convert skill and add path
This commit is contained in:
@@ -15,7 +15,7 @@ MonoBehaviour:
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m_ReadOnly: 0
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@@ -0,0 +1,294 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class PrefabMoverTool : EditorWindow
|
||||
{
|
||||
private Object folderRoot;
|
||||
private string folderRootPath = "";
|
||||
private string subfolderPath = "";
|
||||
private Object prefabToMove;
|
||||
|
||||
private Vector2 scrollPosition;
|
||||
private GUIStyle headerStyle;
|
||||
private GUIStyle boxStyle;
|
||||
|
||||
[MenuItem("Tools/Prefab Mover")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
PrefabMoverTool window = GetWindow<PrefabMoverTool>("Prefab Mover");
|
||||
window.minSize = new Vector2(400, 300);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// Initialize styles
|
||||
InitializeStyles();
|
||||
}
|
||||
|
||||
private void InitializeStyles()
|
||||
{
|
||||
if (headerStyle == null)
|
||||
{
|
||||
headerStyle = new GUIStyle(EditorStyles.boldLabel)
|
||||
{
|
||||
fontSize = 14,
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
margin = new RectOffset(5, 5, 10, 10)
|
||||
};
|
||||
}
|
||||
|
||||
if (boxStyle == null)
|
||||
{
|
||||
boxStyle = new GUIStyle(GUI.skin.box)
|
||||
{
|
||||
padding = new RectOffset(10, 10, 10, 10),
|
||||
margin = new RectOffset(5, 5, 5, 5)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
InitializeStyles();
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
// Title
|
||||
GUILayout.Label("Prefab Mover Tool", headerStyle);
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Folder Root Section
|
||||
EditorGUILayout.BeginVertical(boxStyle);
|
||||
{
|
||||
GUILayout.Label("1. Set Folder Root", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Drag and drop a folder from the Project window to set the root folder.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Folder Root:", GUILayout.Width(100));
|
||||
|
||||
Object newFolderRoot = EditorGUILayout.ObjectField(folderRoot, typeof(Object), false);
|
||||
if (newFolderRoot != folderRoot)
|
||||
{
|
||||
folderRoot = newFolderRoot;
|
||||
UpdateFolderRootPath();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (!string.IsNullOrEmpty(folderRootPath))
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Path:", GUILayout.Width(100));
|
||||
EditorGUILayout.SelectableLabel(folderRootPath, EditorStyles.textField, GUILayout.Height(18));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Subfolder Path Section
|
||||
EditorGUILayout.BeginVertical(boxStyle);
|
||||
{
|
||||
GUILayout.Label("2. Set Subfolder Path", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Enter the subfolder path (e.g., 'a/b' or 'a\\b'). This will be created inside the folder root.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Subfolder Path:", GUILayout.Width(100));
|
||||
subfolderPath = EditorGUILayout.TextField(subfolderPath);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (!string.IsNullOrEmpty(folderRootPath) && !string.IsNullOrEmpty(subfolderPath))
|
||||
{
|
||||
string fullPath = GetFullTargetPath();
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Full Path:", GUILayout.Width(100));
|
||||
EditorGUILayout.SelectableLabel(fullPath, EditorStyles.textField, GUILayout.Height(18));
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space(5);
|
||||
|
||||
// Prefab Section
|
||||
EditorGUILayout.BeginVertical(boxStyle);
|
||||
{
|
||||
GUILayout.Label("3. Select Prefab to Move", EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox("Drag and drop a prefab from the Project window.", MessageType.Info);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Prefab:", GUILayout.Width(100));
|
||||
prefabToMove = EditorGUILayout.ObjectField(prefabToMove, typeof(GameObject), false);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space(10);
|
||||
|
||||
// Move Button
|
||||
EditorGUI.BeginDisabledGroup(!CanMovePrefab());
