add convert rules for struct
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@@ -0,0 +1,13 @@
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---
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alwaysApply: true
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---
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When convert cpp to c#
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- unsigned long convert to uint
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- unsigned char to byte
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- task_char to ushort
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- Keeps all the naming
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- keeps all the original chinese comments. But add a translated English version side by side
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- struct has to be public
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- struct has to be use [StructLayout(LayoutKind.Sequential, Pack = 1)]
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- all field in struct has to be public
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- array has to be use [MarshalAs(UnmanagedType.ByValArray, SizeConst = )] to fix the array size
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