show selecting vfx
This commit is contained in:
@@ -18,6 +18,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using BrewMonster.PerfectWorld.Scripts.Vfx;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@@ -52,6 +53,8 @@ public partial class CECHostPlayer : CECPlayer
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bool m_bJumpInWater = false;
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public A3DVECTOR3 m_vVelocity; // Velocity
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List<CECObject> m_aTabSels = new List<CECObject>();
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bool m_bChangingFace; // true, host is changing face
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float playerSpeed = 5.0f;
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float jumpHeight = 1.5f;
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@@ -89,6 +92,8 @@ public partial class CECHostPlayer : CECPlayer
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RaycastHit lastGroundHit;
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Camera mainCam;
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private BaseVfxObject m_pSelectedGFX;
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private void Awake()
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{
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base.Awake();
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@@ -944,6 +949,13 @@ public partial class CECHostPlayer : CECPlayer
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{
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return;
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}
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// Load GFX
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var gfxCaster = EC_Game.GetGFXCaster();
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// m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
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m_pSelectedGFX = gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
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// m_pHoverGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_CURSORHOVER));
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// m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
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}
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private void JoystickStartDrag(JoystickPressEvent joystickPressEvent)
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@@ -1768,13 +1780,11 @@ public partial class CECHostPlayer : CECPlayer
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// return fSpeedSev;
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//}
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void UpdateGFXs(uint dwDeltaTime)
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void UpdateGFXs(float dwDeltaTime)
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{
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// if (m_pLevelUpGFX)
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// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
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var pWorld = CECWorld.Instance;
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// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
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// {
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// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
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@@ -1794,24 +1804,26 @@ public partial class CECHostPlayer : CECPlayer
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// m_pHoverGFX->Stop();
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// }
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// if (m_pSelectedGFX)
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// {
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// if (!IsChangingFace() && (ISPLAYERID(m_idSelTarget) || ISNPCID(m_idSelTarget)))
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// {
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// CECObject* pObject = pWorld.GetObject(m_idSelTarget, 1);
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// if (pObject)
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// {
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// if (m_pSelectedGFX->GetState() == ST_STOP)
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// m_pSelectedGFX->Start();
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//
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// m_pSelectedGFX->SetParentTM(pObject->GetAbsoluteTM());
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// }
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// else
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// m_pSelectedGFX->Stop();
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// }
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// else
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// m_pSelectedGFX->Stop();
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// }
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if (m_pSelectedGFX)
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{
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if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
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{
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var pObject =EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
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if (pObject)
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{
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if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
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m_pSelectedGFX.Play();
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// m_pSelectedGFX.SetParentTM(pObject.GetAbsoluteTM());
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m_pSelectedGFX.transform.parent = pObject.transform;
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m_pSelectedGFX.transform.localPosition = Vector3.zero;
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}
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else
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m_pSelectedGFX.Stop();
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}
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else
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m_pSelectedGFX.Stop();
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}
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// if (m_pFloatDust)
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// {
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@@ -1832,6 +1844,8 @@ public partial class CECHostPlayer : CECPlayer
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// }
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// UpdateMonsterSpiritGfx(dwDeltaTime);
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}
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public bool IsChangingFace() { return m_bChangingFace; }
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}
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public enum StateAnim
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@@ -1,6 +1,7 @@
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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using System.Data;
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using BrewMonster.PerfectWorld.Scripts.Vfx;
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using Unity.Cinemachine;
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using Unity.VisualScripting;
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using UnityEngine;
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@@ -15,6 +16,7 @@ public class GameController : MonoBehaviour
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[SerializeField] private CECNPCServer npcServerPrefab;
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[SerializeField] private CinemachineCamera cinemachineCamera;
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[SerializeField] private GameObject _testVfxPrefab;
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public GameObject SelectingVfxPrefab;
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//[SerializeField] private Transform ground;
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CECHostPlayer hostPlayer;
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@@ -106,6 +108,10 @@ public class GameController : MonoBehaviour
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{
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instance = null;
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}
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public GameObject InstantiateObject(GameObject prefab)
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{
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return Instantiate(prefab, transform);
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}
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//private void Update()
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//{
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@@ -18,279 +18,48 @@ namespace BrewMonster
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"cursors/gourd.cur",
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};
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// GFX resource
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static readonly string[] l_aGFXFiles = // use where?
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private static readonly string[] l_aGFXFiles = // use where?
