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test/Assets/PerfectWorld/Scripts/Skills/SkillStubs11/skill973.cs
T
2026-04-10 16:35:07 +07:00

132 lines
4.6 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill973 : Skill
{
public const int SKILL_ID = 973;
public Skill973() : base(SKILL_ID)
{
}
}
#endif
public class Skill973Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 300010, 300015, 300020, 300025, 300030, 300035, 300040, 300045, 300050, 300055 };
private static readonly int[] RequiredSpArray = { 240, 560, 1040, 1680, 2560, 3720, 5260, 7300, 10000, 13620 };
private static readonly int[] RequiredItemArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] RequiredMoneyArray = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecelfmp(80 - skill.GetT0() * 0.2f - skill.GetT1() * 0.2f);
skill.GetPlayer().SetDecelfap(500);
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill973Stub() : base(973)
{
cls = 258;
name = "百毒不侵";
nativename = "百毒不侵";
icon = "百毒不侵";
max_level = 10;
type = 2;
apcost = 500000;
arrowcost = 0;
apgain = 0;
attr = 3;
rank = 0;
eventflag = 0;
time_type = 1;
showorder = 0;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "百毒不侵";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
range = new Range();
range.type = 5;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 0);
#if SKILL_SERVER
statestub.Add(new State1());
#endif
}
~Skill973Stub() { }
public override float GetMpcost(Skill skill) => 80f;
public override int GetExecutetime(Skill skill) => 0;
public override int GetCoolingtime(Skill skill) => 30000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => 0f;
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredItem(Skill skill) => RequiredItemArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.FormatSkillIntroduction(format,
skill.GetLevel(),
5 + skill.GetLevel() * 0.2f));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
skill.GetVictim ().SetProbability (1.0f * 100);
skill.GetVictim ().SetTime (5000 + skill.GetLevel () * 200);
skill.GetVictim ().SetShowicon (1);
skill.GetVictim ().SetImmunewood (1);
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 40f;
public int GetAttackspeed(Skill skill) => 20;
public float GetHitrate(Skill skill) => 1.0f;
public float GetTalent0(PlayerWrapper player) => player.GetElfstr ();
public float GetTalent1(PlayerWrapper player) => player.GetElfagi ();
#endif
}
}