|
||||
{
|
||||
if (GUILayout.Button("Move Prefab", GUILayout.Height(35)))
|
||||
{
|
||||
MovePrefab();
|
||||
}
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if (!CanMovePrefab())
|
||||
{
|
||||
if (string.IsNullOrEmpty(folderRootPath))
|
||||
EditorGUILayout.HelpBox("Please set a folder root.", MessageType.Warning);
|
||||
else if (string.IsNullOrEmpty(subfolderPath))
|
||||
EditorGUILayout.HelpBox("Please enter a subfolder path.", MessageType.Warning);
|
||||
else if (prefabToMove == null)
|
||||
EditorGUILayout.HelpBox("Please select a prefab to move.", MessageType.Warning);
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private void UpdateFolderRootPath()
|
||||
{
|
||||
if (folderRoot == null)
|
||||
{
|
||||
folderRootPath = "";
|
||||
return;
|
||||
}
|
||||
|
||||
string path = AssetDatabase.GetAssetPath(folderRoot);
|
||||
|
||||
// Check if it's a folder
|
||||
if (Directory.Exists(path))
|
||||
{
|
||||
folderRootPath = path;
|
||||
}
|
||||
else if (File.Exists(path))
|
||||
{
|
||||
// If user dropped a file, use its parent folder
|
||||
folderRootPath = Path.GetDirectoryName(path);
|
||||
EditorUtility.DisplayDialog("Info", "You selected a file. Using its parent folder instead.", "OK");
|
||||
}
|
||||
else
|
||||
{
|
||||
folderRootPath = "";
|
||||
EditorUtility.DisplayDialog("Error", "Invalid folder selected.", "OK");
|
||||
}
|
||||
}
|
||||
|
||||
private string GetFullTargetPath()
|
||||
{
|
||||
if (string.IsNullOrEmpty(folderRootPath) || string.IsNullOrEmpty(subfolderPath))
|
||||
return "";
|
||||
|
||||
// Normalize the subfolder path (replace backslashes with forward slashes)
|
||||
string normalizedSubPath = subfolderPath.Replace('\\', '/');
|
||||
|
||||
// Combine paths
|
||||
string fullPath = Path.Combine(folderRootPath, normalizedSubPath);
|
||||
|
||||
// Normalize to forward slashes (Unity convention)
|
||||
return fullPath.Replace('\\', '/');
|
||||
}
|
||||
|
||||
private bool CanMovePrefab()
|
||||
{
|
||||
return !string.IsNullOrEmpty(folderRootPath) &&
|
||||
!string.IsNullOrEmpty(subfolderPath) &&
|
||||
prefabToMove != null;
|
||||
}
|
||||
|
||||
private void MovePrefab()
|
||||
{
|
||||
string prefabPath = AssetDatabase.GetAssetPath(prefabToMove);
|
||||
|
||||
if (string.IsNullOrEmpty(prefabPath))
|
||||
{
|
||||
EditorUtility.DisplayDialog("Error", "Cannot get prefab path.", "OK");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the full target path
|
||||
string targetFolder = GetFullTargetPath();
|
||||
|
||||
// Create the folder structure if it doesn't exist
|
||||
CreateFolderStructure(targetFolder);
|
||||
|
||||
// Get prefab filename
|
||||
string prefabFileName = Path.GetFileName(prefabPath);
|
||||
string targetPath = Path.Combine(targetFolder, prefabFileName).Replace('\\', '/');
|
||||
|
||||
// Check if file already exists at target
|
||||
if (File.Exists(targetPath))
|
||||
{
|
||||
bool overwrite = EditorUtility.DisplayDialog(
|
||||
"File Exists",
|
||||
$"A file with the name '{prefabFileName}' already exists at:\n{targetPath}\n\nDo you want to overwrite it?",
|
||||
"Overwrite",
|
||||
"Cancel"
|
||||
);
|
||||
|
||||
if (!overwrite)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Move the asset
|
||||
string error = AssetDatabase.MoveAsset(prefabPath, targetPath);
|
||||
|
||||
if (string.IsNullOrEmpty(error))
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
EditorUtility.DisplayDialog("Success", $"Prefab moved successfully to:\n{targetPath}", "OK");
|
||||
|
||||
// Clear the prefab field after successful move
|
||||
prefabToMove = null;
|
||||
|
||||
// Ping the moved asset in the Project window
|
||||
Object movedAsset = AssetDatabase.LoadAssetAtPath<Object>(targetPath);
|
||||
EditorGUIUtility.PingObject(movedAsset);
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorUtility.DisplayDialog("Error", $"Failed to move prefab:\n{error}", "OK");
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateFolderStructure(string fullPath)