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{
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"鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_LEVELUP,
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"鲁脤脨貌脕陋脠毛/陆脟脡芦鲁枚脧脰脠脣脌脿.gfx", // RES_GFX_PLAYERAPPEAR,
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"卤禄禄梅脰脨/卤禄禄梅脰脨脨搂鹿没.gfx", // RES_GFX_HIT,
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"鲁脤脨貌脕陋脠毛/脰赂脧貌卤锚.gfx", // RES_GFX_MOVETARGET,
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"鲁脤脨貌脕陋脠毛/陆冒卤脪脨搂鹿没.gfx", // RES_GFX_ITEMFLASH,
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"鲁脤脨貌脕陋脠毛/脢贸卤锚脨眉赂隆.gfx", // RES_GFX_CURSORHOVER,
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"鲁脤脨貌脕陋脠毛/脛驴卤锚卤禄脩隆脰脨.gfx", // RES_GFX_SELECTED,
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"鲁脤脨貌脕陋脠毛/潞拢碌脳脝庐鲁戮.gfx", // RES_GFX_FLOATING_DUST,
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"鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐脠娄.gfx", // RES_GFX_WATER_WAVE_STILL,
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"鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐虏篓.gfx", // RES_GFX_WATER_WAVE_MOVE,
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"鲁脤脨貌脕陋脠毛/脣庐脰脨潞么脦眉脝酶脜脻.gfx", // RES_GFX_AIR_BUBBLE,
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"鲁脤脨貌脕陋脠毛/脣庐脰脨脫脦露炉脝酶脜脻.gfx", // RES_GFX_SWIM_BUBBLE,
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"鲁脤脨貌脕陋脠毛/掳脳禄垄卤盲.gfx", // RES_GFX_TRANSFORM_TIGER,
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"鲁脤脨貌脕陋脠毛/禄冒潞眉卤盲.gfx", // RES_GFX_TRANSFORM_FOX,
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"鲁脤脨貌脕陋脠毛/录脫脩陋.gfx", // RES_GFX_RED_MEDICINE,
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"鲁脤脨貌脕陋脠毛/录脫脛搂.gfx", // RES_GFX_BLUE_MEDICINE,
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"鲁脤脨貌脕陋脠毛/录脫脩陋录脫脛搂.gfx", // RES_GFX_PURPLE_MEDICINE,
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"鲁脤脨貌脕陋脠毛/陆芒露戮.gfx", // RES_GFX_JIEDU_MEDICINE,
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"鲁脤脨貌脕陋脠毛/脦茂路脌路没脢脥路脜.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
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"鲁脤脨貌脕陋脠毛/路篓路脌路没脢脥路脜.gfx", // RES_GFX_MAGIC_ARMORRUNE,
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"鲁脤脨貌脕陋脠毛/戮枚露路脳麓脤卢.gfx", // RES_GFX_INDUEL,
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"鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌潞矛.gfx", // RES_GFX_TANKLEADER_RED,
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"鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌脌露.gfx", // RES_GFX_TANKLEADER_BLUE,
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"鹿脰脦茂/鲁猫脦茂脥篓脫脙/戮芦脕茅脡媒录露.gfx",// RES_GFX_GOBLIN_LEVELUP,
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"鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_INVISIBLE_DETECTED
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"虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/潞脷脡芦脕卢脧脽.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
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"鲁脤脨貌脕陋脠毛/鹿芒脟貌脤脴脨搂_脳脫脨搂鹿没01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
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"脠脣脦茂/脥篓脫脙/脝盲脣眉/戮鲁陆莽脤谩脡媒.gfx",
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"虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/露路脝酶%d录露.gfx",
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"程序联入/角色升级人类.gfx", // RES_GFX_LEVELUP,
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"程序联入/角色出现人类.gfx", // RES_GFX_PLAYERAPPEAR,
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"被击中/被击中效果.gfx", // RES_GFX_HIT,
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"程序联入/指向标.gfx", // RES_GFX_MOVETARGET,
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"程序联入/金币效果.gfx", // RES_GFX_ITEMFLASH,
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"程序联入/鼠标悬浮.gfx", // RES_GFX_CURSORHOVER,
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"程序联入/目标被选中.gfx", // RES_GFX_SELECTED,
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"程序联入/海底飘尘.gfx", // RES_GFX_FLOATING_DUST,
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"程序联入/人物游动水圈.gfx", // RES_GFX_WATER_WAVE_STILL,
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"程序联入/人物游动水波.gfx", // RES_GFX_WATER_WAVE_MOVE,
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"程序联入/水中呼吸气泡.gfx", // RES_GFX_AIR_BUBBLE,
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"程序联入/水中游动气泡.gfx", // RES_GFX_SWIM_BUBBLE,
