Files
test/Assets/PerfectWorld/Scripts/UI/SkillUI/CDlgSkillSubPool.cs
T
2026-04-21 10:52:00 +07:00

189 lines
7.3 KiB
C#

using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay;
using BrewMonster.UI;
using System;
using System.Collections.Generic;
using BrewMonster.Network;
using UnityEngine;
using UnityEngine.UI;
namespace BrewMonster
{
public class CDlgSkillSubPool : AUIDialog
{
private readonly SortedSet<int> m_skills = new();
[SerializeField] private Transform ptSkillContainer;
[SerializeField] private Transform psSkillContainer;
[SerializeField] private List<AUIImagePicture> psSkillSlotList;
[SerializeField] private List<AUIImagePicture> ptSkillSlotList;
[SerializeField] private SkillSetUpComboWidget _skillSetUpComboWidget;
private AUIImagePicture _currentSelectSkill;
private SkillSlotWidget _currentSelectComboSlot;
public override void Awake()
{
base.Awake();
SetUp();
}
public override void OnEnable()
{
UpdateView();
_skillSetUpComboWidget.ShowSetUpContent(false);
_skillSetUpComboWidget.OnClickedSkillSlot += OnClickedSkillSlot;
_skillSetUpComboWidget.OnClickedAssignSkill += OnClickedAssignSkill;
_skillSetUpComboWidget.OnClickedConfirmCombo += OnClickedConfirmCombo;
_skillSetUpComboWidget.OnClickedSpecialAction += OnClickedSpecialAction;
foreach (var skill in ptSkillSlotList)
{
if (skill is LearnedSkillUI skillUI)
{
skillUI.OnClickedSkill += OnClickedSkill;
}
}
}
public override void OnDisable()
{
base.OnDisable();
_skillSetUpComboWidget.OnClickedSkillSlot -= OnClickedSkillSlot;
_skillSetUpComboWidget.OnClickedAssignSkill -= OnClickedAssignSkill;
_skillSetUpComboWidget.OnClickedConfirmCombo -= OnClickedConfirmCombo;
_skillSetUpComboWidget.OnClickedSpecialAction -= OnClickedSpecialAction;
foreach (var skill in ptSkillSlotList)
{
if (skill is LearnedSkillUI skillUI)
{
skillUI.OnClickedSkill -= OnClickedSkill;
}
}
}
private void OnClickedSpecialAction()
{
_currentSelectSkill = null;
}
private void OnDestroy()
{
foreach (var skill in ptSkillSlotList)
{
if (skill is LearnedSkillUI skillUI)
{
skillUI.OnClickedSkill -= OnClickedSkill;
}
}
}
private void SetUp()
{
LoadChildToList(ptSkillContainer, ptSkillSlotList);
LoadChildToList(psSkillContainer, psSkillSlotList);
}
private void LoadChildToList(Transform parentTF, List<AUIImagePicture> slotList)
{
foreach (Transform child in parentTF)
{
AUIImagePicture img = child.GetComponent<AUIImagePicture>();
if (img != null)
{
slotList.Add(img);
}
}
}
private void OnClickedSkill(AUIImagePicture imagePicture)
{
_currentSelectSkill = imagePicture;
if (_skillSetUpComboWidget.CurrentSkillToAssign != null)
{
_skillSetUpComboWidget.CurrentSkillToAssign.SetFocusFrame(false);
}
}
private void UpdateView()
{
m_skills.Clear();
CECHostPlayer pHost = GetHostPlayer();
int i = 0;
int positiveSkillNum = pHost.GetPositiveSkillNum();
int passiveSkillNum = pHost.GetPassiveSkillNum();
for (i = 0; i < positiveSkillNum; i++)
{
if (ptSkillSlotList.Count <= i)
{
ptSkillSlotList.Add(Instantiate(ptSkillSlotList[0], ptSkillContainer));
}
ptSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true);
SetImage(pHost.GetPositiveSkillByIndex(i), ptSkillSlotList[i]);
m_skills.Add(pHost.GetPositiveSkillByIndex(i).GetSkillID());
}
// for (i = 0; i < passiveSkillNum; i++)
// {
// if (psSkillSlotList.Count <= i)
// {
// psSkillSlotList.Add(Instantiate(psSkillSlotList[0], psSkillContainer));
// }
// psSkillSlotList[i].transform.GetChild(0).gameObject.SetActive(true);
// EC_VIDEO_SETTING setting = EC_Game.GetConfigs().GetVideoSettings();
// var setting.comboSkill[((CECSCSkillGrp*)pSC)->GetGroupIndex()].nIcon + 1
// GetGameUIMan().SetCover(psSkillSlotList[i], "unknown", EC_GAMEUI_ICONS.ICONS_SKILL);
// // pCell->SetCover(GetGameUIMan()->m_pA2DSpriteIcons[CECGameUIMan::ICONS_SKILLGRP],
// // );
// SetImage(pHost.GetPassiveSkillByIndex(i), psSkillSlotList[i]);
// m_skills.Add(pHost.GetPassiveSkillByIndex(i).GetSkillID());
// }
}
private void SetImage(CECSkill cECSkill, AUIImagePicture learnedSkillUI)
{
if(cECSkill == null)
{
BMLogger.LogError("CDlgSkillSubPool::SetImage cECSkill is null");
return;
}
BMLogger.Log($"CDlgSkillSubPool::SetImage SkillID={cECSkill.GetSkillID()} SkillName={cECSkill.GetName()} IconFile={cECSkill.GetIconFile()}");
var slot = GetGameUIMan().SetCover(learnedSkillUI, cECSkill.GetIconFile(), EC_GAMEUI_ICONS.ICONS_SKILL);
if (slot is AUIImagePicture picture)
{
picture.SetSkillId(cECSkill.GetSkillID());
}
}
private void OnClickedSkillSlot(SkillSlotWidget skillSlot)
{
_currentSelectComboSlot = skillSlot;
// _skillSetUpComboWidget.ShowSetUpContent(true);
// allow show edit to create
if (_skillSetUpComboWidget.IsEmptyComboSlot(skillSlot.GetSlotIndex))
{
_skillSetUpComboWidget.ShowSetUpContent(true);
}
}
private void OnClickedConfirmCombo()
{
_skillSetUpComboWidget.ShowCurrentCombos();
if (_currentSelectComboSlot != null &&
_skillSetUpComboWidget.CurrentComboSetting.comboSkill[_currentSelectComboSlot.GetSlotIndex].idSkill == null)
{
BMLogger.LogError("Null to set combo skill");
return;
}
EC_Game.GetConfigs().SetVideoSettings(_skillSetUpComboWidget.CurrentComboSetting);
CECUIManager.Instance.m_pDlgSkillSubOther.UpdateComboSkill();
EC_Game.GetGameRun().SaveConfigsToServer();
}
//assign skill from list in the left ui
private void OnClickedAssignSkill(SkillSlotWidget slotWidget)
{
if(_currentSelectSkill != null && _currentSelectSkill is LearnedSkillUI skillUI)
{
// _skillSetUpComboWidget.CurrentSkillToAssign = null;
_skillSetUpComboWidget.IsSelectFromListSkill= true;
_skillSetUpComboWidget.SetSkillToCurrentCombo(slotWidget.GetSlotIndex, (short)skillUI.SkillId);
}
}
}
}