fix: update anim stop move when finish auto move to target.
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@@ -934,7 +934,7 @@ public class CECHPWorkTrace : CECHPWork
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m_pHost.m_vVelocity.Clear();
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//m_pHost.StopModelMove();
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m_pHost.PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_STAND, true, 1, false);
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if (bFinish)
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{
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m_bFinished = true;
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