|
||||
{
|
||||
// Normalize path
|
||||
fullPath = fullPath.Replace('\\', '/');
|
||||
|
||||
// Split the path into parts
|
||||
string[] pathParts = fullPath.Split('/');
|
||||
string currentPath = "";
|
||||
|
||||
foreach (string part in pathParts)
|
||||
{
|
||||
if (string.IsNullOrEmpty(part))
|
||||
continue;
|
||||
|
||||
string parentPath = currentPath;
|
||||
currentPath = string.IsNullOrEmpty(currentPath) ? part : currentPath + "/" + part;
|
||||
|
||||
// Check if folder exists
|
||||
if (!Directory.Exists(currentPath))
|
||||
{
|
||||
// Create the folder using AssetDatabase
|
||||
if (!string.IsNullOrEmpty(parentPath))
|
||||
{
|
||||
AssetDatabase.CreateFolder(parentPath, part);
|
||||
Debug.Log($"Created folder: {currentPath}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 421631360572bc7418be0f642d1edc7b
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
+3
-2
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b2397d288b3c0494b8eb326f7ac8a1a4
|
||||
PrefabImporter:
|
||||
guid: 22387f7d0933f1747a0014d8a95bec07
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
+3
-2
@@ -1,6 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a1d0b214dea07648b47ec8b70f6ecac
|
||||
PrefabImporter:
|
||||
guid: 99cbc82e9b2706347bdb2fd7fac7a1ca
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae23118caa472f34c8892e708665faab
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1
-1
@@ -4845,7 +4845,7 @@ GameObject:
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||||
- component: {fileID: 3719851039963429255}
|
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- component: {fileID: 860368518136344503}
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m_Layer: 0
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m_Name: "\u4E91\u9F99\u4E5D\u73B0"
|
||||
m_Name: "\u4E91\u9F99\u4E5D\u73B0\u51FB\u4E2D"
|
||||
m_TagString: Untagged
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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||||
- component: {fileID: 2259029923733767930}
|
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- component: {fileID: 7116198156681213787}
|
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m_Layer: 0
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m_Name: "\u5203\u57DF"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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+1
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- component: {fileID: 1144383505047452923}
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- component: {fileID: 9148944925004786893}
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m_Layer: 0
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m_Name: "\u5251\u6C14\u7EB5\u6A2A"
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m_TagString: Untagged
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m_NavMeshLayer: 0
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+1
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- component: {fileID: 6382307952723383392}
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- component: {fileID: 8044263312079080557}
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m_Layer: 0
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m_Name: "\u5288\u7A7A\u638C"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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+1
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- component: {fileID: 8920202759949312207}
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- component: {fileID: 3072596485925952277}
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m_Layer: 0
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m_Name: "\u56DE\u9A6C\u67AA"
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m_Name: "\u56DE\u9A6C\u67AA\u51FB\u4E2D"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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+1
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- component: {fileID: 3550596841267012517}
