Update CECHostPlayer.cs

This commit is contained in:
HungDK
2025-10-14 11:17:46 +07:00
parent 0389950579
commit c62b05d10e
+1 -8
View File
@@ -417,17 +417,10 @@ public class CECHostPlayer : CECPlayer
pickupItem pickupScript = pickupItem.Instance;
if (pickupScript != null)
{
int tid = BitConverter.ToInt32(data, 0);
int expire_date = BitConverter.ToInt32(data, 4);
uint iAmount = BitConverter.ToUInt32(data, 8);
uint iSlotAmount = BitConverter.ToUInt32(data, 12);
byte byPackage = data[16];
byte bySlot = data[17];
Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
// Notify pickupItem script about successful pickup
pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
if (pickupScript != null)
{
pickupScript.OnPickupSuccess(tid);