331 lines
11 KiB
C#
331 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BrewMonster.Scripts
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{
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public class ARect<T> where T : IComparable<T>
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{
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public T left, top, right, bottom;
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public ARect()
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{
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left = default(T);
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top = default(T);
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right = default(T);
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bottom = default(T);
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}
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public ARect(ARect<T> rc)
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{
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left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom;
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}
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public ARect(T left, T top, T right, T bottom)
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{
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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// helpers for int/float only
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static int Cmp(T a, T b) => Comparer<T>.Default.Compare(a, b);
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static T Min(T a, T b) => Cmp(a, b) <= 0 ? a : b;
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static T Max(T a, T b) => Cmp(a, b) >= 0 ? a : b;
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static T Add(T a, T b)
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{
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if (typeof(T) == typeof(int)) return (T)(object)((int)(object)a + (int)(object)b);
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if (typeof(T) == typeof(float)) return (T)(object)((float)(object)a + (float)(object)b);
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throw new NotSupportedException("ARect<T> supports only int and float");
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}
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static T Sub(T a, T b)
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{
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if (typeof(T) == typeof(int)) return (T)(object)((int)(object)a - (int)(object)b);
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if (typeof(T) == typeof(float)) return (T)(object)((float)(object)a - (float)(object)b);
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throw new NotSupportedException("ARect<T> supports only int and float");
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}
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static T Neg(T a)
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{
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if (typeof(T) == typeof(int)) return (T)(object)(-(int)(object)a);
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if (typeof(T) == typeof(float)) return (T)(object)(-(float)(object)a);
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throw new NotSupportedException("ARect<T> supports only int and float");
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}
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static bool IsZero(T v)
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{
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if (typeof(T) == typeof(int)) return (int)(object)v == 0;
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if (typeof(T) == typeof(float)) return (float)(object)v == 0f;
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throw new NotSupportedException("ARect<T> supports only int and float");
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}
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static T FromInt(int v)
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{
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if (typeof(T) == typeof(int)) return (T)(object)v;
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if (typeof(T) == typeof(float)) return (T)(object)(float)v;
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throw new NotSupportedException("ARect<T> supports only int and float");
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}
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// == and != operator
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public static bool operator !=(ARect<T> rc1, ARect<T> rc2)
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{
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return !(rc1 == rc2);
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}
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public static bool operator ==(ARect<T> rc1, ARect<T> rc2)
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{
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return EqualityComparer<T>.Default.Equals(rc1.left, rc2.left) &&
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EqualityComparer<T>.Default.Equals(rc1.top, rc2.top) &&
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EqualityComparer<T>.Default.Equals(rc1.right, rc2.right) &&
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EqualityComparer<T>.Default.Equals(rc1.bottom, rc2.bottom);
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}
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// + and - operator
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public static ARect<T> operator +(ARect<T> rc1, ARect<T> rc2)
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{
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return new ARect<T>(
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Add(rc1.left, rc2.left),
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Add(rc1.top, rc2.top),
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Add(rc1.right, rc2.right),
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Add(rc1.bottom, rc2.bottom)
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);
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}
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public static ARect<T> operator -(ARect<T> rc1, ARect<T> rc2)
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{
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return new ARect<T>(
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Sub(rc1.left, rc2.left),
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Sub(rc1.top, rc2.top),
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Sub(rc1.right, rc2.right),
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Sub(rc1.bottom, rc2.bottom)
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);
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}
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//public static ARect<T> operator +(ARect<T> rc1, APoint<T> pt)
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//{
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// return new ARect<T>((dynamic)rc1.left + (dynamic)pt.x,
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// (dynamic)rc1.top + (dynamic)pt.y,
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// (dynamic)rc1.right + (dynamic)pt.x,
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// (dynamic)rc1.bottom + (dynamic)pt.y);
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//}
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//public static ARect<T> operator -(ARect<T> rc1, APoint<T> pt)
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//{
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// return new ARect<T>((dynamic)rc1.left - (dynamic)pt.x,
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// (dynamic)rc1.top - (dynamic)pt.y,
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// (dynamic)rc1.right - (dynamic)pt.x,
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// (dynamic)rc1.bottom - (dynamic)pt.y);
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//}
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// &= and |= operator
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public ARect<T> AndAssign(ARect<T> rc) => this & rc;
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public ARect<T> OrAssign(ARect<T> rc) => this | rc;
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public static ARect<T> operator &(ARect<T> rc1, ARect<T> rc2)
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{
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if (rc1.IsEmpty() || rc2.IsEmpty())
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return new ARect<T>(default, default, default, default);
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var l1 = rc1.left; var r1 = rc1.right; var t1 = rc1.top; var b1 = rc1.bottom;
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var l2 = rc2.left; var r2 = rc2.right; var t2 = rc2.top; var b2 = rc2.bottom;
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if (Cmp(l1, r2) >= 0 || Cmp(l2, r1) >= 0 ||
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Cmp(t1, b2) >= 0 || Cmp(t2, b1) >= 0)
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return new ARect<T>(default, default, default, default);
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return new ARect<T>(
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Max(l1, l2),
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Max(t1, t2),
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Min(r1, r2),
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Min(b1, b2)
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);
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}
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public static ARect<T> operator |(ARect<T> rc1, ARect<T> rc2)
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{
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if (rc1.IsEmpty())
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return rc2;
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if (rc2.IsEmpty())
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return rc1;
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var l1 = rc1.left; var r1 = rc1.right; var t1 = rc1.top; var b1 = rc1.bottom;
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var l2 = rc2.left; var r2 = rc2.right; var t2 = rc2.top; var b2 = rc2.bottom;
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return new ARect<T>(
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Min(l1, l2),
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Min(t1, t2),
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Max(r1, r2),
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Max(b1, b2)
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);
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}
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public static ARect<T> operator +(ARect<T> rc) { return rc; }
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public static ARect<T> operator -(ARect<T> rc)
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{
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return new ARect<T>(
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Neg(rc.left),
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Neg(rc.top),
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Neg(rc.right),
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Neg(rc.bottom)
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);
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}
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// = operator
