Files
test/Assets/PerfectWorld/Scripts/Skills/skill7.cs
T
2025-12-24 09:50:38 +07:00

179 lines
5.4 KiB
C#

#define SKILL_CLIENT
using BrewMonster.Scripts.Skills;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using static BrewMonster.PET_EVOLVE_CONFIG;
namespace BrewMonster
{
#if SKILL_SERVER
public class Skill7 : Skill
{
public const int SKILL_ID = 7;
public Skill7() : base(SKILL_ID)
{
}
}
#endif
public class Skill7Stub : SkillStub
{
private static readonly int[] RequiredLevelArray = { 13, 18, 23, 28, 33, 38, 43, 48, 53, 58 };
private static readonly int[] RequiredSpArray = { 2100, 4100, 7000, 10900, 16100, 23000, 32000, 44100, 60200, 81800 };
private static readonly int[] RequiredMoneyArray = { 220, 400, 630, 1000, 1450, 1900, 2380, 2880, 3380, 3880 };
#if SKILL_SERVER
public class State1 : SkillStub.State
{
public int GetTime(Skill skill) => 1000;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.2f *(24 + 15 * skill.GetLevel()));
skill.GetPlayer().SetPray(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => true;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State2 : SkillStub.State
{
public int GetTime(Skill skill) => 1000;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
skill.GetPlayer().SetDecmp(0.8f *(24 + 15 * skill.GetLevel()));
skill.SetPlus(0);
skill.SetRatio(0);
skill.SetFiredamage(skill.GetMagicattack());
skill.GetPlayer().SetPerform(1);
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
#if SKILL_SERVER
public class State3 : SkillStub.State
{
public int GetTime(Skill skill) => 0;
public bool Quit(Skill skill) => false;
public bool Loop(Skill skill) => false;
public bool Bypass(Skill skill) => false;
public void Calculate(Skill skill)
{
}
public bool Interrupt(Skill skill) => false;
public bool Cancel(Skill skill) => false;
public bool Skip(Skill skill) => false;
}
#endif
public Skill7Stub() : base(7)
{
cls = 1;
name = "火煞天灯";
nativename = "火煞天灯";
icon = "火煞天灯.dds";
max_level = 10;
type = 1;
apcost = 0;
arrowcost = 0;
apgain = 10;
attr = 5;
rank = 1;
eventflag = 0;
posdouble = 0;
clslimit = 0;
time_type = 0;
showorder = 1203;
allow_land = true;
allow_air = true;
allow_water = true;
allow_ride = false;
auto_attack = false;
long_range = 0;
restrict_corpse = 0;
allow_forms = 1;
restrict_weapons.Add(292);
effect = "";
range = new Range();
range.type = 0;
#if SKILL_SERVER
statestub.Add(new State1());
statestub.Add(new State2());
statestub.Add(new State3());
#endif
}
~Skill7Stub() { }
public float GetMpcost(Skill skill) => (float)(24 + 15 * skill.GetLevel());
public int GetExecutetime(Skill skill) => 1000;
public int GetCoolingtime(Skill skill) => 8000;
public float GetRadius(Skill skill) => 0f;
public float GetAttackdistance(Skill skill) => 0f;
public float GetAngle(Skill skill) => (float)(1 - 0.0111111 * 0);
public float GetPraydistance(Skill skill) => (float)(19.5 + 0.9 * skill.GetLevel());
public int GetRequiredLevel(Skill skill) => RequiredLevelArray[skill.GetLevel() - 1];
public int GetRequiredSp(Skill skill) => RequiredSpArray[skill.GetLevel() - 1];
public int GetRequiredMoney(Skill skill) => RequiredMoneyArray[skill.GetLevel() - 1];
#if SKILL_CLIENT
public int GetIntroduction(Skill skill, StringBuilder buffer, int length, string format)
{
string result = string.Format(format,
skill.GetLevel(),
19.5 + 0.9 * skill.GetLevel(),
24 + 15 * skill.GetLevel(),
7.6 * skill.GetLevel() * skill.GetLevel() + 185.9 * skill.GetLevel() + 393.9);
if (result.Length < length)
{
buffer.Append(result);
return result.Length;
}
return 0;
}
#endif
#if SKILL_SERVER
public int GetEnmity(Skill skill) => 0;
public bool StateAttack(Skill skill)
{
return true;
}
public bool TakeEffect(Skill skill) => true;
public float GetEffectdistance(Skill skill) => 25 + skill.GetLevel();
public int GetAttackspeed(Skill skill) => 9;
public float GetHitrate(Skill skill) => 1f;
#endif
}
}