Files
test/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgTeamMate.cs
T
2026-02-02 09:18:10 +07:00

16 lines
398 B
C#

// Placeholder for CDlgTeamMate. Minimal script for prefabs (e.g. Teamate.prefab) that reference it; real UI later.
using UnityEngine;
namespace BrewMonster.UI
{
public class DlgTeamMate : AUIDialog
{
public override void Awake()
{
base.Awake();
// Registration as Win_TeamMate1…10 can be done when real implementation is added
}
}
}