrl)
{
}
public override void Enter()
{
_characterCtrl.PlayAction((int)PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
}
public override void Exit()
{
}
public override void Update()
{
}
}
}