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- component: {fileID: 8390580542688497856}
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m_Layer: 0
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m_Name: "\u5BF8\u529B\u51FB\u4E2D"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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+1
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- component: {fileID: 5505825030094421846}
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- component: {fileID: 6093624879827688656}
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m_Layer: 0
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m_Name: "\u65AD\u5CA9\u65A9"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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|
||||
protected uint m_dwDelayTime;
|
||||
protected bool m_bTraceTarget;
|
||||
protected bool m_bFadeOut;
|
||||
protected long m_nHostID; // 施法者ID / Caster ID
|
||||
protected long m_nTargetID; // 目标ID / Target ID
|
||||
protected uint m_dwModifier; // 技能附加效果 / Skill additional effect
|
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protected bool m_bIsGoblinSkill; // 是否为小精灵技能 / Whether it's a goblin skill
|
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protected long m_nHostID;
|
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protected long m_nTargetID;
|
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protected uint m_dwModifier;
|
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protected bool m_bIsGoblinSkill;
|
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|
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protected Vector3 m_vHostPos;
|
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protected Vector3 m_vTargetPos;
|
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@@ -9,7 +9,9 @@ using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using ModelRenderer.Scripts.Common;
|
||||
using BrewMonster.Scripts;
|
||||
using UnityEngine;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
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@@ -33,18 +35,18 @@ namespace BrewMonster
|
||||
if (idSkill == 0)
|
||||
break;
|
||||
|
||||
string pszSGCFile = ElementSkill.GetEffect(idSkill);
|
||||
(string flyGFXPath, string hitGrdGFXPath, string hitGFXPath) = ElementSkill.GetAllGFX(idSkill);
|
||||
|
||||
while (pszSGCFile.StartsWith("\\"))
|
||||
/*while (pszSGCFile.StartsWith("\\"))
|
||||
pszSGCFile = pszSGCFile.Substring(1);
|
||||
|
||||
string szSGCFile;
|
||||
if (string.IsNullOrEmpty(pszSGCFile))
|
||||
szSGCFile = "nosuchthing";
|
||||
else
|
||||
szSGCFile = $"{pszSGCFile}";
|
||||
szSGCFile = $"{pszSGCFile}";*/
|
||||
|
||||
if (!m_pSkillGfxComposerMan.LoadOneComposer((int)idSkill, szSGCFile))
|
||||
if (!m_pSkillGfxComposerMan.LoadOneComposer((int)idSkill, flyGFXPath, hitGrdGFXPath, hitGFXPath))
|
||||
{
|
||||
// a_LogOutput(1, "CECAttacksMan::CECAttacksMan(), failed to load skill [%d]'s gfx composer [%s]", idSkill, szSGCFile);
|
||||
}
|
||||
@@ -72,8 +74,8 @@ namespace BrewMonster
|
||||
private void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if(m_AttackList.Count == 0)
|
||||
m_AttackList = m_targets.ToList();
|
||||
if (m_AttackList.Count == 0)
|
||||
m_AttackList = m_targets.ToList();
|
||||
#endif
|
||||
var node = m_targets.First;
|
||||
while (node != null)
|
||||
@@ -360,7 +362,9 @@ namespace BrewMonster
|
||||
private bool m_bOneHit;
|
||||
private bool m_bFadeOut;
|
||||
A3DSkillGfxMan m_pSkillGfxMan;
|
||||
private GameObject GFX;
|
||||
private GameObject flyGFX;
|
||||
private GameObject hitGrdGFX;
|
||||
private GameObject hitGFX;
|
||||
private GfxMoveMode m_MoveMode;
|
||||
|
||||
private GfxTargetMode m_TargetMode;
|
||||
@@ -385,31 +389,41 @@ namespace BrewMonster
|
||||
/// 从文件加载组合器
|
||||
/// </summary>
|
||||
#if UNITY_EDITOR
|
||||
string name;
|
||||
string hitGfxName;
|
||||
string flyGfxName;
|
||||
