remove fallback log
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@@ -357,7 +357,7 @@ namespace BrewMonster
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&& GetModel().PlayActionByName(szActName, 1.0f, bRestart, nTransTime, true, (uint)iAction , bNoFx, attackEvent, dwFlagMode);
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if (!check)
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{
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BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//fallback to base implementation(which is non policy based)
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base.PlayNonSkillActionWithName(iAction, szActName, bRestart, nTransTime, bNoFx, attackEvent, dwFlagMode);
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}
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@@ -384,7 +384,7 @@ namespace BrewMonster
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&& GetModel().PlayActionByName(szActName, 1.0f, true, 200, true);
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if (!check)
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{
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BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//fallback to base implementation(which is non policy based)
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base.PlaySkillCastActionWithName(idSkill, szActName, bNoFX);
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}
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@@ -400,7 +400,7 @@ namespace BrewMonster
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&& GetModel().PlayActionByName(szActName, 1.0f, true, 200, true, (uint)PLAYER_ACTION_TYPE.ACT_CASTSKILL, bNoFX, attackEvent, dwFlagMode);
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if (!check)
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{
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BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//fallback to base implementation(which is non policy based)
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base.PlaySkillAttackActionWithName(idSkill, szActName, bNoFX, attackEvent, dwFlagMode);
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}
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@@ -413,7 +413,7 @@ namespace BrewMonster
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&& GetModel().QueueAction(szActName, nTransTime, (int)PLAYER_ACTION_TYPE.ACT_CASTSKILL, false, false, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
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if (!check)
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{
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BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
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//fallback to base implementation(which is non policy based)
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base.QueueSkillAttackActionWithName(idSkill, szActName, nTransTime, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
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}
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