remove fallback log

This commit is contained in:
Tran Hai Nam
2026-04-21 11:25:38 +07:00
parent 16001d78e8
commit 7aa7dddaab
@@ -357,7 +357,7 @@ namespace BrewMonster
&& GetModel().PlayActionByName(szActName, 1.0f, bRestart, nTransTime, true, (uint)iAction , bNoFx, attackEvent, dwFlagMode);
if (!check)
{
BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//fallback to base implementation(which is non policy based)
base.PlayNonSkillActionWithName(iAction, szActName, bRestart, nTransTime, bNoFx, attackEvent, dwFlagMode);
}
@@ -384,7 +384,7 @@ namespace BrewMonster
&& GetModel().PlayActionByName(szActName, 1.0f, true, 200, true);
if (!check)
{
BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//fallback to base implementation(which is non policy based)
base.PlaySkillCastActionWithName(idSkill, szActName, bNoFX);
}
@@ -400,7 +400,7 @@ namespace BrewMonster
&& GetModel().PlayActionByName(szActName, 1.0f, true, 200, true, (uint)PLAYER_ACTION_TYPE.ACT_CASTSKILL, bNoFX, attackEvent, dwFlagMode);
if (!check)
{
BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//fallback to base implementation(which is non policy based)
base.PlaySkillAttackActionWithName(idSkill, szActName, bNoFX, attackEvent, dwFlagMode);
}
@@ -413,7 +413,7 @@ namespace BrewMonster
&& GetModel().QueueAction(szActName, nTransTime, (int)PLAYER_ACTION_TYPE.ACT_CASTSKILL, false, false, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
if (!check)
{
BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//BMLogger.LogError($"Fall back to base implementation: {szActName} failed");
//fallback to base implementation(which is non policy based)
base.QueueSkillAttackActionWithName(idSkill, szActName, nTransTime, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode);
}