Declare CECTeamMan in game run

This commit is contained in:
HungDK
2026-02-02 09:15:08 +07:00
parent 0aa4d00c2a
commit 72f7989796
+3 -1
View File
@@ -20,7 +20,7 @@ public partial class CECGameRun
private GameObject _monsterPrefab;//CECMonster
private GameObject _npcServerPrefab;//CECNPCServer
// CECTeamMan* m_pTeamMan; // Team manager
private CECTeamMan m_pTeamMan; // Team manager
private CECShortcutSet m_pNormalSCS; // Normal shortcut set
private CECShortcutSet m_pTeamSCS; // Team shortcut set
private CECShortcutSet m_pTradeSCS; // Trade shortcut set
@@ -35,6 +35,7 @@ public partial class CECGameRun
protected CECUIManager m_pUIManager; // UI manager
public CECWorld GetWorld() { return m_pWorld; }
public CECTeamMan GetTeamMan() { return m_pTeamMan; }
// Get shortcut sets
public CECShortcutSet GetGenCmdShortcuts() { return m_pNormalSCS; }
public CECShortcutSet GetTeamCmdShortcuts() { return m_pTeamSCS; }
@@ -62,6 +63,7 @@ public partial class CECGameRun
// _monsterPrefab = _gameRunConfig.MonsterPrefab;
// _npcServerPrefab = _gameRunConfig.NpcServerPrefab;
LoadPrefabs();
m_pTeamMan = new CECTeamMan();
// LoadPrefabs();
EC_ManMessage.RegisterHandler(this);