string hitGrdGfxName;
|
||||
#endif
|
||||
public bool Load(string sgcFile)
|
||||
public async Task<bool> Load(string flyGFXPath, string hitGrdGFXPath, string hitGFXPath)
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
string name = sgcFile.Replace(".sgc", "");
|
||||
string flyGfxName = flyGFXPath;
|
||||
string hitGfxName = hitGFXPath;
|
||||
string hitGrdGfxName = hitGrdGFXPath;
|
||||
#else
|
||||
name = sgcFile.Replace(".sgc", "");
|
||||
flyGfxName = flyGFXPath;
|
||||
hitGfxName = hitGFXPath;
|
||||
hitGrdGfxName = hitGrdGFXPath;
|
||||
#endif
|
||||
GFX = Resources.Load<GameObject>("GFX/"+name);
|
||||
flyGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + flyGfxName);
|
||||
hitGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGfxName);
|
||||
hitGrdGFX = await AddressableManager.Instance.LoadPrefabAsync("gfx/" + hitGrdGfxName);
|
||||
//BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + name);
|
||||
if (GFX == null)
|
||||
if (flyGFX == null)
|
||||
{
|
||||
GFX = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
|
||||
flyGFX = Resources.Load<GameObject>("GFX/" + "PlaceHolder");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void SpawnGFX(long IDTarget)
|
||||
{
|
||||
BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + name);
|
||||
BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + flyGfxName);
|
||||
BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + hitGfxName);
|
||||
BMLogger.LogError("HoangDev: Load A3DSkillGfxComposer GFX name: " + hitGrdGfxName);
|
||||
|
||||
var obj = EC_ManMessageMono.Instance.GetObject(IDTarget, 0);
|
||||
if (obj != null && GFX != null)
|
||||
if (obj != null && flyGFX != null)
|
||||
{
|
||||
GameObject.Instantiate(GFX, obj.transform.position, GFX.gameObject.transform.rotation, obj.transform);
|
||||
GameObject.Instantiate(flyGFX, obj.transform.position, flyGFX.gameObject.transform.rotation, obj.transform);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -706,7 +720,7 @@ public class CECAttackEvent
|
||||
else if (m_idWeapon != 0)
|
||||
{
|
||||
// first determine gfx used / 首先确定使用的特效
|
||||
string szFlyGFX = null;
|
||||
string szflyGFX = null;
|
||||
string szHitGFX = null;
|
||||
|
||||
// using weapon gfx / 使用武器特效
|
||||
@@ -719,7 +733,7 @@ public class CECAttackEvent
|
||||
PROJECTILE_ESSENCE pProjectile = (PROJECTILE_ESSENCE)pData;
|
||||
|
||||
/*string fullFlyGfx = pProjectile.GetFileFireGfx();
|
||||
szFlyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
szflyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
string fullHitGfx = pProjectile.GetFileHitGfx();
|
||||
szHitGFX = fullHitGfx.Length > 4 ? fullHitGfx.Substring(4) : string.Empty; // skip gfx/*/
|
||||
|
||||
@@ -735,7 +749,7 @@ public class CECAttackEvent
|
||||
var pWeaponTypeData = ElementDataManProvider.GetElementDataMan().get_data_ptr(pWeapon.id_sub_type, ID_SPACE.ID_SPACE_ESSENCE, ref dtSub);
|
||||
WEAPON_SUB_TYPE pWeaponType = (WEAPON_SUB_TYPE)pWeaponTypeData;
|
||||
|
||||
// szFlyGFX = null;
|
||||
// szflyGFX = null;
|
||||
// string fullHitGfx = n//pWeaponType.GetFileHitGfx();
|
||||
// szHitGFX = fullHitGfx.Length > 4 ? fullHitGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
|
||||
@@ -751,12 +765,12 @@ public class CECAttackEvent
|
||||
{
|
||||
TARGET_DATA data = m_targets[i];
|
||||
|
||||
string pszFlyGFX = "";//szFlyGFX?.ToLower();
|
||||
string pszflyGFX = "";//szflyGFX?.ToLower();
|
||||
string pszHitGFX = "";//szHitGFX?.ToLower();
|
||||
|
||||
if (!string.IsNullOrEmpty(szFlyGFX))
|
||||
if (!string.IsNullOrEmpty(szflyGFX))
|
||||
{
|
||||
pszFlyGFX = szFlyGFX.ToLower().Replace("\\", "/");
|
||||
pszflyGFX = szflyGFX.ToLower().Replace("\\", "/");
|
||||
}
|
||||
if (!string.IsNullOrEmpty(szHitGFX))
|
||||
{
|
||||
@@ -764,14 +778,14 @@ public class CECAttackEvent
|
||||
}
|
||||
|
||||
if ((data.dwModifier & (uint)MOD.MOD_NULLITY) != 0)
|
||||
pszHitGFX = "程序联入\\击中\\无效攻击击中.gfx";
|
||||
pszHitGFX = "程序联入\\击中\\无效攻击击中.gfx";
|
||||
