32 lines
834 B
C#
32 lines
834 B
C#
using UnityEngine;
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public class CECObject : MonoBehaviour
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{
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private uint m_dwBornStamp;
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private bool m_bBornInSight;
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public void SetBornStamp(uint dwStamp) { m_dwBornStamp = dwStamp; }
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public void SetBornInSight(bool bFlag) { m_bBornInSight = bFlag; }
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public enum ClassID
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{
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OCID_OBJECT = 0,
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OCID_PLAYER,
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OCID_HOSTPLAYER,
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OCID_ELSEPLAYER,
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OCID_LOGINPLAYER,
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OCID_NPC,
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OCID_MONSTER,
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OCID_SERVER,
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OCID_MATTER,
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OCID_PET,
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OCID_CLONED_PLAYER, // 复制角色模型
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OCID_HOST_NAVIGATER, // 纯客户端player类,用于强制移动
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OCID_NPCCLONED_MASTER, // NPC 复制的角色模型
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};
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public enum EnviromentMoveType
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{
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MOVEENV_GROUND = 0, // Move on ground
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MOVEENV_WATER,
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MOVEENV_AIR,
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}
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} |