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//public static ARect<T> operator = (ARect<T> rc) { left = rc.left; top = rc.top; right = rc.right; bottom = rc.bottom; return *this; }
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// += and -= operator
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public ARect<T> AdditionAssign(ARect<T> rc)
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{
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left = Add(left, rc.left);
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top = Add(top, rc.top);
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right = Add(right, rc.right);
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bottom = Add(bottom, rc.bottom);
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return this;
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}
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public ARect<T> SubtractionAssign(ARect<T> rc)
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{
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left = Sub(left, rc.left);
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top = Sub(top, rc.top);
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right = Sub(right, rc.right);
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bottom = Sub(bottom, rc.bottom);
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return this;
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}
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//public ARect<T> AdditionAssign(APoint<T> pt) { left += pt.x; top += pt.y; right += pt.x; bottom += pt.y; return this; }
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//public ARect<T> SubtractionAssign(APoint<T> pt) { left -= pt.x; top -= pt.y; right -= pt.x; bottom -= pt.y; return this; }
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// Get width of rectangle
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public T Width()
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{
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return Sub(right, left);
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}
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// Get height of rectangle
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public T Height()
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{
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return Sub(bottom, top);
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}
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// Get center point of rectangle
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//public APoint<T> CenterPoint() { return new APoint<T>((left + right) / 2, (top + bottom) / 2); }
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// Set rectangle value
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public void SetRect(T _left, T _top, T _right, T _bottom)
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{
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left = _left;
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top = _top;
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right = _right;
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bottom = _bottom;
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}
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// Point in rectangle
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public bool PtInRect(T x, T y)
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{
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return Cmp(x, left) >= 0 && Cmp(x, right) < 0 && Cmp(y, top) >= 0 && Cmp(y, bottom) < 0;
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}
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//public bool PtInRect(APoint<T> pt) { return PtInRect(pt.x, pt.y); }
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// Normalize rectangle. Note: The following CRect member functions require
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// normalized rectangles in order to work properly: Height, Width, Size,
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// IsEmpty, PtInRect, SetUnion, SetIntersect, operator ==, operator !=,
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// operator |, operator |=, operator &, and operator &=
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void Normalize()
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{
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if (Cmp(left, right) > 0)
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a_Swap(ref left, ref right);
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if (Cmp(top, bottom) > 0)
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a_Swap(ref top, ref bottom);
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}
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private void a_Swap(ref T lhs, ref T rhs)
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{
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T tmp;
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tmp = lhs;
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lhs = rhs;
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rhs = tmp;
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}
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// All members are 0 ?
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public bool IsRectNull()
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{
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return IsZero(left) && IsZero(top) && IsZero(right) && IsZero(bottom);
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}
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// Rectangle is empty ?
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public bool IsEmpty()
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{
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return IsZero(Width()) || IsZero(Height());
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}
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// Set all members to 0
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public void Clear()
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{
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left = top = right = bottom = default(T);
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}
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// Deflate rectangle
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public void Deflate(T x, T y)
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{
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left = Add(left, x);
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top = Add(top, y);
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right = Sub(right, x);
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bottom = Sub(bottom, y);
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}
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public void Deflate(ARect<T> rc)
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{
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left = Add(left, rc.left);
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top = Add(top, rc.top);
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right = Sub(right, rc.right);
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bottom = Sub(bottom, rc.bottom);
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}
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public void Deflate(T l, T t, T r, T b)
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{
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left = Add(left, l);
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top = Add(top, t);
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right = Sub(right, r);
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bottom = Sub(bottom, b);
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}
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// Inflate rectangle
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public void Inflate(T x, T y)
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{
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left = Sub(left, x);
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top = Sub(top, y);
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right = Add(right, x);
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bottom = Add(bottom, y);
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}
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public void Inflate(ARect<T> rc)
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{
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left = Sub(left, rc.left);
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top = Sub(top, rc.top);
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right = Add(right, rc.right);
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bottom = Add(bottom, rc.bottom);
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}
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public void Inflate(T l, T t, T r, T b)
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{
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left = Sub(left, l);
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top = Sub(top, t);
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right = Add(right, r);
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bottom = Add(bottom, b);
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}
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// Offset rectangle
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public void Offset(int x, int y)
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{
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var dx = FromInt(x);
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var dy = FromInt(y);
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left = Add(left, dx);
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top = Add(top, dy);
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right = Add(right, dx);
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bottom = Add(bottom, dy);
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}
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//public void Offset(APoint<T> pt) { this += pt; }
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// Set rectangle as union result
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public void SetUnion(ARect<T> rc1, ARect<T> rc2)
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{
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var result = rc1 | rc2;
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left = result.left;
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right = result.right;
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bottom = result.bottom;
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top = result.top;
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}
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// Set rectangle as intersect result
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public void SetIntersect(ARect<T> rc1, ARect<T> rc2)
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{
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var result = rc1 & rc2;
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left = result.left;
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right = result.right;
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bottom = result.bottom;
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top = result.top;
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}
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}
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}
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