Update CECHostPlayer.cs
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@@ -417,17 +417,10 @@ public class CECHostPlayer : CECPlayer
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pickupItem pickupScript = pickupItem.Instance;
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if (pickupScript != null)
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{
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int tid = BitConverter.ToInt32(data, 0);
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int expire_date = BitConverter.ToInt32(data, 4);
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uint iAmount = BitConverter.ToUInt32(data, 8);
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uint iSlotAmount = BitConverter.ToUInt32(data, 12);
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byte byPackage = data[16];
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byte bySlot = data[17];
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Debug.Log($"[Inventory] PICKUP_ITEM: tid={tid}, expire_date={expire_date}, iAmount={iAmount}, iSlotAmount={iSlotAmount}, byPackage={byPackage}, bySlot={bySlot}");
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// Notify pickupItem script about successful pickup
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pickupItem pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
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pickupScript = UnityEngine.Object.FindFirstObjectByType<pickupItem>();
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if (pickupScript != null)
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{
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pickupScript.OnPickupSuccess(tid);
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