Files
test/Assets/EditorAttributes/Samples/Scripts/GroupingAttributeSamples/VerticalGroupSample.cs
T

35 lines
1.4 KiB
C#

using UnityEngine;
using EditorAttributes;
namespace EditorAttributesSamples
{
[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/GroupingAttributes/verticalgroup.html")]
public class VerticalGroupSample : MonoBehaviour
{
[Header("VerticalGroup Attribute:")]
[VerticalGroup(true, nameof(intField01), nameof(stringField01), nameof(boolField01))]
[SerializeField] private Void groupHolder;
[HorizontalGroup(true, nameof(boxedGroupHolder), nameof(boxedGroupHolder2))]
[SerializeField] private Void horizontalGroupHolder;
[VerticalGroup(true, nameof(intField02), nameof(stringField02), nameof(boolField02))]
[SerializeField, HideProperty] private Void boxedGroupHolder;
[VerticalGroup(true, nameof(intField03), nameof(stringField03), nameof(boolField03))]
[SerializeField, HideProperty] private Void boxedGroupHolder2;
[SerializeField, HideProperty] private int intField01;
[SerializeField, HideProperty] private string stringField01;
[SerializeField, HideProperty] private bool boolField01;
[SerializeField, HideProperty] private int intField02;
[SerializeField, HideProperty] private string stringField02;
[SerializeField, HideProperty] private bool boolField02;
[SerializeField, HideProperty] private int intField03;
[SerializeField, HideProperty] private string stringField03;
[SerializeField, HideProperty] private bool boolField03;
}
}