remove ui layer
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@@ -31,8 +31,6 @@ namespace BrewMonster
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[SerializeField] private Button _noButton;
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[SerializeField] private Button _closeButton;
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public override DialogueType DialogueType => DialogueType.MessageBox;
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private MessageBoxData _messageData;
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public override void OnEnable()
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@@ -6,11 +6,6 @@ using UnityEngine.UI;
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namespace BrewMonster.UI
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{
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public enum DialogueType
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{
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Window,
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MessageBox
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}
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public class AUIDialog : MonoBehaviour
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{
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protected Dictionary<int, string> m_StringTable = new Dictionary<int, string>();
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@@ -25,8 +20,6 @@ namespace BrewMonster.UI
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private bool m_bUpdateRenderTarget = false;
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[SerializeField] TextMeshProUGUI skillNameText;
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[SerializeField] Image imageProgress;
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public virtual DialogueType DialogueType => DialogueType.Window;
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public virtual void Show(bool value)
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{
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@@ -1,19 +1,14 @@
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using BrewMonster;
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using BrewMonster.Network;
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using BrewMonster.UI;
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using CSNetwork;
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using System;
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using System.Collections.Generic;
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using BrewMonster.Scripts.Managers;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using TMPro;
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public class CECUIManager : MonoSingleton<CECUIManager>
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{
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[SerializeField] private GameObject _windowContainer;
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[SerializeField] private GameObject _messageBoxContainer;
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[SerializeField] private TMP_Text _fpsText;
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[SerializeField] private List<GameObject> uiPrefabs; // drag các prefab UI vào đây
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