|
||||
if (bHideFlyGfx) pszFlyGFX = null;
|
||||
if (bHideFlyGfx) pszflyGFX = null;
|
||||
if (bHideHitGfx) pszHitGFX = null;
|
||||
|
||||
// TODO: Implement AddSkillGfxEvent
|
||||
// CECGameRun.Instance.GetWorld().GetSkillGfxMan().AddSkillGfxEvent(m_idHost, data.idTarget,
|
||||
// pszFlyGFX, pszHitGFX, m_timeToDoDamage, false, GfxMoveMode.enumLinearMove, 1, 0, null, vFlyScale, vHitScale, data.dwModifier);
|
||||
// pszflyGFX, pszHitGFX, m_timeToDoDamage, false, GfxMoveMode.enumLinearMove, 1, 0, null, vFlyScale, vHitScale, data.dwModifier);
|
||||
var target = EC_ManMessageMono.Instance?.GetObject(data.idTarget, 0)?.gameObject.transform;
|
||||
if (target == null)
|
||||
{
|
||||
@@ -818,7 +832,7 @@ public class CECAttackEvent
|
||||
BMLogger.LogError("Target is null!");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//todo: not set default like this
|
||||
fullGfx = "程序联入/击中/拳套击中";
|
||||
CECGameRun.Instance.ShowVfx(fullGfx, target.position, null, 1f);
|
||||
@@ -867,7 +881,7 @@ public class CECAttackEvent
|
||||
if (pNPC == null)
|
||||
return true;
|
||||
|
||||
string szFlyGFX = null;
|
||||
string szflyGFX = null;
|
||||
string szHitGFX = null;
|
||||
|
||||
if (pNPC.IsMonsterNPC())
|
||||
@@ -875,7 +889,7 @@ public class CECAttackEvent
|
||||
// TODO: Get monster essence data
|
||||
// MONSTER_ESSENCE pEssence = ((CECMonster)pNPC).GetDBEssence();
|
||||
// string fullFlyGfx = pEssence.file_gfx_short;
|
||||
// szFlyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
// szflyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
// string fullHitGfx = pEssence.file_gfx_short_hit;
|
||||
// szHitGFX = fullHitGfx.Length > 4 ? fullHitGfx.Substring(4) : string.Empty; // skip gfx/
|
||||
}
|
||||
@@ -884,14 +898,14 @@ public class CECAttackEvent
|
||||
// TODO: Get pet essence data
|
||||
// PET_ESSENCE pEssence = ((CECPet)pNPC).GetDBEssence();
|
||||
// string fullFlyGfx = pEssence.file_gfx_short;
|
||||
// szFlyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty;
|
||||
// szflyGFX = fullFlyGfx.Length > 4 ? fullFlyGfx.Substring(4) : string.Empty;
|
||||
// szHitGFX = "策划联入\\怪物击中\\怪物肉搏击中.gfx"; // Planning link\Monster hit\Monster melee hit.gfx
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(szFlyGFX))
|
||||
szFlyGFX = null;
|
||||
if (string.IsNullOrEmpty(szflyGFX))
|
||||
szflyGFX = null;
|
||||
|
||||
if (string.IsNullOrEmpty(szHitGFX))
|
||||
szHitGFX = null;
|
||||
@@ -903,7 +917,7 @@ public class CECAttackEvent
|
||||
{
|
||||
TARGET_DATA data = m_targets[i];
|
||||
|
||||
string pszFlyGFX = szFlyGFX;
|
||||
string pszflyGFX = szflyGFX;
|
||||
string pszHitGFX = szHitGFX;
|
||||
if (data.nDamage <= 0)
|
||||
{
|
||||
@@ -914,12 +928,12 @@ public class CECAttackEvent
|
||||
pszHitGFX = "程序联入\\击中\\无效攻击击中.gfx"; // Program link\Hit\InvalidAttackHit.gfx
|
||||
}
|
||||
|
||||
if (bHideFlyGfx) pszFlyGFX = null;
|
||||
if (bHideFlyGfx) pszflyGFX = null;
|
||||
if (bHideHitGfx) pszHitGFX = null;
|
||||
|
||||
// TODO: Implement AddSkillGfxEvent
|
||||
// CECGameRun.Instance.GetWorld().GetSkillGfxMan().AddSkillGfxEvent(m_idHost, data.idTarget,
|
||||
// pszFlyGFX, pszHitGFX, m_timeToDoDamage, false, GfxMoveMode.enumLinearMove, 1,
|
||||
// pszflyGFX, pszHitGFX, m_timeToDoDamage, false, GfxMoveMode.enumLinearMove, 1,
|
||||
// 0, null, vFlyScale, vHitScale, data.dwModifier);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -302,6 +302,13 @@ namespace BrewMonster.Scripts.Skills
|
||||
return stub.effect;
|
||||
return "";
|
||||
}
|
||||
public static (string,string,string) GetAllGFX(uint id)
|
||||
{
|
||||
SkillStub stub = SkillStub.GetStub(id);
|
||||
if (stub != null)
|
||||
return (stub.Getm_szFlyGfxPath(), stub.Getm_szHitGrndGfxPath(), stub.Getm_szHitGfxPath());
|
||||
return (string.Empty, string.Empty, string.Empty);
|
||||
}
|
||||
public virtual byte[] GetElseEffect() { return null; }
|
||||
|
||||
// ʹ����ҪMP
|
||||
|
||||
@@ -5,10 +5,6 @@ namespace BrewMonster
|
||||
{
|
||||
