Files
test/Assets/Scripts/PlayerState/PlayerState.cs
T
2025-09-08 09:26:20 +07:00

14 lines
317 B
C#

using UnityEngine;
public abstract class PlayerState
{
protected readonly CharacterCtrl _characterCtrl;
public PlayerState(CharacterCtrl characterCtrl)
{
_characterCtrl = characterCtrl;
}
public abstract void Enter();
public abstract void Exit();
public abstract void Update();
}