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"程序联入/白虎变.gfx", // RES_GFX_TRANSFORM_TIGER,
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"程序联入/火狐变.gfx", // RES_GFX_TRANSFORM_FOX,
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"程序联入/加血.gfx", // RES_GFX_RED_MEDICINE,
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"程序联入/加魔.gfx", // RES_GFX_BLUE_MEDICINE,
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"程序联入/加血加魔.gfx", // RES_GFX_PURPLE_MEDICINE,
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"程序联入/解毒.gfx", // RES_GFX_JIEDU_MEDICINE,
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"程序联入/物防符释放.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
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"程序联入/法防符释放.gfx", // RES_GFX_MAGIC_ARMORRUNE,
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"程序联入/决斗状态.gfx", // RES_GFX_INDUEL,
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"程序联入/控制投石车红.gfx", // RES_GFX_TANKLEADER_RED,
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"程序联入/控制投石车蓝.gfx", // RES_GFX_TANKLEADER_BLUE,
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"怪物/宠物通用/精灵升级.gfx",// RES_GFX_GOBLIN_LEVELUP,
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"程序联入/角色升级人类.gfx", // RES_GFX_INVISIBLE_DETECTED
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"策划联入/状态效果/黑色连线.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
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"程序联入/光球特效_子效果01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
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"人物/通用/其它/境界提升.gfx",
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"策划联入/状态效果/斗气%d级.gfx",
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};
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// Shader resource
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static readonly string[] l_aShaderFiles =
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public static string res_GFXFile(int n)
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{
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"hair.sdr", // 0
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"goatee.sdr",
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"face.sdr",
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"eye.sdr",
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"brow.sdr",
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"mouth.sdr", // 5
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"nose.sdr",
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"eyeball.sdr",
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"moustache.sdr",
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"body.sdr"
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};
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// Icon files
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static readonly string[] l_aIconFiles =
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{
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"麓貌脳酶.dds",
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"脳脽脜脺脳陋禄禄.dds",
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"脝脮脥篓鹿楼禄梅.dds",
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"脩掳脮脪脛驴卤锚.dds",
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"脨颅脰煤鹿楼禄梅.dds",
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"脩没脟毛录脫脠毛.dds",
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"脥脩脌毛露脫脦茅.dds",
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"脤脽鲁枚露脫脦茅.dds",
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"脩掳脮脪露脫脦茅.dds",
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"陆禄脪脳脙眉脕卯.dds",
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"掳脷脤炉脗么.dds",
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"掳脷脤炉脗貌.dds",
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"脩没脟毛录脫脠毛.dds",
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"路脡脨脨.dds",
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"脮脨脢脰.dds", // RES_ICON_CMD_EXP_WAVE,
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"碌茫脥路.dds", // RES_ICON_CMD_EXP_NOD,
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"脪隆脥路.dds", // RES_ICON_CMD_EXP_SHAKEHEAD,
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"脣脢录莽掳貌.dds", // RES_ICON_CMD_EXP_SHRUG,
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"麓贸脨娄.dds", // RES_ICON_CMD_EXP_LAUGH,
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"脡煤脝酶.dds", // RES_ICON_CMD_EXP_ANGRY,
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"脭脦碌鹿.dds", // RES_ICON_CMD_EXP_STUN,
