Placeholder for 2 dlg TODO

This commit is contained in:
HungDK
2026-02-02 09:18:10 +07:00
parent 00296336f9
commit 2e59be5929
4 changed files with 46 additions and 0 deletions
@@ -0,0 +1,27 @@
// Placeholder for CDlgTeamMain. Real UI later.
using UnityEngine;
namespace BrewMonster.UI
{
public class DlgTeamMain : AUIDialog
{
public override void Awake()
{
base.Awake();
SetName("Win_TeamMain");
}
/// <summary>No-op until real implementation.</summary>
public bool UpdateTeamInfo()
{
return true;
}
/// <summary>Returns null until real implementation (Win_TeamMate1…10).</summary>
public AUIDialog GetTeamMateDlg(int index)
{
return null;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: df3bb47226cff9e489563187e474129a
@@ -0,0 +1,15 @@
// Placeholder for CDlgTeamMate. Minimal script for prefabs (e.g. Teamate.prefab) that reference it; real UI later.
using UnityEngine;
namespace BrewMonster.UI
{
public class DlgTeamMate : AUIDialog
{
public override void Awake()
{
base.Awake();
// Registration as Win_TeamMate1…10 can be done when real implementation is added
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: de66283425f4c8a4fb98021ff3301392