attack animatin with weapon type

This commit is contained in:
PCBrew
2025-11-04 09:36:23 +07:00
parent 5ee9a27ac8
commit 8d761b6d3d
5 changed files with 210 additions and 171 deletions
@@ -1,5 +1,57 @@
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@@ -609,9 +609,10 @@ public abstract class CECPlayer : CECObject
{
// “起” 动作(挥起)
szAct = EC_Utility.BuildActionName(action, weapon_type, "Æð");
BMLogger.LogError("PlayAttackAction PlayActionEvent: " + szAct);
BMLogger.LogError("HoangDev: szAct:"+ szAct);
EventBus.PublishChannel(m_PlayerInfo.cid, new PlayActionEvent(szAct));
szAct = EC_Utility.BuildActionName(action, weapon_type, "Âä");
BMLogger.LogError("HoangDev: szAct queueActionEvent:" + szAct);
queueActionEvent.SetData(szAct, SetApplyDamage, true, attackEvent);
EventBus.PublishChannelClass(m_PlayerInfo.cid, queueActionEvent);
//PlayNonSkillActionWithName(iAction, szAct, true, 200, true, ref pActFlag, COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX);gagága
@@ -793,7 +793,6 @@ public class CECNPC : CECObject
{
return;
}
BMLogger.LogError($" CECNPC.QueueLoadNPCModel szModelFile= {szModelFile.ToLower()} ");
var model = NPCBuilder.Instance.GetModelByPath(szModelFile.ToLower());
if (model == null) {
+2 -2
View File
@@ -1,3 +1,3 @@
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