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"戮脷脡楼.dds", // RES_ICON_CMD_EXP_DEPRESSED,
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"路脡脦脟.dds", // RES_ICON_CMD_EXP_KISSHAND,
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"潞娄脨脽.dds", // RES_ICON_CMD_EXP_SHY,
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"卤搂脠颅.dds", // RES_ICON_CMD_EXP_SALUTE,
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"脳酶脧脗.dds", // RES_ICON_CMD_EXP_SITDOWN,
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"鲁氓路忙.dds", // RES_ICON_CMD_EXP_ASSAULT,
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"脣录驴录.dds", // RES_ICON_CMD_EXP_THINK,
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"脤么脨脝.dds", // RES_ICON_CMD_EXP_DEFIANCE,
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"脢陇脌没.dds", // RES_ICON_CMD_EXP_VICTORY,
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"脡矛脌脕脩眉.dds", // RES_ICON_CMD_EXP_GAPE
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"脟脳脦脟.dds", // RES_ICON_CMD_EXP_KISS
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"脮陆露路.dds", // RES_ICON_CMD_EXP_FIGHT,
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"鹿楼禄梅1.dds", // RES_ICON_CMD_EXP_ATTACK1,
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"鹿楼禄梅2.dds", // RES_ICON_CMD_EXP_ATTACK2,
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"鹿楼禄梅3.dds", // RES_ICON_CMD_EXP_ATTACK3,
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"鹿楼禄梅4.dds", // RES_ICON_CMD_EXP_ATTACK4,
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"路脌脫霉.dds", // RES_ICON_CMD_EXP_DEFENCE,
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"脣陇碌鹿.dds", // RES_ICON_CMD_EXP_FALL,
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"碌鹿碌脴.dds", // RES_ICON_CMD_EXP_FALLONGROUND,
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"脮脜脥没.dds", // RES_ICON_CMD_EXP_LOOKAROUND,
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"脦猫碌赂1.dds", // RES_ICON_CMD_EXP_DANCE,
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"脦猫碌赂2.dds", // RES_ICON_CMD_EXP_FASHIONWEAPON
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"脢掳脠隆.dds", // RES_ICON_CMD_PICKUP
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"脥脷戮貌.dds", // RES_ICON_CMD_GATHER
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"录脫脣脵路脡脨脨.dds", // RES_ICON_CMD_RUSHFLY
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"脧脿脪脌脧脿脵脣碌脛露炉脳梅.dds", // RES_ICON_CMD_BINDBUDDY
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"脟脳脟脳脙脺脙脺碌脛露炉脳梅.dds", // RES_ICON_CMD_TWOKISS
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"脤酶脭戮碌脛露炉脳梅1.dds", // RES_ICON_CMD_JUMPTRICK,
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"脤酶脭戮碌脛露炉脳梅2.dds", // RES_ICON_CMD_RUNTRICK,
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};
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// Model files
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static readonly string[] l_aModelFiles =
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{
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"models/matters/脦茂脝路/陆冒卤脪/陆冒卤脪.ecm",
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"models/matters/脦茂脝路/脭陋戮搂/脭陋戮搂.ecm",
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// 脠脣脌脿
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"models/players/脨脦脧贸/脦盲脧脌脛脨/脟没赂脡/脦盲脧脌脛脨.ecm",
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"models/players/脨脦脧贸/脦盲脧脌脜庐/脟没赂脡/脦盲脧脌脜庐.ecm",
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"models/players/脨脦脧贸/路篓脢娄脛脨/脟没赂脡/路篓脢娄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/路篓脢娄脜庐/脟没赂脡/路篓脢娄脜庐.ecm",
|
||||
// 脧芦脳氓 脦脳脢娄
|
||||
"models/players/脨脦脧贸/脦脳脢娄脛脨/脟没赂脡/脦脳脢娄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脦脳脢娄脜庐/脟没赂脡/脦脳脢娄脜庐.ecm",
|
||||
// 脩媒脳氓
|
||||
"",
|
||||
"models/players/脨脦脧贸/脩媒戮芦/脟没赂脡/脩媒戮芦.ecm",
|
||||
"models/players/脨脦脧贸/脩媒脢脼脛脨/脟没赂脡/脩媒脢脼脛脨.ecm",
|
||||
"",
|
||||
// 脧芦脳氓 麓脤驴脥
|
||||
"models/players/脨脦脧贸/麓脤驴脥脛脨/脟没赂脡/麓脤驴脥脛脨.ecm",
|
||||
"models/players/脨脦脧贸/麓脤驴脥脜庐/脟没赂脡/麓脤驴脥脜庐.ecm",
|
||||
// 脫冒脳氓
|
||||
"models/players/脨脦脧贸/脫冒脙垄脛脨/脟没赂脡/脫冒脙垄脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脙垄脜庐/脟没赂脡/脫冒脙垄脜庐.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脕茅脛脨/脟没赂脡/脫冒脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫冒脕茅脜庐/脟没赂脡/脫冒脕茅脜庐.ecm",
|
||||
// 脕茅脳氓
|
||||
"models/players/脨脦脧贸/陆拢脕茅脛脨/脟没赂脡/陆拢脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/陆拢脕茅脜庐/脟没赂脡/陆拢脕茅脜庐.ecm",
|
||||
"models/players/脨脦脧贸/梅脠脕茅脛脨/脟没赂脡/梅脠脕茅脛脨.ecm",
|
