fix show UI

This commit is contained in:
CuongNV
2026-03-19 09:28:55 +07:00
parent 6d7f322db2
commit aa9007e1ba
3 changed files with 36 additions and 26 deletions
@@ -1880,33 +1880,43 @@ namespace CSNetwork
p.Msg.Replace(unicodeBytes);
SendProtocol(p);
if (cChannel is (byte)ChatChannel.GP_CHAT_LOCAL
or (byte)ChatChannel.GP_CHAT_FARCRY
or (byte)ChatChannel.GP_CHAT_SUPERFARCRY
or (byte)ChatChannel.GP_CHAT_BATTLE
or (byte)ChatChannel.GP_CHAT_COUNTRY) {
// [Port] C++: DlgChat::OnCommand_speak dòng 736:
// Server KHÔNG echo tin nhắn quay lại cho chính người gửi.
// => Phải gọi AddChatMessage ngay tại local để hiển thị lên UI Chat Panel.
{
CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer();
//int nEmotionSet = pHost.GetCurEmotionSet();
int nEmotionSet = 0;
string strMsg = szMsg;
if (cChannel == (byte)ChatChannel.GP_CHAT_SUPERFARCRY)
// Head Bubble: Chỉ hiện bong bóng đầu cho các kênh "quanh người" (giống C++ SendChatData)
if (cChannel is (byte)ChatChannel.GP_CHAT_LOCAL
or (byte)ChatChannel.GP_CHAT_FARCRY
or (byte)ChatChannel.GP_CHAT_SUPERFARCRY
or (byte)ChatChannel.GP_CHAT_BATTLE
or (byte)ChatChannel.GP_CHAT_COUNTRY)
{
if (strMsg.Length > 8)
string strMsg = szMsg;
if (cChannel == (byte)ChatChannel.GP_CHAT_SUPERFARCRY)
{
strMsg = strMsg.Substring(0, strMsg.Length - 8);
if (strMsg.Length > 8)
strMsg = strMsg.Substring(0, strMsg.Length - 8);
nEmotionSet = SUPER_FAR_CRY_EMOTION_SET;
}
nEmotionSet = SUPER_FAR_CRY_EMOTION_SET;
}
EC_IvtrItem pItem = null;
if (iPack >= 0 && iSlot >= 0) {
EC_Inventory pPack = pHost.GetPack(iPack);
if (pPack != null) {
pItem = pPack.GetItem(iSlot);
}
// UI Chat Panel: Hiển thị cho TẤT CẢ kênh (Local, Team, Faction, Trade...)
CECStringTab pStrTab = EC_Game.GetFixedMsgs();
string szName = pHost.GetName();
char[] szText = new char[80];
AUICommon.AUI_ConvertChatString(ref szName, ref szText, false);
string fmt = AUICommon.ConvertPrintfToCSharpFormat(pStrTab.GetWideString((int)FixedMsg.FIXMSG_CHAT));
string str;
try {
str = string.Format(fmt, szName, szMsg);
} catch {
str = $"{szName}: {szMsg}";
}
EventBus.PublishChannel(pHost.GetCharacterID(), new EventChatMessageOnTopPlayer(pHost.GetCharacterID(), szMsg));
EventBus.Publish(new ChatMessageEvent(szMsg, p.Channel));
EC_Game.GetGameRun().AddChatMessage(str, cChannel, pHost.GetCharacterID(),
null, 0, nEmotionSet, null, szMsg);
}
}
@@ -2670,7 +2680,7 @@ namespace CSNetwork
}
public void c2s_SendCmdTeamLeaveParty()
{
{
var g = new gamedatasend();
g.Data = C2SCommandFactory.CreateTeamLeavePartyCommand();
SendProtocol(g);
@@ -2647,8 +2647,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchoredPosition: {x: 20, y: 0}
m_SizeDelta: {x: -40, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &5572451279827723964
MonoBehaviour:
@@ -61,7 +61,7 @@ MonoBehaviour:
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@@ -110,8 +110,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 394, y: -5}
m_SizeDelta: {x: 600, y: 0}
m_AnchoredPosition: {x: 399.5, y: -5}
m_SizeDelta: {x: 601, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &7228077960814023056
CanvasRenderer:
@@ -363,7 +363,7 @@ MonoBehaviour:
m_Top: 5
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_Spacing: 5
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 1
m_ChildControlWidth: 0