168 lines
5.8 KiB
C#
168 lines
5.8 KiB
C#
#define SKILL_CLIENT
|
|
using BrewMonster.Scripts.Skills;
|
|
using CSNetwork.GPDataType;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
using static BrewMonster.PET_EVOLVE_CONFIG;
|
|
|
|
namespace BrewMonster
|
|
{
|
|
|
|
#if SKILL_SERVER
|
|
public class Skill1 : Skill
|
|
{
|
|
public const int SKILL_ID = 1;
|
|
|
|
public Skill1() : base(SKILL_ID)
|
|
{
|
|
}
|
|
}
|
|
#endif
|
|
|
|
public class Skill1Stub : SkillStub
|
|
{
|
|
private static readonly int[] RequiredLevelArray = { 0, 5, 10, 15, 20, 25, 30, 35, 40, 45 };
|
|
private static readonly int[] RequiredSpArray = { 0, 300, 1200, 2800, 5200, 8400, 12800, 18600, 26300, 36500 };
|
|
private static readonly int[] RequiredMoneyArray = { 0, 30, 130, 280, 480, 730, 1180, 1630, 2080, 2580 };
|
|
|
|
|
|
#if SKILL_SERVER
|
|
public class State1 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 400;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.2f *(-5 + 7 * skill.GetLevel()));
|
|
skill.GetPlayer().SetPray(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => true;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State2 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 700;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
skill.GetPlayer().SetDecmp(0.8f *(-5 + 7 * skill.GetLevel()));
|
|
skill.SetPlus(1.9f * skill.GetLevel() * skill.GetLevel() + 64 * skill.GetLevel() + 36.7f);
|
|
skill.SetRatio(0);
|
|
skill.SetDamage(skill.GetAttack());
|
|
skill.GetPlayer().SetPerform(1);
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public class State3 : SkillStub.State
|
|
{
|
|
public int GetTime(Skill skill) => 0;
|
|
public bool Quit(Skill skill) => false;
|
|
public bool Loop(Skill skill) => false;
|
|
public bool Bypass(Skill skill) => false;
|
|
public void Calculate(Skill skill)
|
|
{
|
|
}
|
|
public bool Interrupt(Skill skill) => false;
|
|
public bool Cancel(Skill skill) => false;
|
|
public bool Skip(Skill skill) => false;
|
|
}
|
|
#endif
|
|
|
|
public Skill1Stub() : base(1)
|
|
{
|
|
cls = 0;
|
|
name = "虎击";
|
|
nativename = "虎击";
|
|
icon = "虎击";
|
|
max_level = 10;
|
|
type = 1;
|
|
apcost = 0;
|
|
arrowcost = 0;
|
|
apgain = 10;
|
|
attr = 1;
|
|
rank = 0;
|
|
eventflag = 0;
|
|
posdouble = 0;
|
|
clslimit = 0;
|
|
time_type = 0;
|
|
showorder = 1101;
|
|
allow_land = true;
|
|
allow_air = true;
|
|
allow_water = true;
|
|
allow_ride = false;
|
|
auto_attack = true;
|
|
long_range = 0;
|
|
restrict_corpse = 0;
|
|
allow_forms = 1;
|
|
effect = "虎击";
|
|
doenchant = 0;
|
|
dobless = 0;
|
|
commoncooldown = 0;
|
|
commoncooldowntime = 0;
|
|
m_szFlyGfxPath = string.Empty;
|
|
m_szHitGrndGfxPath = string.Empty;
|
|
m_szHitGfxPath = "策划联入/人物技能/击中/虎击击中.gfx";
|
|
restrict_weapons.Add(0);
|
|
restrict_weapons.Add(1);
|
|
restrict_weapons.Add(182);
|
|
restrict_weapons.Add(5);
|
|
restrict_weapons.Add(292);
|
|
restrict_weapons.Add(9);
|
|
range = new Range();
|
|
range.type = 0;
|
|
#if SKILL_SERVER
|
|
statestub.Add(new State1());
|
|
statestub.Add(new State2());
|
|
statestub.Add(new State3());
|
|
#endif
|
|
}
|
|
|
|
~Skill1Stub() { }
|
|
|
|
public override float GetMpcost(Skill skill) => (float)(-5 + 7 * skill.GetLevel());
|
|
public override int GetExecutetime(Skill skill) => 700;
|
|
public override int GetCoolingtime(Skill skill) => 3000;
|
|
public float GetRadius(Skill skill) => 0f;
|
|
public float GetAttackdistance(Skill skill) => 0f;
|
|
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
|
|
public override float GetPraydistance(Skill skill) => (float)(skill.GetPlayer().GetRange());
|
|
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
|
|
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
|
|
|
|
#if SKILL_CLIENT
|
|
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
|
|
{
|
|
buffer.Append(GPDataTypeHelper.ReplacePercentD(format,
|
|
skill.GetLevel(),
|
|
-5 + 7 * skill.GetLevel(),
|
|
1.9 * skill.GetLevel() * skill.GetLevel() + 64 * skill.GetLevel() + 36.7));
|
|
return buffer.Length;
|
|
}
|
|
#endif
|
|
|
|
#if SKILL_SERVER
|
|
public int GetEnmity(Skill skill) => 0;
|
|
public bool TakeEffect(Skill skill) => true;
|
|
public float GetEffectdistance(Skill skill) => 13.3f;
|
|
public int GetAttackspeed(Skill skill) => 3;
|
|
public float GetHitrate(Skill skill) => 1.2f + 0.05f * skill.GetLevel();
|
|
#endif
|
|
}
|
|
}
|
|
|