||||
"models/players/脨脦脧贸/梅脠脕茅脜庐/脟没赂脡/梅脠脕茅脜庐.ecm",
|
||||
// 脰掳脪碌卤盲脡铆脛拢脨脥
|
||||
"models/players/脨脦脧贸/掳脳禄垄/掳脳禄垄.ecm",
|
||||
"models/players/脨脦脧贸/禄冒潞眉脌锚/禄冒潞眉脌锚.ecm",
|
||||
"models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脛脨/脫掳脳氓卤盲脡铆脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脜庐/脫掳脳氓卤盲脡铆脜庐.ecm",
|
||||
|
||||
// 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
|
||||
"models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
|
||||
"models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
|
||||
"models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
|
||||
"models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
|
||||
// 脰掳脪碌卤盲脡铆脨脗脛拢脨脥
|
||||
"models/players/脨脦脧贸/脨脺脙篓/脨脺脙篓.ecm",
|
||||
"models/players/脨脦脧贸/碌没脫冒潞眉/碌没脫冒潞眉.ecm",
|
||||
|
||||
// 脛卢脠脧掳脷脤炉脛拢脨脥
|
||||
"models/players/脨脦脧贸/掳脷脤炉/脛脨/脛脨.ecm",
|
||||
"models/players/脨脦脧贸/掳脷脤炉/脜庐/脜庐.ecm",
|
||||
|
||||
// 毛脢脳氓
|
||||
"models/players/脨脦脧贸/脪鹿脫掳脛脨/脟没赂脡/脪鹿脫掳脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脪鹿脫掳脜庐/脟没赂脡/脪鹿脫掳脜庐.ecm",
|
||||
"models/players/脨脦脧贸/脭脗脧脡脛脨/脟没赂脡/脭脗脧脡脛脨.ecm",
|
||||
"models/players/脨脦脧贸/脭脗脧脡脜庐/脟没赂脡/脭脗脧脡脜庐.ecm",
|
||||
|
||||
// ???????
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脛脨/毛脢脳氓卤盲脡铆脭脗脧脡脛脨.ecm",
|
||||
"models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脜庐/毛脢脳氓卤盲脡铆脭脗脧脡脜庐.ecm",
|
||||
};
|
||||
|
||||
|
||||
// Model files
|
||||
static readonly string[] l_aModelFilesForChangeShape2 = // 脨隆露炉脦茂卤盲脡铆拢卢卤盲脡铆脌脿脨脥脦陋 2
|
||||
{
|
||||
"",
|
||||
|
||||
// 脮陆鲁碌卤盲脡铆
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌鲁玫录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌脰脨录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌赂脽录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌鲁玫录露.ecm",
|
||||
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌脰脨录露.ecm", // 5
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌赂脽录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌鲁玫录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌脰脨录露.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌赂脽录露.ecm",
|
||||
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脫脟脫么脰脨脛锚/脫脟脫么脰脨脛锚.ecm", // 10
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/盲陆脨脺脛脨潞矛/盲陆脨脺脛脨潞矛.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脨隆脗铆鲁碌/脨隆脗铆鲁碌.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脩漏脠脣/脨隆脩漏脠脣.ecm",
|
||||
"",
|
||||
|
||||
"", //15
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
|
||||
"", // 20
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
|
||||
"", // 25
|
||||
|
||||
// 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
|
||||
"models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
|
||||
"models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
|
||||
"models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
|
||||
"models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
|
||||
"models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
|
||||
"models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
|
||||
"models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
|
||||
"models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
|
||||
"models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
|
||||
"models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
|
||||
"models/players/脨脦脧贸/2014卤盲脡铆/路莽路篓脢娄/路莽路篓脢娄.ecm",
|
||||
"models/players/脨脦脧贸/2014卤盲脡铆/脪鹿脫掳脫掳露脻卤盲脡铆/脫掳露脻.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/碌掳碌掳/碌掳碌掳.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/路脢脩貌/路脢脩貌.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/脕煤脙篓/脕煤脙篓.ecm",
|
||||
"models/players/脨脦脧贸/2015卤盲脡铆/脜脻脜脻脫茫/脜脻脜脻脫茫.ecm",
|
||||
};
|
||||
|
||||
static readonly string[] l_szSysIconFile = {
|
||||
"2013/驴矛陆脻脌赂/gt(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/touch(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脨脼脕露(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/掳脵驴脝(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/录脛脗么(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脥锚脙脌路镁脦帽(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脟茅脭碌(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/戮脹脕茅(脮媒鲁拢).dds",
|
||||
"2013/驴矛陆脻脌赂/脳脭露炉潞脠脪漏(脮媒鲁拢).dds",
|
||||
"",
|
||||
};
|
||||
if (n < 0 || n >= l_aGFXFiles.Length)
|
||||
{
|
||||
BMLogger.LogError("Dat: res_GFXFile is out of range");
|
||||
return null;
|
||||
}
|
||||
return l_aGFXFiles[n];
|
||||
}
|
||||
}
|
||||
|
||||
// Cursor resource
|
||||
|
||||
Reference in New Issue
Block a user