remove ui layer

This commit is contained in:
NguyenVanDat
2026-03-03 11:15:38 +07:00
parent beaa50b9d7
commit 9c19d0d680
3 changed files with 0 additions and 14 deletions
@@ -31,8 +31,6 @@ namespace BrewMonster
[SerializeField] private Button _noButton;
[SerializeField] private Button _closeButton;
public override DialogueType DialogueType => DialogueType.MessageBox;
private MessageBoxData _messageData;
public override void OnEnable()
@@ -6,11 +6,6 @@ using UnityEngine.UI;
namespace BrewMonster.UI
{
public enum DialogueType
{
Window,
MessageBox
}
public class AUIDialog : MonoBehaviour
{
protected Dictionary<int, string> m_StringTable = new Dictionary<int, string>();
@@ -25,8 +20,6 @@ namespace BrewMonster.UI
private bool m_bUpdateRenderTarget = false;
[SerializeField] TextMeshProUGUI skillNameText;
[SerializeField] Image imageProgress;
public virtual DialogueType DialogueType => DialogueType.Window;
public virtual void Show(bool value)
{
-5
View File
@@ -1,19 +1,14 @@
using BrewMonster;
using BrewMonster.Network;
using BrewMonster.UI;
using CSNetwork;
using System;
using System.Collections.Generic;
using BrewMonster.Scripts.Managers;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using TMPro;
public class CECUIManager : MonoSingleton<CECUIManager>
{
[SerializeField] private GameObject _windowContainer;
[SerializeField] private GameObject _messageBoxContainer;
[SerializeField] private TMP_Text _fpsText;
[SerializeField] private List<GameObject> uiPrefabs; // drag các prefab UI vào đây