Files
test/Assets/PerfectWorld/Scripts/Skills/SkillStubs1/skill176.cs
T
2026-02-10 19:28:15 +07:00

120 lines
3.8 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using CSNetwork.GPDataType;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill176 : Skill
{
public const int SKILL_ID = 176;
public Skill176() : base(SKILL_ID)
{
}
}
#endif
public class Skill176Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 59 };
private static readonly int[] RequiredSpArray = { 60900 };
private static readonly int[] RequiredMoneyArray = { 3980 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(100);
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
public Skill176Stub() : base(176)
{
cls = 0;
name = "凌波微步";
nativename = "凌波微步";
icon = "凌波微步";
max_level = 1;
type = 2;
apcost = 100;
arrowcost = 0;
apgain = 0;
attr = 0;
rank = 6;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 1;
showorder = 1128;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
effect = "凌波微步";
doenchant = 1;
dobless = 0;
commoncooldown = 0;
commoncooldowntime = 0;
m_szFlyGfxPath = string.Empty;
m_szHitGrndGfxPath = string.Empty;
m_szHitGfxPath = "策划联入/人物技能/击中/凌波微步击中.gfx";
restrict_weapons.Add(0);
restrict_weapons.Add(1);
restrict_weapons.Add(182);
restrict_weapons.Add(5);
restrict_weapons.Add(292);
restrict_weapons.Add(9);
range = new Range();
range.type = 5;
pre_skills = new Dictionary<uint, int>();
pre_skills.Add(76, 10);
#if SKILL_SERVER
statestub.Add(new State1());
#endif
}
~Skill176Stub() { }
public override float GetMpcost(Skill skill) => 100f;
public override int GetExecutetime(Skill skill) => 0;
public override int GetCoolingtime(Skill skill) => 60000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public override float GetPraydistance(Skill skill) => 0f;
public override int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public override int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public override int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill) => true;
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 5f;
public float GetHitrate(Skill skill) => 0f;
#endif
}
}