public static partial class SkillStubs
|
||||
{
|
||||
public static void Init()
|
||||
{
|
||||
var i = 1;
|
||||
}
|
||||
// Skill stub declarations
|
||||
public static Skill1Stub __stub_Skill1Stub = new Skill1Stub();
|
||||
public static Skill2Stub __stub_Skill2Stub = new Skill2Stub();
|
||||
|
||||
@@ -113,6 +113,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/虎击击中.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -113,6 +113,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/沙陷击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -108,6 +108,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/缩地术.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/疾风霹雳击中.gfx";
|
||||
restrict_weapons.Add(23749);
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
|
||||
@@ -76,6 +76,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/凌波微步击中.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -76,6 +76,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/易筋经.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -76,6 +76,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/易髓经.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -76,6 +76,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/金刚经击中.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(182);
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_法之奥义_击中.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -112,6 +112,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术_击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_灸焰_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_灸焰_击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_沙暴_击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/巫师_复仇雷霆_击中.gfx";
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -112,6 +112,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -114,6 +114,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_碎颅.gfx";
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -114,6 +114,9 @@ namespace BrewMonster
|
||||
dobless = 1;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/武侠_回旋击.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_回旋击.gfx";
|
||||
restrict_weapons.Add(9);
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/龙爪手_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
restrict_weapons.Add(182);
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(1);
|
||||
|
||||
@@ -113,6 +113,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/冰雹飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
restrict_weapons.Add(0);
|
||||
restrict_weapons.Add(292);
|
||||
range = new Range();
|
||||
|
||||
@@ -75,6 +75,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/般若心经.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = string.Empty;
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -110,6 +110,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/石破天惊飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/石破天惊击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/法师_冰晶世界_击中.gfx";
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -112,6 +112,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术2_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术2_击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
restrict_weapons.Add(1);
|
||||
restrict_weapons.Add(5);
|
||||
restrict_weapons.Add(9);
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = string.Empty;
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/武侠_狂风.gfx";
|
||||
range = new Range();
|
||||
range.type = 0;
|
||||
pre_skills = new Dictionary<uint, int>();
|
||||
|
||||
@@ -111,6 +111,9 @@ namespace BrewMonster
|
||||
dobless = 0;
|
||||
commoncooldown = 0;
|
||||
commoncooldowntime = 0;
|
||||
m_szFlyGfxPath = "策划联入/人物技能/飞行/法师_静谧之术_飞行.gfx";
|
||||
m_szHitGrndGfxPath = string.Empty;
|
||||
m_szHitGfxPath = "策划联入/人物技能/击中/静谧之术_击中.gfx";
|
||||
restrict_weapons.Add(292);
|
||||
restrict_weapons.Add(0);
|
||||
range = new Range();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user