Files
test/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs
T
2025-09-08 16:28:54 +07:00

103 lines
3.4 KiB
C#

using CSNetwork;
using CSNetwork.Protocols;
using System;
using BrewMonster;
using CSNetwork.Security;
using System.Threading.Tasks;
using System.Collections.Generic;
using CSNetwork.Protocols.RPCData;
namespace BrewMonster.Network
{
// How to connect to the server:
// 1. Set the connection info
// 2. Login
public class UnityGameSession : MonoSingleton<UnityGameSession>
{
private GameSession _gameSession;
private bool _isInitialized = false;
private string _ip = "";
private int _port = 0;
private string _username = "";
private string _password = "";
/// <summary>
/// Send a
/// </summary>
/// <param name="protocol"></param>
/// <param name="complete"></param>
public static void SendProtocol(Protocol protocol, Action complete = null)
{
if (!Instance._isInitialized)
{
return;
}
Instance._gameSession.SendProtocol(protocol, complete);
}
/// <summary>Set the connection info. This MUST be called call before login</summary>
public static void SetConnectionInfo(string ip, int port)
{
Logger.Log($"Set connection info {ip} {port}");
Instance._ip = ip;
Instance._port = port;
}
public static async Task Login(string username, string password, Action<bool> onLoginComplete = null)
{
Instance._username = username;
Instance._password = password;
if (Instance._ip == "" || Instance._port == 0)
{
Logger.LogError($"IP or port is not set {Instance._ip} {Instance._port}");
onLoginComplete?.Invoke(false);
return;
}
await Instance.ConnectAsync(Instance._ip, Instance._port);
if (!Instance._gameSession.IsConnected)
{
Logger.LogError($"Failed to connect to {Instance._ip} {Instance._port}");
onLoginComplete?.Invoke(false);
return;
}
Instance._gameSession.LoginAsync(username, password, onLoginComplete);
}
protected override void Initialize()
{
BaseSecurity.Initizalize();
ProtocolFactory.RegisterAllProtocols();
_gameSession = new GameSession();
_isInitialized = true;
DontDestroyOnLoad(gameObject);
}
/// <summary>Make sure username and password is set before calling this method</summary>
private async Task ConnectAsync(string ip, int port)
{
if (!Instance._isInitialized)
{
Logger.LogError("GameSession is not initialized");
return;
}
await Instance._gameSession.ConnectAsync(ip, port);
}
/// <summary>Get the list of created characters</summary>
public static void GetRoleListAsync(Action<List<RoleInfo>> callback = null)
{
Instance._gameSession.GetRoleListAsync(callback);
}
public static void SelectRoleAsync(RoleInfo roleInfo, Action<RoleInfo> callback = null)
{
Instance._gameSession.SelectRoleAsync(roleInfo, callback);
}
}
}