Files
test/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill182.cs
T
2026-02-10 19:28:15 +07:00

169 lines
6.0 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill182 : Skill
{
public const int SKILL_ID = 182;
public Skill182() : base(SKILL_ID)
{
}
}
#endif
public class Skill182Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 16, 21, 26, 31, 36, 41, 46, 51, 56, 61 };
private static readonly int[] RequiredSpArray = { 3200, 5800, 9200, 13900, 20000, 28100, 38900, 53200, 72400, 98300 };
private static readonly int[] RequiredMoneyArray = { 320, 530, 820, 1270, 1720, 2180, 2680, 3180, 3680, 6980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 1800;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(39.6f + 18 * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 1200;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(39.6f + 18 * skill.GetLevel()));
skill.SetPlus(3.2f * skill.GetLevel() * skill.GetLevel() + 114.6f * skill.GetLevel() + 328.9f);
skill.SetRatio(0);
skill.SetWaterdamage(skill.GetMagicattack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill182Stub() : base(182)
{
cls = 1;
name = "冰雹";
nativename = "冰雹";
icon = "冰雹";
max_level = 10;
type = 1;
apcost = 0;
arrowcost = 0;
apgain = 5;
attr = 4;
rank = 1;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1211;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 3;
effect = "冰雹";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = "策划联入/人物技能/飞行/冰雹飞行.gfx";
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = string.Empty;
restrict_weapons.Add(0);
restrict_weapons.Add(292);
range = new Range();
range.type = 3;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(0, 1);
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill182Stub() { }
public override float GetMpcost(Skill skill) => (float)(39.6 + 18 * skill.GetLevel());
public override int GetExecutetime(Skill skill) => 1200;
public override int GetCoolingtime(Skill skill) => 12000;
public float GetRadius(Skill skill) => (float)(4 + 0.4 * skill.GetLevel());
public float GetAttackdistance(Skill skill) => (float)(4 + 0.4 * skill.GetLevel());
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => (float)(19.5 + 0.9 * skill.GetLevel());
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public override int GetIntroduction(Skill skill, StringBuilder buffer, string format)
{
buffer.Append(GPDataTypeHelper.ReplacePercentD(format,
skill.GetLevel(),
19.5 + 0.9 * skill.GetLevel(),
39.6 + 18 * skill.GetLevel(),
3.2 * skill.GetLevel() * skill.GetLevel() + 114.6 * skill.GetLevel() + 328.9,
2 + 0.2 * skill.GetLevel()));
return buffer.Length;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill) => true;
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel();
public int GetAttackspeed(Skill skill) => 0;
public float GetHitrate(Skill skill) => 1f;
#endif
}
}