Files
test/Assets/PerfectWorld/Scripts/Common/ByteToStringUtils.cs
T
2025-09-13 14:58:00 +07:00

74 lines
2.6 KiB
C#

using System;
using System.Text;
namespace ModelRenderer.Scripts.Common
{
public class ByteToStringUtils
{
public static string UshortArrayToUnicodeString(ushort[] ushortArray)
{
if (ushortArray == null || ushortArray.Length == 0)
return string.Empty;
// First convert ushort array to byte array
// Each ushort (16 bits) can be up to two bytes in GBK
byte[] byteArray = new byte[ushortArray.Length * 2];
Buffer.BlockCopy(ushortArray, 0, byteArray, 0, byteArray.Length);
// Convert bytes to string using GBK encoding
try
{
return Encoding.Unicode.GetString(byteArray);
}
catch (Exception ex)
{
UnityEngine.Debug.LogError($"Error converting bytes to GBK string: {ex.Message}");
return string.Empty;
}
}
public static string UshortArrayToCP936String(ushort[] ushortArray)
{
if (ushortArray == null || ushortArray.Length == 0)
return string.Empty;
// First convert ushort array to byte array
// Each ushort (16 bits) can be up to two bytes in GBK
byte[] byteArray = new byte[ushortArray.Length * 2];
Buffer.BlockCopy(ushortArray, 0, byteArray, 0, byteArray.Length);
return ByteArrayToCP936String(byteArray);
}
public static string ByteArrayToCP936String(byte[] byteArray)
{
if (byteArray == null || byteArray.Length == 0)
return string.Empty;
try
{
// Code page 936 is the code page for Simplified Chinese (GB2312/GBK)
// You may need to import System.Text.Encoding.CodePages package for Unity/modern .NET
Encoding cp936Encoding = Encoding.GetEncoding(936);
// Convert the byte array to a string using code page 936 encoding
return cp936Encoding.GetString(byteArray);
}
catch (Exception ex)
{
UnityEngine.Debug.LogError($"Error converting bytes to CP936 string: {ex.Message}");
return string.Empty;
}
}
public static string ByteArrayToUnicodeString(byte[] byteArray)
{
if (byteArray == null || byteArray.Length == 0)
return string.Empty;
return Encoding.Unicode.GetString(byteArray);
}
}
}