Placeholder for 2 dlg TODO
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// Placeholder for CDlgTeamMain. Real UI later.
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using UnityEngine;
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namespace BrewMonster.UI
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{
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public class DlgTeamMain : AUIDialog
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{
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public override void Awake()
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{
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base.Awake();
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SetName("Win_TeamMain");
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}
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/// <summary>No-op until real implementation.</summary>
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public bool UpdateTeamInfo()
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{
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return true;
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}
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/// <summary>Returns null until real implementation (Win_TeamMate1…10).</summary>
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public AUIDialog GetTeamMateDlg(int index)
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{
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return null;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: df3bb47226cff9e489563187e474129a
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@@ -0,0 +1,15 @@
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// Placeholder for CDlgTeamMate. Minimal script for prefabs (e.g. Teamate.prefab) that reference it; real UI later.
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using UnityEngine;
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namespace BrewMonster.UI
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{
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public class DlgTeamMate : AUIDialog
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{
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public override void Awake()
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{
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base.Awake();
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// Registration as Win_TeamMate1…10 can be done when real implementation is added
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: de66283425f4c8a4fb98021ff3301392
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