Files
test/Assets/Scripts/Task/CECTaskInterface.cs
T
2025-09-25 17:35:45 +07:00

119 lines
5.1 KiB
C#

using System.Collections.Generic;
namespace PerfectWorld.Scripts.Task
{
public class CECTaskInterface : TaskInterface
{
CECHostPlayer m_pHost;
object[] m_pActiveListBuf; // Active task list buffer
object[] m_pFinishedListBuf; // Finished task list buffer
object[] m_pFinishedTimeListBuf; // Finished time list buffer
object[] m_pFinishedCountListBuf;// Finished count list buffer
object[] m_pStorageTaskListBuf; // Storage tasks list buffer
private Dictionary<int, bool> m_TasksToConfirm = new Dictionary<int, bool>();
public CECTaskInterface()
{
}
public CECTaskInterface(CECHostPlayer pHost)
{
m_pHost = pHost;
m_pActiveListBuf = null;
m_pFinishedListBuf = null;
m_pFinishedTimeListBuf = null;
m_pFinishedCountListBuf = null;
m_pStorageTaskListBuf = null;
}
public bool Init(object[] pActiveListBuf, int iActiveListLen, object[] pFinishedListBuf, int iFinishedListLen, object[] pFinishedTimeListBuf, int iFinishedTimeListLen, object[] pFinishedCountListBuf, int iFinishedCountListLen, object[] pStorageTaskListBuf, int iStorageTaskListLen)
{
//if (!(m_pActiveListBuf = a_malloc(TASK_ACTIVE_LIST_BUF_SIZE)))
//{
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
// return false;
//}
//if (!(m_pFinishedListBuf = a_malloc(TASK_FINISHED_LIST_BUF_SIZE)))
//{
// a_free(m_pActiveListBuf);
// m_pFinishedListBuf = NULL;
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
// return false;
//}
//if (!(m_pFinishedTimeListBuf = a_malloc(TASK_FINISH_TIME_LIST_BUF_SIZE)))
//{
// a_free(m_pActiveListBuf);
// a_free(m_pFinishedListBuf);
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
// return false;
//}
//if (!(m_pFinishedCountListBuf = a_malloc(TASK_FINISH_COUNT_LIST_BUF_SIZE)))
//{
// a_free(m_pActiveListBuf);
// a_free(m_pFinishedListBuf);
// a_free(m_pFinishedCountListBuf);
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
// return false;
//}
//if (!(m_pStorageTaskListBuf = a_malloc(TASK_STORAGE_LIST_BUF_SIZE)))
//{
// a_free(m_pActiveListBuf);
// a_free(m_pFinishedListBuf);
// a_free(m_pFinishedCountListBuf);
// a_free(m_pStorageTaskListBuf);
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECTaskInterface::Init", __LINE__);
// return false;
//}
//ASSERT(pActiveListBuf && pFinishedListBuf && pFinishedTimeListBuf && pFinishedCountListBuf);
//memcpy(m_pActiveListBuf, pActiveListBuf, iActiveListLen);
//memcpy(m_pFinishedListBuf, pFinishedListBuf, iFinishedListLen);
//memcpy(m_pFinishedTimeListBuf, pFinishedTimeListBuf, iFinishedTimeListLen);
//memcpy(m_pFinishedCountListBuf, pFinishedCountListBuf, iFinishedCountListLen);
//memcpy(m_pStorageTaskListBuf, pStorageTaskListBuf, iStorageTaskListLen);
//// Clear rest buffer
//if (iActiveListLen < TASK_ACTIVE_LIST_BUF_SIZE)
// memset((BYTE*)m_pActiveListBuf + iActiveListLen, 0, TASK_ACTIVE_LIST_BUF_SIZE - iActiveListLen);
//if (iFinishedListLen < TASK_FINISHED_LIST_BUF_SIZE)
// memset((BYTE*)m_pFinishedListBuf + iFinishedListLen, 0, TASK_FINISHED_LIST_BUF_SIZE - iFinishedListLen);
//if (iFinishedTimeListLen < TASK_FINISH_TIME_LIST_BUF_SIZE)
// memset((BYTE*)m_pFinishedTimeListBuf + iFinishedTimeListLen, 0, TASK_FINISH_TIME_LIST_BUF_SIZE - iFinishedTimeListLen);
//if (iFinishedCountListLen < TASK_FINISH_COUNT_LIST_BUF_SIZE)
// memset((BYTE*)m_pFinishedCountListBuf + iFinishedCountListLen, 0, TASK_FINISH_COUNT_LIST_BUF_SIZE - iFinishedCountListLen);
//if (iStorageTaskListLen < TASK_STORAGE_LIST_BUF_SIZE)
// memset((BYTE*)m_pStorageTaskListBuf + iStorageTaskListLen, 0, TASK_STORAGE_LIST_BUF_SIZE - iStorageTaskListLen);
//ATaskTemplMan pTaskMan = GetTaskTemplMan();
//pTaskMan.Release();
//pTaskMan.LoadTasksFromPack("data\\tasks.data", true);
//pTaskMan.LoadNPCInfoFromPack("data\\task_npc.data");
//pTaskMan.VerifyDynTasksPack("userdata\\dyn_tasks.data");
//InitActiveTaskList();
//m_bForceNavigateFinish = false;
return true;
}
public static void WriteLog(int nPlayerId, int nTaskId, int nType, string szLog)
{
//do something?
}
private ATaskTemplMan GetTaskTemplMan()
{
//return g_pGame->GetTaskTemplateMan();
return null;
}
}
}