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test/Documentation/ChatSystem/porting_rules.md
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2026-03-24 12:28:56 +07:00

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# C++ to C# Porting Rules
Rule 1
const ACHAR* → string
Rule 2
output parameters
C++:
int& value
C#:
ref int value
Rule 3
pointer
T* → reference
Rule 4
array
ACHAR buffer[1024]
C#:
Span<char> hoặc string builder
Rule 5
container
AArray → List
Rule 6
memory ownership
C++ có delete
C# dùng GC
Rule 7
Chat Message Handling
C++:
g_pGame->GetGameRun()->AddChatMessage(str, p->channel, p->srcroleid, NULL, 0, p->emotion,pItem ? pItem->Clone() : NULL, strMsgOrigion);
C#:
EC_Game.GetGameRun().AddChatMessage(str, p.Channel, p.Srcroleid,null, 0, p.Emotion, null, strMsgOrigion);
Rule 8
Chat Bubble on Top Player
C++:
pPlayer.SetLastSaidWords(strTemp, p.Emotion);
C#:
EventBus.PublishChannel(p.Srcroleid, new EventChatMessageOnTopPlayer(p.Srcroleid, strTemp));